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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

Presets are internal, with newer games that ship with DLSS 3.7 or above, there are only 2 presets, {Preset E and F), E is used by Performance, Balanced, Quality, and F is used by DLAA and Ultra Performance. You don't need to do anything for newer games as they come with at least DLSS dll 3.7.

With older games that ship with pre 3.7 DLSS, you would need to manually swap the dll file with the latest, then enable Preset E and F for the above using something like DLSSTweaks on a game by game basis.
 
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NVIDIA has shared the first official details about DLSS 4, and shared the first 75 games that will support it. DLSS 4 introduces Multi Frame Generation, which will be exclusive to the RTX 50 series GPUs. Moreover, it brings improvements to Super Resolution and Frame Generation that will be available to previous GPUs.
 

Full list of games on launch day. Some of which I am playing now so look forward to those updates. With the others I can just force DLSS 4 via NVapp without having to manually dll swap. Neat.
 
I wonder if it (MFG) will be any decent for doing 40->120, especially without VRR. Otherwise the improvement is not that interesting for me, as I'm not switching to above 120hz for a good while still. Perhaps the LG G5 @ 165hz will work ok but I'm wary of display OC.
 
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only good thing about frame gen is potentially gets rid of the oled brightness thing at low fps with gsync
Not entirely, VRR flicker will still exist if the thing being rendered has poor frame time/pacing, which can happen at any fps. All the more important devs optimise their games.
 
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only good thing about frame gen is potentially gets rid of the oled brightness thing at low fps with gsync

Not sure whether that's true or not. It's not only low fps that causes flickering, it a fluctuating framerate that causes it too
 
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Full list of games on launch day. Some of which I am playing now so look forward to those updates. With the others I can just force DLSS 4 via NVapp without having to manually dll swap. Neat.

I wonder if this will work on RDR2 on the rockstar launcher?
 
I wonder if this will work on RDR2 on the rockstar launcher?
Unlikely as the NVApp simply detects or is manually pointed to a gamne dir so it will be replacing the dll files from within there which obviously sdoes not work with R* launcher.

Who knows though maybe they have a workaround but I seriously doubt it.
 
Unlikely as the NVApp simply detects or is manually pointed to a gamne dir so it will be replacing the dll files from within there which obviously sdoes not work with R* launcher.

Who knows though maybe they have a workaround but I seriously doubt it.

Maybe it just ignores the game files and uses the ones from driver instead. Here's hoping
 
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Will have to see, though I doubt it :p

This did amuse, and like clockwork the bumder mods of that sub deleted this guy's post:

wd4GaWg.png
 
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Reflex 2 reduces system latency by 75%, this is the way:


And if that is not enough, DLSS 4 Frame gen = lower VRAM, higher performance:

 
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Reflex 2 reduces system latency by 75%, this is the way:


And if that is not enough, DLSS 4 Frame gen = lower VRAM, higher performance:



Ironically no one who cares about latency, that being competitive and pro gamers, cares about frame gen because it increases latency and so none of them use frame gen. Pro gamers run games at native resolution and use gaming monitors with Pulsar tech to simulate 1000hz without the latency of fake frames.

So the people who do use frame gen, probably don't care or won't notice the latency anyway so reducing is a bit moot, pro gamers still won't use frame gen unless it adds 0ms latency
 
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