Doom Eternal

For most people it would be the Marauder. Archvilles are just a pain at times, worse in the expansions when more than 1 spawn at a time.

I think certain enemies were more of an issue depending on Arena design and layout.
 
I don’t think i’ve ever wanted to like a game as badly as this. Like, it’s making me physically angry that I don’t get along with Eternal, but at the same time I can’t seem to stop trying.
 
I think I kind of know what you mean - I love the flow of combat in older Doom and even 2016 but Eternal there is just too much which breaks it up even within the combat itself. It is trying too hard to be something new. I really want Doom Eternal to be that but it isn't.
 
It is interesting, some people really like the new Eternal flow. Myself included. Others prefer the older style.

They definitely went in a new direction, which was extremely bold considering the Doom legacy.

Personally, having to juggle ammo management, armour/health, movement and enemy compositions makes it a much greater challenge than in the past. Which is why I have completed Eternal a few times, to try and play it "better".
 
Such a shame this game for me too. Really wanted to like it but the lack of ammo is a real annoyance. I get the whole mechanic but I guess I just want it more Serious Sam - more mindless blasting where I don't constantly have 5 bullets or less left in each gun. So I stopped playing it after about 3 hours in the save file. I tried lower difficulties as well and it still just annoys me as the same mechanic is still forced down your throat. So games that frustrate don't get played anymore - too many games and too little time! I wish they would patch in an option that makes the glory kills/chainsaw an option rather than a necessity.
 
It is interesting, some people really like the new Eternal flow. Myself included. Others prefer the older style.

They definitely went in a new direction, which was extremely bold considering the Doom legacy.

Personally, having to juggle ammo management, armour/health, movement and enemy compositions makes it a much greater challenge than in the past. Which is why I have completed Eternal a few times, to try and play it "better".

Strangely, I've enjoyed both styles so far. I do love the double dash though.
 
having to juggle ammo management

I dislike it when ammo is constantly in too short supply - having to use the right ammo against the right enemy types to keep your ammo supply healthy and other measures of making smart decisions over ammo use is one thing and separates the higher level players from the rest in Doom - but the kind of way Doom Eternal goes about it to force the matter just to make a gap for new mechanics I find pretty meh and comes down more to whether you can be bothered with the effort rather than skill.
 
Oh I don't know, the chainsaw mechanic giving brief invincibility during fights is invaluable, especially at high difficulties.

Last night I completed the slayer encounter in The Holt TAG1 on Nightmare where 2 Archvilles spawn off the bat in a tight arena. If I didn't have the chainsaw mechanic I would have died many times over (more than I already did).

Even certain enemies that require you to use a certain weapon type, Plasma Cannon on the Blue Shield mobs for exmaple, are easily dealt with another way. Remote Det rocket behind them, grenades for the stagger, chainsaw for the insta kill + ammo.
 
I dislike it when ammo is constantly in too short supply - having to use the right ammo against the right enemy types to keep your ammo supply healthy and other measures of making smart decisions over ammo use is one thing and separates the higher level players from the rest in Doom - but the kind of way Doom Eternal goes about it to force the matter just to make a gap for new mechanics I find pretty meh and comes down more to whether you can be bothered with the effort rather than skill.

I was running out of ammo at the start of the game with only one gun. Then ran out of fuel for the chainsaw.
 
i prefer it to doom 2016. the imps in 2016 were much more annoying somehow

The IMPs are fun in 2016 on Nightmare. Started another gameslot last night trying it. One hit you're down to 5hp. An explosion is likely your death.

There are a few areas I'm dreading to face on Nightmare when it arrives. The Hellguards, the fight after getting off the train. The Spider demon I worked out the pattern on Ultra Violence. Save the BFG once you're up on those platforms. No electricity on the floor.


In Eternal the IMPs with wings are so erractic they're as if they're on crack. It's funny.
 
The IMPs are fun in 2016 on Nightmare. Started another gameslot last night trying it. One hit you're down to 5hp. An explosion is likely your death.

There are a few areas I'm dreading to face on Nightmare when it arrives. The Hellguards, the fight after getting off the train. The Spider demon I worked out the pattern on Ultra Violence. Save the BFG once you're up on those platforms. No electricity on the floor.


In Eternal the IMPs with wings are so erractic they're as if they're on crack. It's funny.

haha, i have gone old. i use the baby settings lol
 
I know for fact what I've experienced so far, multiple Cacodemons are going to be hell. They will one shot you. I loved that perk in Eternal, launch a grenade into its mouth. Boom boom. :D
 
I was running out of ammo at the start of the game with only one gun. Then ran out of fuel for the chainsaw.

I mean this in a really nice way, but how bad was your aim! :cry: The chainsaw regenerates to 1 stack over a period of time, about 30 seconds, that combined with ammo drops round the edges of arenas shouldn't leave you with any ammo issues.
 
I mean this in a really nice way, but how bad was your aim! :cry: The chainsaw regenerates to 1 stack over a period of time, about 30 seconds, that combined with ammo drops round the edges of arenas shouldn't leave you with any ammo issues.

You're assuming I'm running out of ammo for bad aim? One gun only and you're getting swamped at the start, you quickly run out of ammo. About 3 kills with the chainsaw by the time you've ran out of fuel. Hitting targets isn't the problem, when you have more ads than you do have ammo, that's a bit of an issue.

Considering at the time I never had the other weapon perks, like the flame thrower and grenade launcher. After many were dead and kept coming, I had to search for ammo at the start. Which was never an issue in Doom 2016 at the start.
 
It was meant as a light hearted joke.

But you are using it as a game critisism, I've never run out of ammo or found it an issue. There aren't more adds than ammo, otherwise it would be a game breaking mechanic, which it isn't?
 
It was when I ran at the start, it's quite game breaking when you've to look for ammo and fuel at the start considering it's practically run and gun. What difficulty did you do your first play through? You only had say, 15 shells for your first gun. There were more than 15 ads through the first section on Ultra Violence.
 
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