Dying Light - PC next gen zombie open world game?

Scrap that, after playing a bit more it wasn't any better.

Must have been times my game jumped over 4GB VRAM as well because the game FPS went to less than 1 per second. It happened when turning the electricity back on in the prologue mission
You get attacked by a big zombie with a weapon
 
http://www.geforce.com/whats-new/guides/dying-light-graphics-and-performance-guide

Interesting read.
Unfortunately, Dying Light doesn't allow for Texture Quality to be changed mid-game. This, combined with checkpoint-style respawn locations and a constantly-changing time of day make direct comparisons in interesting locations impossible. From testing, it appears that there is no difference in quality between the two settings, and that High may merely be storing more textures in memory on suitably equipped GPUs. For example, running around an area on Medium resulted in a modicum of texture pop-in and VRAM usage of around 2GB. Repeating the test on High resulted in zero pop-in and VRAM usage that topped out at 3.3GB, though during longer gameplay sessions usage of nearly 4GB has been observed.

With so many variables it's impossible to draw any definitive conclusions, so all we can suggest is that you try High and see how you fare. If there's heavy stuttering it suggests you've hit the limits of your GPU and need to use a lower setting.
 
Gonna play this tomorrow with a mate, can you start the game playing with a friend?

You have to play through the prologue first (took me a couple of hours) before it opens up for co-op.

Quite pleased with how well it runs on my ageing rig - despite being fairly close to the minimum spec it is running fine at 1080p with no AA and a mixture of high/med settings :)
 
You have to play through the prologue first (took me a couple of hours) before it opens up for co-op.

Quite pleased with how well it runs on my ageing rig - despite being fairly close to the minimum spec it is running fine at 1080p with no AA and a mixture of high/med settings :)

Ok no worries, thanks for the heads up!
 
Done a fresh install of DX and the crashes seem to have gone for now...

And as expected once I get outside, the game becomes a stuttery mess with FPS dips to 35 (even with the viewing distance set to half way)...

Is it just me or has every gameworks/nvidia title in the last year been a buggy/stuttery mess for both AMD and nvidia users?
 
Game runs pretty well, but the view distance on 100% when outdoor kills the frame rate even with two 980's (1080p). I get around 35 to 40fps, even though the VRAM is around 3.8GB but my GPU usage drops to around 35% usage on both.

If I drops the views distance to 50%, GPU usage on both 980's increase to 50 to 65%, VRAM usage stay the same and the frame rate increases to 60fps.

This game needs some more optimising.
 
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