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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

Bethesda will be adding DLSS in a future update.

 
So much for the amd blocking conspiracy theories.

Just because they are adding it now doesn't mean there wasn't any dodgy shenanigans happening before, if anything, given how there is a significantly higher % of amd sponsored games being announced with dlss as well as older games now getting it added since getting called out by gamer nexus and hub, this says to me that they did have some say in it (well devs have "supposedly" already confirmed they had to remove dlss in other games due to sponsorship according to John from DF so whilst not directly starfield, no reason why you couldn't apply this logic to other games assuming it is true.....)

If not any shady actions directly by amd, well then they are probably "encouraging" it to be added now given how everyone has highlighted/called out the majority of amd sponsored titles missing it and well it kind of goes against their whole business motto and is just downright bad PR for them, which they really don't need anymore of.
 
Or it could have been the game was being rushed to completion and they had to add fsr as part of contractual obligations and add dlss after the fact.. as they already had enough to cram into the game before release. The state the game released in certainly supports a scramble to the finishing line.


Not everything needs to be a 911 conspiracy theory, though in this sub section thats par for the course....
 
Or it could have been the game was being rushed to completion and they had to add fsr as part of contractual obligations and add dlss after the fact.. as they already had enough to cram into the game before release. The state the game released in certainly supports a scramble to the finishing line.


Not everything needs to be a 911 conspiracy theory, though in this sub section thats par for the course....

Normally I would agree but when John Linneman from Digital foundry came out and said he talked with multiple people that worked on AMD sponsored games that added DLSS prior to release and they were then asked to pull the feature.... if it walks like a duck and FSR's like a duck....
 
Normally I would agree but when John Linneman from Digital foundry came out and said he talked with multiple people that worked on AMD sponsored games that added DLSS prior to release and they were then asked to pull the feature.... if it walks like a duck and FSR's like a duck....

Maybe that's the case, for this game though i doubt it considering the state it launched in. Its like a paid beta at best and its obvious it was launched before it was ready.
 
Or it could have been the game was being rushed to completion and they had to add fsr as part of contractual obligations and add dlss after the fact.. as they already had enough to cram into the game before release. The state the game released in certainly supports a scramble to the finishing line.


Not everything needs to be a 911 conspiracy theory, though in this sub section thats par for the course....

That could also be a reason but again, all I'm saying is just because amd sponsored games are all of a sudden getting dlss now.... don't completely rule out some dodgy shenanigans all because amd have this "white knights" image about them, especially when you look at the bigger picture and take on board all view points i.e.


Either way, hopefully this will be the end of it now and we'll see all games including ALL upscalers going forward, maybe amd will get on board with streamline now too......
 
Normally I would agree but when John Linneman from Digital foundry came out and said he talked with multiple people that worked on AMD sponsored games that added DLSS prior to release and they were then asked to pull the feature.... if it walks like a duck and FSR's like a duck....

Yup, obviously take with some salt too but he is a far more credible source than likes of MLID :o I'm 99% sure the main game he was referring to was boundary as that game was shown to be running dlss and ray tracing before amd swooped in and all nvidia tech got removed......
 
Normally I would agree but when John Linneman from Digital foundry came out and said he talked with multiple people that worked on AMD sponsored games that added DLSS prior to release and they were then asked to pull the feature.... if it walks like a duck and FSR's like a duck....


And it's not the first time we've heard this from developers

A couple years ago, a developer on assassins creed Valhalla stated in an interview that due to their contract with AMD, they were not allowed to optimise the game for Nvidia GPUs and had to focus all their time to optimise for AMD, subsequently AMD GPUs performed about 30% better than they did relative to Nvidia in other games


There is a lot of under the table dirty tactics in the industry like this and it means the performance you get from your GPU is dependent on what dirty deals have been paid between publishers and hardware manufacturers, so you pay for a GPU and you don't know whether you'll get the performance you paid for or not in your next favourite game
 
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And it's not the first time we've heard this from developers

A couple years ago, a developer on assassins creed Valhalla stated in an interview that due to their contract with AMD, they were not allowed to optimise the game for Nvidia GPUs and had to focus all their time to optimise for AMD, subsequently AMD GPUs performed about 30% better than they did relative to Nvidia in other games

Link to this?

The large gap in performance was down to rebar/sam and when nvidia fixed/improved their dx 12 along with rebar, the gap closed significantly.
 
All this dirty stuff is no surprise to me. I bet Nvidia did just as dirty if not a lot worse over the years.

Makes me laugh seeing people getting bent out of shape and coming to AMD's defence on this issue. It's obvious they did it, then they changed their minds after it blew up online.
 
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I run 4k dlss performance when required and it looks great on an oled. Fsr vs dlss below.

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lmao, the character in the FSR image looks like he's been painted with watercolours
 
Bluedot55 ran both DLSS and third party scalers on an Nvidia RTX 4090 and measured Tensor core utilisation. Looking at average Tensor core usage, the figures under DLSS were extremely low, less than 1%.

Initial investigations suggested even the peak utilisation registered in the 4-9% range, implying that while the Tensor cores were being used, they probably weren't actually essential. However, increasing the polling rate revealed that peak utilisation is in fact in excess of 90%, but only for brief periods measured in microseconds.

When you think about it, that makes sense. The upscaling process has to be ultra quick if it's not to slow down the overall frame rate. It has to take a rendered frame, process it, do whatever calculations are required for the upscaling, and output the full upscaled frame before the 3D pipeline has had time to generate a new frame.

So, what you would expect to find is exactly what Bluedot55 observed. An incredibly brief but intense burst of activity inside the Tensor cores when DLSS upscaling is enabled.

Of course, Nvidia's GPUs have offered Tensor cores for three generations and you have to go back to the GTX 10 series to find an Nvidia GPU that doesn't support DLSS at all. However, as Nvidia adds new features to the DLSS overall superset, such as Frame Generation, newer hardware is being left behind.

What this investigation shows is that while it's tempting to doubt Nvidia's motives whenever it seeming locks out older GPUs from a new feature, the reality may be simply be that the new GPUs can do things old ones can't. That's progress for you

 
The Nvidia Quadro T400 is an anomaly in that it lacks tensor cores yet has DLSS enabled in the driver for whatever reason. Enabling DLSS causes the framerate to tank and perform worse than simply rendering the game in a higher native res. I can't find any official documentation stating it has hidden tensor cores or anything, so DLSS must have a fallback of some sorts.
 
Probably why dlss is better overall in motion? Tensor cores reacting and finishing faster their task than you'd normally do on the GPU shaders for the same quality?
Yet people will still cry foul that older cards are being locked out because NV want you o buy more (and save more :p)

I maintain a previous comment, if NV were to be like that, then the latest tech like DLSS 3.5, would only be for 40 series, as opposed to supported by any RTX card.
 
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