E3 2015 - The year the SJW's won?

From 25+ years of gaming, i can tell you that your very wrong.

A game starts with a story, otherwise you have nothing to draw upon for inspiration.


Yeah, I'm sure the geeks at id software sat around in the early 90's coming up with a story for Doom, and then decided to create a first person shooter around it....
 
Mighty Number 9 has had a very successful kickstarter and is targeted for release on September 15th.

I must be missing something.

http://www.dailydot.com/entertainment/mighty-no-9-kickstarter-woman-sexism/

“I feel really bad for these people,” InternetAristocrat said. “They gave a lot of money, $3.8 million. All they wanted, the only thing they asked for, was a successor to Mega Man. They just wanted a game to play. Now it seems like somebody with an agenda, somebody with an idea they want to push, is now in a position where they can get in between that dream, that desire, of the community and its realization in the hands of the actual developer of it.”

http://themalesofgames.blogspot.com/2013/12/mighty-no-9s-feminist-community-manager.html
 
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Yeah, I'm sure the geeks at id software sat around in the early 90's coming up with a story for Doom, and then decided to create a first person shooter around it....

No they probably didn't, but Valve did, Bioware did. Any story heavy game started with story.

Don't cherry pick to suit your narrative.
 
I'm one of the people who believe that if the industry sees fit to make their based around a female, they will. But being pressured by retarded fad groups because "they feel" females are under represented and then force companies to comply through peer pressure is a joke.

People who support that are no better then the people bandwagoning on the front lines.

If you want to change the industry you don't do it through force, you do it through making great games that feature the ideologies that you want to put forward.

Your elucidation of gender issues in games is astonishing and enlightening, Herr Doktor. Loaded & FHM placed a call from 1995; they want you to become editor for life.
 
Did you read that whole article? So their community manager is a fan of more female representation in games.

Community Manager != Designer.

Now it seems like somebody with an agenda, somebody with an idea they want to push, is now in a position where they can get in between that dream, that desire, of the community and its realization in the hands of the actual developer of it.

That is a direct attack on that communities wishes, their desires and the developers dream. Just to have a feminazi push their agenda on the community and developer.
 
Your elucidation of gender issues in games is astonishing and enlightening, Herr Doktor. Loaded & FHM placed a call from 1995; they want you to become editor for life.

Almost like how FHM and Loaded where banned from shop shelves because they portrayed women negatively, yet the female mags can plaster nearly naked men and women at will with impunity.
 
That is a direct attack on that communities wishes, their desires and the developers dream. Just to have a feminazi push their agenda on the community and developer.

Err no, they just hired a human being that has you know, opinions, to do a job.

Brb I've got a meeting with our CM, better get prepared for him to push his Metal agenda again and try to change the background music.
 
Because they already are represented and fiction. You know, a story wrote by someone, who shouldn't be constrained and intimidated by fad groups.

But what's actually bad about more women or gays or non-white races appearing in games?

I mean, what would we actually lose by that happening?
 
No they probably didn't, but Valve did, Bioware did. Any story heavy game started with story.

Don't cherry pick to suit your narrative.

Cherry Picking?

Your suggesting that in the last 25 years, most games have had amazing narratives?

Here't the best selling games of all time:

https://en.wikipedia.org/wiki/List_of_best-selling_video_games

Tetris - (mobile) - 100 million
Wii Sports - 82.69 million
Minecraft - 65 million
Grand Theft Auto V - 52 million
Super Mario Bros. (NES) - 40.24 million
Mario Kart Wii - 36.38 million
Tetris - (Game Boy/Game Boy colour) - 35 million
Wii Sports Resort - 32.80 million
New Super Mario Bros (DS) - 30.79 million
New Super Mario Bros. (Wii) - 29.32 million
Wii Play - 28.02 million
Grand Theft Auto: San Andreas - 27.5 million
Call of Duty: Modern Warfare 3 - 26.5 million
Call of Duty: Black Ops - 26.2 million
Grand Theft Auto IV - 25 million
Call of Duty: Black Ops II - 24.2 million
Kinect Adventures! - 24 million
Nintendogs - 23.96 million
Pokémon Red, Blue, and Green (Game Boy colour) - 23.64 million
Mario Kart DS - 23.59 million
Pokémon Gold and Silver (Game Boy/Game Boy colour) - 23 million
Wii Fit - 22.67 million
Call of Duty: Modern Warfare 2 - 22-29 million
Wii Fit Plus 2009 - 21.11 million
Super Mario World (Snes) 20.6 million


How many of those narrative classics started with the story?
 
They are taking over everywhere and have been for a very long time. The gaming industry and comic industry is their current target. The way they operate is to take the moral high ground and then they use that to justify any behaviour that they want even violent. The way they manipulate the situation is by squashing any opposing viewpoints by redefining what harassment is, all someone has to do is share an opinion that disagree with their opinion and that qualifies as harassment for them. They are hypocrites as usual, they complain about women being victims, then they expect women to get special treatment. The goal is not only to get women in to games (they have always been in games) but to get the feminist message itself in to games and in to game conferences.
 
Cherry Picking?

Your suggesting that in the last 25 years, most games have had amazing narratives?

Here't the best selling games of all time:

https://en.wikipedia.org/wiki/List_of_best-selling_video_games

Tetris - 100 million
Wii Sports - 82.69 million
Minecraft - 65 million
Grand Theft Auto V - 52 million
Super Mario Bros. (NES) - 40.24 million
Mario Kart Wii - 36.38 million
Tetris - 35 million
Wii Sports Resort - 32.80 million
New Super Mario Bros (DS) - 30.79 million
New Super Mario Bros. (Wii) - 29.32 million
Wii Play - 28.02 million
Grand Theft Auto: San Andreas - 27.5 million
Call of Duty: Modern Warfare 3 - 26.5 million
Call of Duty: Black Ops - 26.2 million
Grand Theft Auto IV - 25 million
Call of Duty: Black Ops II - 24.2 million
Kinect Adventures! - 24 million
Nintendogs - 23.96 million
Pokémon Red, Blue, and Green (Game Boy colour) - 23.64 million
Mario Kart DS - 23.59 million
Pokémon Gold and Silver (Game Boy/Game Boy colour) - 23 million
Wii Fit - 22.67 million
Call of Duty: Modern Warfare 2 - 22-29 million
Wii Fit Plus 2009 - 21.11 million
Super Mario World (Snes) 20.6 million


How many of those narrative classics started with the story?

GTA most certainly, however like any cultural industry "narrative" classics are usually undersold.
 
Almost like how FHM and Loaded where banned from shop shelves because they portrayed women negatively, yet the female mags can plaster nearly naked men and women at will with impunity.

You honestly sound deranged .... or 13 and extremely hormonal.

The Co-Op banned them and their ilk nearly 20 years after 'lad mags' became popular, nowhere else did. I'm sure if you watch a marathon of Top Gear and drink a case of Carling or Fosters you'll feel better about life.
 
Then you clearly didn't read anything. That women is trying to alter the development process to spread equality.

The story is about Mega "MAN", not Mega non binary gender.

Everyone involved will have their opinions on the game and will chuck their input in, that's how development teams work.

Of course, 90% of the time the designers will ignore everyone and do their own thing :P
 
It's not really worth arguing with someone who uses the terms feminazi and seems to believe that stories featuring female characters has to, at some point, talk about menstruation.
 
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