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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now


Lots of dumb dumbs around then according to steam

One of the first comments is complaining that they can't afford a 1440p screen and it's upvoted to hell

After doing a quick check I could find a 27 inch 1440p 160hz monitor for $170 but apparently lots of people can't afford that according to YouTube comments
 
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But you can do that at the higher res too for even better IQ ;)

Don't tell me you won't want to jump at a 5160x2160 and will stick with 3440x1440 forever. I know better ;)

Well yeah of course I will switch to 5160x2160 as it will be the only upgrade from a 34" 1440 :D And as we all know, the superior res/AR to 4k/16.9 ;)
 
Well yeah of course I will switch to 5160x2160 as it will be the only upgrade from a 34" 1440 :D And as we all know, the superior res/AR to 4k/16.9 ;)

Haha. Gotcha.

1440p is just potato now man. DLDSR does indeed help a lot with this monitor. Never understand when you get people like mrk saying can't see the difference. It's bloody day and night difference wtf :cry:
 
Never understand when you get people like mrk saying can't see the difference
In some games, not in others as it's a much of a muchness, I literally showed comparisons of both showing no difference lol or did you forget this back then, the difference now though is even smaller since DLSS dll version 3.7 has been out and we can run every game at Preset E :cry:

I've been using DLDSR since day 1, but games where it does count, which currently is in none of the games installed and being played lol.

Bet you're still thinking about Hogwarts, that game which still has a broken engine and missing textures at anything below 4k :cry:
 
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In some games, not in others as it's a much of a muchness, I literally showed comparisons of both showing no difference lol or did you forget this back then, the difference now though is even smaller since DLSS dll version 3.7 has been out and we can run every game at Preset E :cry:

I've been using DLDSR since day 1, but games where it does count, which currently is in none of the games installed and being played lol.

Bet you're still thinking about Hogwarts, that game which still has a broken engine and missing textures at anything below 4k :cry:

Nope. I see the difference in every game, some more than others, but it is there.

Oh and you definitely have not been using dldsr since day 1. Don't make me go digging again!

6edeMgK.jpeg


:p
 
DLDSR and DLSS in combination is such an underrated feature for those not on 4k displays.

Doing some testing in ghost of tsushima out of curiosty:

- DLSS quality at 3440x1440 with max textures looks ok but the whole game assets aren't fully loaded in because it doesn't detect a 4k+ res, vram is about 7-8gb dedicated, fps is around 100

- DLDSR 1.78x and dlss performance with max textures looks much better since textures are being loaded in fully now, vram goes to about 9GB dedicated, fps is around 80 fps

- DLDSR 1.78x and dlss performance with high textures looks much the same as the second option but vram drops to like 7gb dedicated, fps stays about 80 fps

So both option 2 and 3 provide much better IQ than native and dlss quality @ 3440x1440 even with reduced textures whilst arguably being more efficient.

I think dldsr and dlss performance mode looks better than on my 4k 55" oled too. Suppose I am technically rendering at a higher Res than 4k with dldsr though.

More tech press need to do videos on dldsr and dlss.

Performance wise, it seems to be game dependant though e.g. the last of us, DLDSR + dlss performance performs better than both native 3440x1440 and dlss quality @ 3440x1440.
 
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Upsampling is definitely needed. I can't use dlss by itself at 1440p, it looks crap imo - dlss/fsr only works when the internal res is at least 4k
 
Upsampling is definitely needed. I can't use dlss by itself at 1440p, it looks crap imo - dlss/fsr only works when the internal res is at least 4k

It depends on the game I find. I'll never use just native TAA/no aa even at 4k/dldsr as it just looks crap with either being too blurry, aliasing, noticeable ghosting, shimmering/jaggies so will always use DLSS to reduce those issues but for games where higher res. textures aren't loaded in at <4k, DLDSR is an absolute must have. It's weird how it works as horizon forbidden west, the difference isn't really there but other sony games like ghost of tsushima, difference is huge especially on character models.
 
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Can't think of a single game where native TAA/TSR offer "good" quality imagery vs DLSS or DLSS/DLAA.

DLDSR I use exclusively for a game /if/ it doesn't render high res textures even when set to Ultra at sub 4K resolutions, there are a few games like that and those are engine bugs that remain unpatched. Or if a game is unoptimised and shows CPU utilisation issues at below 5160x2160 so need to offload that and push more processing to the GPU for the sake of efficient rendering.

Otherwise it's always 3440x1440 output with DLSS Quality/Balanced or DLAA. Frame Gen enabled where available because of the free fps uplift with no noticeable latency intrusion (though some games implement FG poorly too).
 
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Upsampling is definitely needed. I can't use dlss by itself at 1440p, it looks crap imo - dlss/fsr only works when the internal res is at least 4k

Would not say complete crap. Yet I disagree with mrk also who says higher res makes no difference. Get to specsavers lad! :p
 
Sure. But enough that I see and appreciate it.

But you would say that. You are a 1080p user for god sakes :p:cry::D
well, it does play at 140-150fps Cyberpunk with pathtracing! ;)

In all seriousness, I can downscale from 4k or something in between, stay with 1080p or go 5780x1080 which, for me, is great. All I'm missing with nVIDIA is the ability to downscale while Surround is active. With AMD (R290), I could in Eyefinity do that... With this aside, for me is the best from (nearly) all worlds.
 
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DLSS 3.7 is remarkable, I had not compared DLSS Performance (preset E) against DLAA yet, but here we go:


And in motion:


Where my natives @ :p

The main difference here is that even DLSS Perf has more detail thanks to Ray Reconstruction which is not available using DLAA or any other native AA render.
 
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