Divinity Original Sin

I like the game, as i like all games that don't take itself too seriously. I was laughing loud when first used sneaking :) Can't wait for DOS2
 
Playing through Enhanced Edition now having bought the game earlier in the year but never had time to do more than a couple of hours. Must say really enjoying it, there's some brilliant little comedy moments throughout and most definitely a challenge, something a lot of modern RPG's are not...

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I'm at about 45 hours for the EE but I'm struggling to find the time to finish it, it's a very content rich game and the combat is very satisfying.
 
I have been playing to EE version for a few hours now and I am now level 9 and ready to leave the first town. I have not done everything there but I do not want to forget the storyline by staying too long. I love the combat, but sometimes it is just so RNG that you could do everything right and simply wipe and then the next time, do the exact same and you dominate.
 
I have been playing to EE version for a few hours now and I am now level 9 and ready to leave the first town. I have not done everything there but I do not want to forget the storyline by staying too long. I love the combat, but sometimes it is just so RNG that you could do everything right and simply wipe and then the next time, do the exact same and you dominate.

wow 21 hours to reach lvl 9 for me ;O
 
Just finished this after some very intense gaming sessions. Yes, I may have been up until 2am on several nights this past week...

I was very impressed with how the game managed to revive the feel of classic cRPGs without feeling like it was merely rehashing old tropes. There was some nice innovation alongside the obvious classic influences I thought. I liked the combat especially. Although it was turn-based with many familiar RPG skills, the way it included environmental effects that interact with each other and with player- and enemy-created effects gave it an added bit of novelty, depth and tactics - well, at first anyway.

Like most cRPGs there was a very noticeable reverse-difficulty curve, but it seemed a bit more pronounced here than in many others even. The first third to half the game felt challenging, with each encounter needing some thought, planning and judicious use of environmental effects being well-advised. The second half of the game, though, my party had access to such powerful skills that could synergise so well with each other that I barely had to give a second thought to the environment and its impacts on the battles beyond making sure my characters weren't standing in pools of electricity-conducting fluid before I cast a shock-based spell.

I do tend to min-max a bit but I didn't really know enough about the mechanics to try to get a synergistic party so either I lucked into an uber-powerful combination or the game didn't quite get it right with its late-game difficulty. The penultimate boss was dead in one round, before it even had a turn. The final boss was dead in two rounds without having a chance to act due to being CC'd in the first round. This was a pattern for much of the second part of the game, in fact, so fights do go a bit from being intriguing exercises in tactical thought to being minor inconveniences en route to more XP and more powerful characters.

I didn't even use half the spells, abilities and items I'd got hold of because there was just no need. I didn't use a single grenade, never ended up using the level five geo spells except one time just for the sake of using them, used soulsap once, used maybe four or five special arrows. I never crafted a weapon either, and only used crafting boosts for existing items before the final area just for the sake of a bit more min-maxing. So I basically had a couple of high-strength characters with massively full inventories of stuff I was collecting and lugging around to no actual purpose in the end. Too many of the talents were pretty useless for anyone but a melee character as well.

Having said that, I enjoyed this more than any other RPG I've played in the past couple of years, apart from The Witcher 3 and Dark Souls. Think it's pretty much on a par with Dragon Age: Inquisition for me, which I also really enjoyed (and which also had its shortcomings). Extremely impressive for a relatively small studio and a welcome return to may of the elements of classic RPGs I always loved so much. Looking forward to the sequel already.
 
I reinstalled after reading this post as I was always meaning to play through the Enhanced Edition again. It is a very charming game, I just wish it took itself a tiny bit more seriously tbh. Not too much, as it would take away from what makes it so special,but it does come cross as a bit shallow at times.

This game, along with Pillars of Eternity and Wasteland 2 have done a great job of revitalizing what was a dying genre in the rpg, and it will hopefully be continued with Torment later this year, and Original Sin 2!
 
Yeah, the silliness is charming in places (I mean, after all our world is a bit ridiculous even when times are dark...) but there were times it seemed like jokes, puns or oddities were coming a bit thick and fast. The central story I thought was pretty good though. The plot unfolded at a decent lick and it did a good job of carrying off the somewhat cliched "chosen one" trope and weaving it into the overall narrative. It felt like the writers had taken this aspect sersiously.

Having had most the day since finishing to mull it over now, I'm reflecting just how much I did actually enjoy the game and how much progress it felt like had been achieved by my avatars over the course of 90 hours or so.

(I'd forgotten about Torment, actually! Thanks for the reminder! Will have to make a note to keep a lookout for that one)
 
Has anyone been able to play this through without a guide?

There aren't enough hints and the solutions are insane so I've ended up with a guide (doing the murder solving in the first city right now)

Good game though.
 
I played through the first two acts (45hours) and only looked up guides once and it was after I'd only played 5-6 hours and was feeling like I was getting nowhere. The games lack of hand holding is brutal in the first act but becomes much of the games core appeal after you've played a while. You learn to pay attention to the small details.

Edit: FYI the guide I looked up was also to figure out the murder in the first act
 
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Yeah it was the murder that had me stumped. I had wandered around for about 3 hours and not really got anywhere when I tried it, would never in a million years have put the string together to be able to acuse Esme.
 
Is there a merchant in the first city?

Can't even find someone to sell my stuff to or repair it :o

There's like 10 NPCs u can sell to in the first town and for repairs, find or buy a repair hammer and give one character a single point in blacksmithing, then right click on any item on any character to repair the it. :)
 
I've tried selling to all the people in the town square but I don't get any option then the travelling merchant upstairs in the inn doesn't give me the option either. :confused:
 
I've tried selling to all the people in the town square but I don't get any option then the travelling merchant upstairs in the inn doesn't give me the option either. :confused:

Try near the western gate, think you go up some stairs & there is somewhere to repair & I think there might be someone to sell to.
 
Give that a try, I love the combat in this game but must admit I find it a little baffling at times and this coming from a Baldurs Gate player. :p
 
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