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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

One has to have some serious bias to think this dude :p
Whats biased about it? FSR covers all bases and DLSS does not. Its really that simple. I do believe DLSS is the better tech atm but it covers a much smaller proportion of cards. Is AMD putting on a bit of pressure with sponsorship, it wouldnt surprise me. I am also sure Nvidia do the same but game developers only putting in dlss punishes a lot more gamers even on the Nvidia side so might be less inclined to leave out FSR.

Fsr implementations do need to improve though as all i see atm is its not up to the standard it could be or has been in other games.
 
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If DLSS was a pita to implement then yes it would be an issue but the fact is, it's not, it's extremely easy and quick to implement now especially if there is a plugin available at engine level (of which there is for most now). FSR is in fact harder and more complex to implement as it is up to the developers how to implement it (unless they use the plugin) but it also requires a lot of tuning to get the best from it hence how inconsistent and awful it often is.

Again, it's a shame amd are so anti consumer and anti developer by not supporting an open source solution that would have benefitted everyone but hey, amd decide what is best for the gaming industry.....
 
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Why can't people use what's best for their hardware?

Where are the complaints on intel shafting xess for nvidia and amd with regards to getting the best from it?
 
Again if amd are such the white knight that people believe in then why not support a solution that benefits everyone..... I refuse to use FSR due to how awful it is, until that changes, amd are literally punishing likes of myself and other nvidia/intel gamers by forcing us to use their lazy attempt at an inferior upscaling solution and it will be the same when their fake frame tech arrives i.e. pointless claiming anyone can use it when it will be **** and most people won't use it due to that :cry:
 
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Whats biased about it? FSR covers all bases and DLSS does not. Its really that simple. I do believe DLSS is the better tech atm but it covers a much smaller proportion of cards. Is AMD putting on a bit of pressure with sponsorship, it wouldnt surprise me. I am also sure Nvidia do the same but game developers only putting in dlss punishes a lot more gamers even on the Nvidia side so might be less inclined to leave out FSR.

Fsr implementations do need to improve though as all i see atm is its not up to the standard it could be or has been in other games.

You say it works on many GPU's but what good is that when one, DLSS is in far more games and two AMD can't be asked to make sure that when paying to lock out Nvidia they release a top notch quality FSR for the said game?

We already know when done right FSR can be just as good as DLSS. So why don't they make sure of this in sponsored titles.

Would I like to see FSR win out and be in all games, hell yea! But not in it's current form. They need to make sure it is in all the big games and be consistantly good.
 
You say it works on many GPU's but what good is that when one, DLSS is in far more games and two AMD can't be asked to make sure that when paying to lock out Nvidia they release a top notch quality FSR for the said game?

We already know when done right FSR can be just as good as DLSS. So why don't they make sure of this in sponsored titles.

Would I like to see FSR win out and be in all games, hell yea! But not in it's current form. They need to make sure it is in all the big games and be consistantly good.
I do agree AMD need to get there act together with FSR as do the game developrs who are using it. FSR 3 should be out this year so heres hoping its a step up and not just AMD's version of Frame Generation.
 
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Yup, it's borderline terrible now and badly in need of a soft re-launch imo.

Can't count on amd to do that though as it's not their style i.e. they don't want to be stuck with anything hence why they always throw things over the fence to devs/community to take care of. The best thing amd can do is have some form of QC/approval check like they did with freesync i.e. freesync 2 then premium given the **** show of the first iteration of freesync monitors :o

Still makes me laugh when I think of all the "dlss is dead" articles and posts when FSR 1 then 2 launched, aged well that.... :p

You say it works on many GPU's but what good is that when one, DLSS is in far more games and two AMD can't be asked to make sure that when paying to lock out Nvidia they release a top notch quality FSR for the said game?

We already know when done right FSR can be just as good as DLSS. So why don't they make sure of this in sponsored titles.

Would I like to see FSR win out and be in all games, hell yea! But not in it's current form. They need to make sure it is in all the big games and be consistantly good.

Yeah it's laughable claiming how FSR is "free" and a big win as anyone can use it when reality is:

1. it's the only option amd have when they're last to the market and with an inferior option
2. if you have somewhat good eyesight, you will want to be switching FSR off entirely so completely moot point it being usable by everyone

:cry:

I'm holding off for some patches before continuing with jedi survivor as I don't want to play the game without ray tracing but I can't use FSR 2 due to how much it worsens IQ, had dlss been in this game, I could have used what works best for my hardware but nah, amd have decided what is best for me.....
 
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I be interested to know if they actually use FSR tbh, based on my own testing, I sooner turn down settings than use FSR.


Agreed. I test FSR in most games I play where it's available and I've never kept it on, because the results are always poor. I'm currently playing the new Star Wars game and would rather lose 30% performance than enable FSR because even on my 4k TV, FSR in its highest quality mode looks like a dogs breakfast and if you dare to need more performance and use FSR performance mode, lmao, then game objects and textures in the background literally just disappear
 
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Agreed. I test FSR in most games I play where it's available and I've never kept it on, because the results are always poor. I'm currently playing the new Star Wars game and would rather lose 30% performance than enable FSR because even on my 4k TV, FSR in its highest quality mode looks like a dogs breakfast and if you dare to need more performance and use FSR performance mode, lmao, then game objects and textures in the background literally just disappear

Yup I tried it out again there on the first planet you land on but it was even worse than the opening mission because of all the foliage so shimmering/fuzziness galore and don't get me started on the pools of water around the planet, they looked beyond bad :o
 
Yup. AMD keep shooting themselves in the foot.

I guess that explains why AMD for missed an goal by Nvidia this gen :cry:
 
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Yup. AMD keep shooting themselves in the foot.

Taking that into account how can one blame AMD for missing an goal by Nvidia? :cry:

Funny thing is when it was first shown in deathloop, it was a good starting point and I probably wouldn't have missed dlss that much had it....

- been consistently good implementations, which improved each time.... instead..... it has arguably got worse with time
- uptake far quicker.... supposedly we were going to be seeing loads of games adopting fsr 2+ instantly including consoles but reality again.... it's in what 2 games for console? and whilst uptake for pc has improved now, it took a long time but even then, a lot of the implementations are using <2.2 version with no way to update like we can with dlss....

Don't even get me started on the lower presets where dlss balanced, performance and ultra performance mode nukes fsr equivalent modes from orbit and then some :p

As said above though, it's more on the developers to do better than it is on amd but amd need to start having a certification badge or something to ensure standards are met especially if they are going to remove the choice/option of people being able to use superior methods for their hardware.
 
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