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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

Just tried the new DLSS transformer model at quality setting in CP2077. Image quality improvement over the previous gen DLSS is very noticeable to me. This is a new feature worth having and it's surprising that isn't just limited to the 5000 series.

Some good news!
 
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Better IQ, more fps. This is the way.
 
What I want to see next from this is AI informed variable rate rendering. A bit like the human eye. DLSS telling the renderer which bits to do in more detail, which bits it feels 'it's got' with less detail. I think this could really work.
 
Really looking forward to that 566.36 driver now. I nabbed a 4090 for £1100 (!!) yesterday, and feel even better knowing it's still faster than a 5080. I game on a 120hz TV so any further frames after one generated isn't needed for me.
Spent today playing Cyberpunk and Stalker 2 with the new transformer model DLSS via DLSS swapper. It's the first time I have ever owned RTX hardware (was AMD for nearly a decade) and I'm honestly just completely blown away by it all.
 
Since everyone is comparing DLSS3 Quality vs DLSS4 Performance on various websites, I thought I'd compare the CNN and Transformer model using just DLSS Performance.


Increased sharpness to 0.6 in CNN model

To me, the CNN model looks virtually the same and better in some ways such as the orange bricks above the glass on the right wall. Transformer model has a sharpness pass hence why people think it's better. To prove a point I added 0.6 sharpening to the CNN model and it makes it look significantly better than the transformer model. The transformer model has got rid of ghosting which is it's main advantage.
 
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I'm very pro DLSS, but this is now the 4th iteration. It will be claimed to be perfect until the more perfecter version comes out.

It's not perfect, but for me the small issues are well worth it.
Someone has forgotten DLSS 1, universally slated for being rubbish, then DLSS 2 improving things and people catching a glimmer of hope, then DLSS 3 where it was legitimately safe to say within a handful of games that DLSS was better than native, otherwise similar in others unless you looked for artefacts in select games.

Now with DLSS 4 that has amped up even more with the DLSS upscaling artefacts being reduced even further to the point you really do have to slow footage down to spot or zoom in. Seems the outlier is still Frame Gen with its motion artefacting and if it exists in 2x then it's amplified in MFG.

Meanwhile FSR has always remained crap and 2 generations behind whilst XeSS slides in under the radar at being actually very good with only some issues with temporal instability in some games for the most part.
 
Fair, DLSS 1 was slated for being rubbish and rightly so, but from DLSS 2 onwards there has been the "better than native" claims from memory. It keeps being even better than native, but people still seem to have minor issues.

I struggle with the better than native argument/claim/marketing piece. I am fully in favour of DLSS. Frame gen will depend entirely on latency for me, and screenshots/numbers don't really help in that decision.
 
It's in the sense of DLSS reconstructing details that native doesn't have since native hasn't really had a enhancement over time other than the learning model (DLAA) but that's purely the AA part of the Super Resolution in DLSS upscaling. So yeah DLSS upscaling continues to produce more detail and sharper detail as now shown than even native which can appear "soft" , you only have to watch the DLSS4 compilation videos to see this in a host of games whereas in the past it was only in a handful.
 
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It's not though is it... You can choose to not use DLSS and suffer low framerates and slightly softer images in modern games. The choice is all yours.
 
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