I've found it much harder to get in to or understand than Crusader Kings 2 unfortunately. I'm sure its a great game, as ck2 is but I just couldn't get my head around it.
I got it, this morning as I woke up early , and finding it far easier to get into. Already killed off one empire, and just about to take another, now I've converted them all to my religion and made them core states. I did watch a youtube tutorial first for the basics, but that's a must for any paradox game.
Nationalists are simply rebel groups that want for themselves. There is nothing you can do directly to get rid of them. As with any other rebel group, they have a percentage chance of uprising each month in order to try and enforce their demands. The simplest way to stop them from doing this is as you've already done. You want to integrate that province with the rest of your nation and that will naturally, slowly remove the rebel groups there over time as it remains peaceful and your national stability does not decrease.
So core the province, change its religion and if possible change its culture to yours if it isn't a tolerated one. You can further minimise revolt risk by having a standing army on it and by building certain buildings on it, such as the Sheriff's Office and Temple.
I haven't played vanilla EU4 for a while, but I doubt the trade routes have changed that much. By default, everything you produce is mixed between being used by your country and being traded with others at Trade Points. You will automatically (always has been the case, not sure if it still is) have a Merchant at the Trade Point in the region your capital resides in. This Merchant will be collecting trade power there and converting that power into ducats (money). Simply, the more Trade Power you have at any Trade Node, the more money you can make from it.
So for example:
Your home Trade Point has a value of 10 ducats, and you have 100 Trade Power there. This would result in your Merchant converting all of the 10 "trade" ducats into ducats for your treasury. How much he converts is governed by your Trade Efficiency value under the economics page of your nation.
Now say that in the same Trade Point, there is still a value of 10 ducats, but this time you have 80 Trade Power and a neighbouring country has 20 Trade Power. This would result in a net conversion for you of 8 ducats (give or minus due to your efficiency) whilst the neighbour gets 2 ducats.
To get more Trade Power in any given Trade point you can do two things:
Get more power from land provinces
Get more trade power from protecting the trade route
The first can be accomplished in two ways, either owning more provinces within the trade region (there is a map mode for this that will show which provinces belong to what Trade Point) or building trade-related buildings in those provinces to boost their trade power. It's worth noting that some provinces are worth more trade value and trade power depending on what they produce and where they are situated. As a general rule of thumb, if they sit on the mouth of a river, they will be worth a lot!
The second option (protecting the trade route) can only be achieved on Trade Routes that pass over water. Essentially, you build trade ships and give them the "protect trade" command and assign them to the Trade Point that you want to protect trade. Each ship that is assigned to this role will add Trade Power - how much depends on the level of the ship. This Trade Power can also be increased by having all the trade ships along one route in a single navy and assigning them an admiral with a high manoeuvre skill.
Now if you have more than one Merchant available to you, you will want to place the extra one elsewhere. Where you place him depends on how much Trade Power you have elsewhere, and how you want to play the Trade game. I usually end up removing the Merchant from my home Trade Node once I have removed the majority of other nations that have power there so that I can use him elsewhere. You can collect from Trade Points that are not your home node, however you incur a penalty for doing this (cannot remember if it is -30% or -40% Trade Power at that node). Alternatively, you can use the Merchant to "Transfer Trade Power". What this results in is the Merchant will use your available Trade Power at whichever Trade Point he is assigned to "push" trade further downstream of that point.
For example, your home node might be in Constantinople, where you have a Merchant collecting trade. You have a second Merchant that you place at the Alexandria Trade Point, who you have told to transfer trade power. When you do this, you can tell the Merchant which direction you want the trade power to be transferred if the trade point has multiple routes branching off from it. This means that the would-be ducats will be pushed towards your home node, increasing its Trade Value and resulting in more ducats being put into your treasury every month.
If you want any more info, ask and I'll try and break it down some more for you
As for getting more diplomats and missionaries... The simplest answer would be to say that you need to have the correct National Idea Groups, as when you research National Ideas, you get some very useful bonuses for your country. So for extra Diplomats, you may want to look into the Diplomatic Ideas. As for Missionaries, look at the Religious Ideas. It's worth saying that you get an extra Diplomat available to you during war, however as soon as the war ends he is no longer available.
You can get certain "events" pop up that will give you bonuses to or additional Diplomats, Merchants, Missionaries and Colonists. It's all down to how your game plays out!
I bought this the other day in the Steam sale - I got the base game and several DLC's for £9. It's absolutely amazing. It's like a 'fixed' Total War game without the game breaking real-time action layer. I'm only just getting to grips with it as it is incredibly deep but I am thoroughly enjoying what I've seen so far. Can anyone offer any advice/tips if people still play this. I really struggle with the trade mechanics and keeping in profit. There's nothing like being thrown in at the deep end though.
It's a great game. I'd recommend going through the tutorial and even watching some videos on Youtube. However, saying that I think I learnt the basics but just mucking about ingame and trying different things to see what happened.
I tried to give this a try at the weekend while it was free to play, with the intention of buying it if I liked it. However I didn't have a great deal of time, I played through the tutorials and then started a game but just had no idea what I was doing. I wouldn't consider myself terribly thick but it seemed a lot to work out.
Probably still pick it up in a sale at some point and give it a good try when I have more time to dedicate to it, but if anyone has links to particularly useful guides to get started it would be appreciated.
It's worth it for £9. I think it's important to play as a decent faction to begin with though. I tried to play twice as Scotland and got absolutely slaughtered in both games but I'm having more success as Aragon. I think the most important thing is to balance the finances and I am struggling a little here. I am struggling to fully understand the trade mechanic. But onwards and upwards.
It's a great game. I'd recommend going through the tutorial and even watching some videos on Youtube. However, saying that I think I learnt the basics but just mucking about ingame and trying different things to see what happened.
I have tried the tutorials but haven't looked at any vids yet. It's the little things really where I am needing a bit more advice. Like what benefit do these famous people have on your faction when they appear? I keep having these names pop up on the map.
I have tried the tutorials but haven't looked at any vids yet. It's the little things really where I am needing a bit more advice. Like what benefit do these famous people have on your faction when they appear? I keep having these names pop up on the map.
I had a couple of play throughs on my own and picked up the basics but what really helped was using a walk through which not only went through the steps but the reasons behind the steps. Can't remember which one exactly but it was about playing as the Byzantine Empire and restoring them to greatness.
Tutorials and walk throughs will only give you so much information though. When I first started EU4 (and Victoria 2 before that) I learnt the most when playing with other people. Playing against an AI in this type of game is entirely different to playing against a player. The subreddit for EU4 used to do some good multiplayer matches, may be worth trying to get involved with them
Correct in that there is only a limited amount of diplo slots, however there is nothing to stop you going over this limit - all that will happen is you will receive less diplo monarch points per month by however many relations over the limit you are.
The answer to your question is nearly limitless and depends greatly on what stage of the game you are at (timeline wise) and whether you use any mods (such as Veritas et Fortitudo).
All out war is a great way to do it provided you have the economic and military resources to deal with the consequences - the inevitable coalitions, rebel uprisings, stability hits, lower production etc.
Thanks. ATM I'm shoring up stability in my cores (as Ming) before expanding. It is better to convert religion or culture first?
Is there a way to have multiple people controlling one nation. So I could be the ruler, then have friends in charge of diplomacy, economy and military?
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