DiRT Rally Hits Steam Early Access

Thankyou :-)

Since seeing your post I've downloaded and run the benchmark. It flows very well and looks great. Results are:

<?xml version="1.0" encoding="UTF-8"?>

<!-- ================================================================================= -->

<!-- Benchmark Mode Results -->

<!-- ================================================================================= -->

-<benchmark machine="BEAST-3" date="15:43:36 on 27/04/2015" author="admin" instruction_set="SSE2" directx11_feature_level="11.0">

<totals race_time="00:03:08" total_race_time="00:03:08" total_time="00:03:08" races="1"/>

<fps_race av_fps_ms="11.089060" max_fps_ms="9.647847" min_fps_ms="13.173477" av_fps="90.178970" max_fps="103.650063" min_fps="75.910103"/>

<fps_total av_fps_ms="11.089060" max_fps_ms="9.647847" min_fps_ms="13.173477" av_fps="90.178970" max_fps="103.650063" min_fps="75.910103"/>


-<track totalProfiled="1" numInRotation="1" index="1">

<results av_fps_ms="11.089060" max_fps_ms="9.647847" min_fps_ms="13.173477" av_fps="90.178970" max_fps="103.650063" min_fps="75.910103" battery_percentage_used="0" samples="16973"/>


-<settings route="route_2" name="hafren_rally_01">

<car name="555" livery="17"/>

</settings>

</track>


-<hardware_settings_config deviceId="0x17C2" version="8">


-<cpu>

<threadStrategy fileStreamProcessor="5" updateProcessor="2" renderProcessor="0" dataSetMonitorProcessor="4" dvdStorageProcessor="7" forceFeedbackProcessor="6" workerMapFile="system/workerMap8Core.xml"/>

</cpu>


-<audio_card>

<dynamic_range value="high"/>

<eq value="flat"/>

</audio_card>


-<graphics_card firstBoot="true" rating="3">

<directx forcedx10="false"/>

<eyefinity osd="" force=""/>

<stereo convergence="0.5" separation="0.015" enabled="false"/>


-<resolution multisampling="4xmsaa" vsync="0" fullscreen="true" aspect="auto" height="1440" width="2560">

<refreshRate rate="144"/>

</resolution>

<gamma level="0.8"/>

</graphics_card>

<shadows enabled="true" particles="true" maskQuality="2" size="3072"/>

<advanced_fog enabled="true"/>

<particles enabled="true" nearFadeBias="0" lowResScalar="2" dynamicRes="false" wind="true"/>

<weather quality="1"/>

<crowd enabled="true" detail="4"/>

<cloth enabled="true" tessellation="true"/>

<groundcover clutter="true" mode="ultra"/>

<objects stones="true" maxlod="0" lod="1.02"/>

<trees maxlod="0" lod="1.2" meshes_in_all_passes="false" meshes="true"/>

<vehicles lodQuality="3" characterQuality="4"/>

<track lod="1.0"/>

<envmap size="1024" mindistance="150.0" scaleminsize="0.75" drawallobjects="true" faces="6"/>

<water detail="3" tessellation="true" drawallobjects="true" scale="2" update="true"/>

<mirrors enabled="true" height="256" width="768" car_culldist="300.0" car_maxlod="2"/>

<skidmarks enabled="true"/>

<dynamic_ambient_occ enabled="true" quality="4"/>

<dynamic_ambient_occ_soft enabled="true"/>

<night_lighting shadowSize="2048" onlyHeadlights="false" shadows="true" lights="0" volumes="true"/>

<textures resolution="3"/>

<shaders quality="2" low_quality="false"/>

<anisotropic max="8" min="1"/>

<physics vehicleDamage="true" environmentalDamage="true"/>

<input device_type="auto"/>

<motion enabled="true" extradata="0" delay="1" port="20777" ip="dbox"/>

<screenshotMode enabled="false"/>

<aoit enabled="false"/>

<avsm enabled="true"/>

<oculus convergence="1.0" enabled="true" verticalOrientation="0.66" overdrive="true" vignette="true" timeWarp="true" chromatic="true" headMovement="true"/>

</hardware_settings_config>

</benchmark>
 
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Hold the phone!

Don't buy it just yet!

From my question on twitter:

@RoyMi6
@dirtgame any chance of more details on VR / @oculus support? Literalzerotv confirmed on the twitch thread but no one can seem to turn it on - Apr 27

@dirtgame
@RoyMi6 There'll be more info on specifics coming soon, keep an eye on the website: dirtgame.com/uk/blog/4497
 
So far so very very good. Sounds are very nicely done. Only giving it a 9/10 because fraps slows down to 12fps around when certain parts of the track are driven on :(

Mini in the snow at night is amazing.

Edit: If anyone wants any particular screens feel free to suggest and I will see what I can do!
 
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Really not in to all this early access stuff. Just finish the game properly before taking peoples money!

I understand independent developers doing it so they can put the money from early access sales into the game and improve it faster. Not so sure about Codemasters doing it though, they have the F1 license so must be doing okay for themselves :cool:
 
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