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how is it irrelevant any multi-layered neural network will have multiple passes by design, there are multiple layers that need to be computed in sequence
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i would say thats inconclusive, maybe those original methods just needed some more optimization baked in, you never know if they are just selling a gimmickBecause it doesn't matter if the instructions are or are not reduced (we don't know the full details).
What matters is the end result and the fact that even RTX 20 cards benefit.
So yes, it has no relevance.
thats possible in some cases where we are looking at NP hard problems, where the neural net is used to guess a solution thats close enough and classical algos could have taken much longer (for a more accurate result), but a neural net is fundamentally multipass because the layers have to be computed sequentially, the preceding layer is a mandatory input for the current layerThe purpose of a neural network is that it’s not sequential.
i would say thats inconclusive, maybe those original methods just needed some more optimization baked in, you never know if they are just selling a gimmick
thats possible in some cases where we are looking at NP hard problems, where the neural net is used to guess a solution thats close enough and classical algos could have taken much longer (for a more accurate result), but a neural net is fundamentally multipass because the layers have to be computed sequentially, the preceding layer is a mandatory input for the current layer
Wtf is going on there with lossless
Yep lossless some how seems like the wrong name for it.Looks like it is losing something
I've used it a couple of times and its utter garbage.Wtf is going on there with lossless
semi losslessLooks like it is losing something
Alex is doing his first video on lossless scaling frame gen (and first frame gen comparison of officially decoupled amds frame gen):
Even if AMD did in this image there is no top part to the sword either. Proper shambles but in motion would we see it no so sure. Terrible if it's visible while playing. The only acceptible frame there is DLSS. Glad i don't use any method but if i had to i want AMD DLSS hahaha.Are you looking at it right? The FSR one has more temporal image break-up, look along all of the edges of the sword, there is breakage and fizzle which is common with FSR when interrogating at a closer zoom.
From that example the DLSS FG version is arguably the cleanest/most stable output.
Are you looking at it right? The FSR one has more temporal image break-up, look along all of the edges of the sword, there is breakage and fizzle which is common with FSR when interrogating at a closer zoom.
From that example the DLSS FG version is arguably the cleanest/most stable output.