Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
“We already use AI for neural graphics, and we can generate pixels based off of few input pixels (Editor’s Note: that’s DLSS 2). We also generate frame between frames – not interpolation, but generation (Editor’s Note: that’s DLSS 3). In the future, we’ll even generate textures and objects, and the objects can be of lower quality and we can make them look better.”
My guess is that NVIDIA may evolve NTC so that it can improve the quality of textures. This appears to be the next step for DLSS. Then, in DLSS 4 or DLSS 5, they could allow it to improve – or even create – high-quality versions of low-quality objects. Imagine it as a new way to make objects look smooth and round without any rough, polygonal edges. Or at least that’s what I’m getting from Huang’s comments.
Almost guaranteeing mrk won't stick with his 4090 now (assuming the feature is locked to 5000 series). I mean he is already talking about wanting a Kingpin card, so he is getting himself ready
What he should do is sell his 4090 to me for £999 when he upgrades. That way I win two bets in one
Would not mind driving down to his place to see his setup and see how he moves his mouse about in person. Whenever I watch his videos the way he moves the mouse about always looks unnatural
Been saying this for some years now. Better of with a 4K monitor and using DLSS Quality or Performance even than using potato 1440p native or DLSS Quality
But you can do that at the higher res too for even better IQ
Don't tell me you won't want to jump at a 5160x2160 and will stick with 3440x1440 forever. I know better
Upsampling is definitely needed. I can't use dlss by itself at 1440p, it looks crap imo - dlss/fsr only works when the internal res is at least 4k
DLSS 3.7 is remarkable, I had not compared DLSS Performance (preset E) against DLAA yet, but here we go:
And in motion:
Where my natives @
The main difference here is that even DLSS Perf has more detail thanks to Ray Reconstruction which is not available using DLAA or any other native AA render.
Smoothness to 100%. Surely that's a joke. Let's set smoothness to 0 for 100% stutter for the best image. Hard to argue with Mrk though his images for Dlss/Rt in Cyberpunk all look on point. Nvidia should get him paid.
Interestingly, I wanted to laugh about with some 8K gaming with DLDSR but it seems on a 4K monitor the DLDSR option is basically not available lol. Guess DLDSR max res is 2160 high.
Hmm actually that would be correct, forgot about that!
@Nexus18 in Doom Eternal even with DLSS 3.7 and Preset E, DLSS Quality seems to show more issues than native as I mentioned before. It's likely due to the age of the engine and being in Vulkan.
1: Reflections off the gun barrel for example are lower fidelity using DLSS Quality
2: There is slightly more jaggedness using DLSS Quality than native
Other than that there's very little resolving difference between native and DLSS Quality in this game
IMGsli:
DLSS Quality:
Native 4K:
Ignore the black level in the shadows in the top one, that was just Photoshop's export.
Exactly. And that is a bloody old game too