Turned back on and it went to 160+.
Thanks! Did the same and that got it working - btw, the DLSS dll from Rainbow Six Siege works perfectly with Doom too!
Turned back on and it went to 160+.
oh dear. I've crashed to desk top twice already with the new update and I NEVER crashed with this game before. Looks like a patch is needed. *sigh*
Yeah same here, 3070 1440p. Thanks for the tip, had to keep toggling the settings.Seems to be a bug. I had 25fps on mine with dlss on and everything set to max, with dlss on. Turned dlss off, went to 90. Turned back on and it went to 160+.
Also a 3070 @ 1440.
Make sure you lower the texture size to High to keep VRAM in check.
Not any more, with Raytracing it hits 8GB on Nightmare which is what I used before the patch.
Don't notice rt 99% of the time, no need for it in doom. DLSS is nice though.
Are you using resolution scaling? I think it defaults to Dynamic, which I assume may reduce VRAM usage in addition to quality.Something else has to be eating your VRAM - I'm running 1440p RT+Ultra Nightmare with only the Textures on 'Nightmare' and I'm using around 7.6 GB.
Are you using resolution scaling? I think it defaults to Dynamic, which I assume may reduce VRAM usage in addition to quality.
Having restarted I've found it's actually OK on Ultra textures, more like 7.3GB. Nightmare is definitely too much though on my system
Anyone tried the taras nabad master level yet ?