Yes it's an educated guess based on amds history and development approach, time will tell.
You only see it being "pro" as amds own brainwashing has led you in to believing nvidia are the bad guy, take a neutral stance and you'll see there is no one to blame for amds issues but themselves, same way nvidia has no one to blame but themselves when their methods backfire i.e. over done tessellation in said sponsored games which harmed their own customers.
Watch AMDs interviews and it's perfectly clear to see they don't like nvidia and xess etc. having their versions as both are better.
If amd are serious about FSR and getting everything to embrace it:
- then work with microsoft and sony to get every console game working with it
- make it so that customers can update FSR themselves, same way rtx users can with dlss or maybe do it in such a way with OTA through the drivers if possible
There are a lot of "solutions" to amd "problems", it is only them who can do better.
Again, it's "amds way or the highway", let the customer choose and decide what is best for themselves.
Grims posts sums it up perfectly.
I also recommend watching this video:
Also, read the github page on the closed/open issues where developers have brought up the concerns around it.
From my understanding of streamline, it was only the interface/api to allow all 3 to be implemented in one swoop but yes you are right in that FSR needs a lot more tuning from the devs to get the best from it where as dlss is more of a t shirt size approach i.e. pick what preset works/looks best.
Also, streamline is open source so if there was any dodgy tactics, it would be picked up on straight away by the community as well as amd and intel, wouldn't exactly be good pr for nvidia now would it.....
In all honesty, I would rather amd lock their features down (if it meant getting better quality and consistently good implementations) but again, they like the over the fence approach so they can be as hands of as possible (Roy etc. have all more or less said this themselves but dressed up along the lines of "we want the whole community to take it and do as they please and run with it") so this will never happen, not to mention, when you are last to the market and with a subpar solution, you can't exactly take nvidias approach especially not with 10% (?) of the market.....
See it's funny, I have owned far more amd hardware than intel and nvidia combined (was amd from the 3850 right up to the vega 56 and then cpu wise, 2600x, 5600x and now 5800x3d but nope, "nvidia pro, nvidia fanboy"
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Wasn't the same said for FSR 1 and then FSR 2? Yet still 2-3 console games only have it?
It will be interesting to see the modder implementation though as the modder implementation sometimes was better than the official integration but then other times, it was awful in terms of ghosting since the modders don't have access to motion vectors etc.
Also, read the fine print of amds FSR 3, to get the best from it (mainly surrounding lag), you will need rdna 3 gpus.