F1 Manager 22

The more videos I watch the more it’s sinking in how basic and lacking in depth this game is, seen people say that the AI teams dont even adapt to player decisions such as pitting etc… like the entire thing is scripted.
 
So basically buy it cheap then leave it on your steam library for six months and probably be a better game when get round to playing it.
you can already get it for 28.99 on cdkeys which I guess is kinda cheap

anyone buying at that price might wanna wait until people on reddit or here have said they started to send out keys though

theres a thread on reddit about them here which will probably get updates by someone
 
in the races it's a lot of clicking to find some screens and I'd imagine a lot of people won't ever find them like the "Team commands" and "temp/condition commands" screens

This is a lot of print screen + copy and paste into paint to get 3 different ui screens on the same image not how the game looks
SwetEXj.jpg

It's a shame they are all kind of separated into their own section as I'm imagining all the clicking around will get old fast.
A simeple tick box on the main screen og each driver would have been better imo, also the different stances , standard, aggressive , attack etc could have been just a simple label with arrow like <-Standard-> without the need to clutter the screen

ultrawide UI feels huge too so I'm guessing it doesn't scale or anything
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Compared to normal ( random image from google)
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On ultrawide all they did is the basic add a bit more screen view to the sides the UI is still massive and covers the action :/


on the plus side I saw a smoke effect in the game from lock ups, never noticed any in actual crashes though.


I'm doing hard mode with Aston Martin, I wanted alonso but after like 5 offers he wouldn't talk to me so I just stuck with the normal drivers :(
so I guess singing drivers isn't as easy as it appears, the negotiation options seem too basic though.

I'm still on the first race almost doing it in real time, seems kinda fun for now


Btw the game seems to be basically one big pak file so likely they chose to make it impossible for mods
 
Was looking forward to this but early reviews seem poor with most saying it’s fairly basic right now. Will give it a miss for now and look at it again in 6 months.
 
I had a safety car

Xbox game bar seems crap at capturing footage, it's a smooth 30 fps (I limited it cos my card sucks) on my screen but in the video it looks like it stutters.
also doesn't capture at my native res the video is 1920 x804 but my actual res is 3440x1440 so if the quality looks bad blame Microsoft.

everything is maxed out apart from AA which doesn't really matter at my res anyway and I turned shadows down cos I only have a 980ti

all my races so far are pretty boring but I'm playing the second worse team on the grid so can't compete at all anyway, I guess it gets more interesting when you start to be able to fight with other teams for points
 
Actually enjoying this more than I expected - probably helps I picked Alpine who are in the midfield mix.
Just done up to Monaco (that was a tedious race - very realistic!).

But so far had a decent season, podium each for Alonso and Ocon and really if I hadn't pitted I think Ocon could have won in Barcelona.

Had a few safety cars impact the race, its party what got Alonso 2nd in Miami! - enjoying it so far though - even if it does at times feel like an upgraded Motorsport Manager!
 
I have done the first race.

I have a couple of questions.

On the tyre strategy screen. What is the horizontal line.

Is there anyway of seeing is you was to pit, where you would come out. Eg pit from 7th and with the cars out there you would come out in 12th.
 
I noticed in AppData\Local\F1Manager22\Saved\Config\WindowsNoEditor\
GameUserSettings.ini

sg.ResolutionQuality=87.000000

I wonder if changing it to 100 gives better graphics, might already be 100 for people with better GPUS than a 980ti though?


I'm going to restart as Alphine, being at the very back of the grid just makes me want to skip races because you can't compete with anything as aston martin, williams finishes behind you buy 30seconds+ every race and schumacher is the only guy you can fight with in the first stint

On the tyre strategy screen. What is the horizontal line.
I'm guessing
6qU3R43.jpg
"Tyres too worn below this line" even, I can't be bothered to redo the image for a missing o
I'm assuming when you go below that threshold your lap times drop off a lot

In the actual race when your mechanic says the pit window is open if you don't pit he will pop back on the radio a few laps later to tell you now is the optimal time based on your pre-set strategy (it doesn't take into consideration if you come out in traffic or not)
Is there anyway of seeing is you was to pit, where you would come out. Eg pit from 7th and with the cars out there you would come out in 12th.
I don't think so but you can probably calculate roughly since the game claims on average a pit stop will cost you 25 seconds, but some circuits will have quicker pits and some longer.
 
Some fool lost half of their front wing

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Same race some laps later, this fool lost more of his front wing again! but not so much



If only you could turn the UI off, I don't think you can?

lmLS5D7.jpg

would make for some nice closeups
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Loook at the detail on the right front tyre :eek:
 
Nope not related in slightest. Just seemed to have looked at that and went yeah that would do.
weren't all motorsport manager games kinda the same since the 90s.

Motorsport manager probably isn't that different to browser based manager games either.

most genres of games usually aren't that different and when it comes to sports games most of them haven't changed much since their original incarnations.
every f1 game has basically been the same since forever oddly enough mirroring real life


I'm still playing it and having fun, I restarted 3 times though and finally decided to try and take Williams all the way since it will likely take a long time :S

I'm over 20 hours already and the only other people on my steam friends list who has it is almost the same.

if your into management games it's probably worth it or wait for patches and a cheaper price
 
Hmm, not sure on this game, it does seem quite shallow and lacking... not sure im going to even make it through an entire season before boredom sets in.

My main problems

- Safety Cars are basically a cheat code, you just pit as soon as one comes out and the AI are all too dumb to adapt their strategy and pit themselves and thus you end up smashing them. In-fact the AI don't seem to be able to adapt to anything that happens, like they are all on pre programmed stategies that they will not budge from no matter what happens. Understandable in a game like F1 22, not understandable in a strategy game...
- As far as i can see there is no feature in the game to tell you where you will come out in traffic after a pit stop, if so that is a bizarre omission given its one of the most important factors in a race strategy.
- Stupid DRS battles that last an entire race, literally had Norris and Schumacher overtake each other about 30 times in the same spot in one race. Really stupid and unrealistic.
- Keep seeing weird rogue lap times from them where they will suddenly go 2 seconds faster in 1 lap on shagged hard tyres before suddenly going back to normal pace.
- I have to play the game in the top down view, seeing cars move about the track all janky is annoying as hell and immersion killing... i do the same in football manager series, my imagination is better than janky graphics.
- Not being able to tell your drivers to find clean air for a quali lap or a practice run or even in the race is a real issue
- The game needs multi monitor support and the ability to minimise, hide and move the various boxes... the console UI is awful and the last thing you want from a game where you need to be monitoring multiple sources of data at one time.
 
Into my second second with Alpine and finally saw a red flag, unfortunately the first one was because my own second driver (Schumacher) crashed out with 2 laps to go at Baku - on the restart my other driver (Alonso) - went from 4th to 8th - not happy.
Decided to sack Schumacher immediately as he's had way too many crashes. Managed to get Lando Norris - partly because his buyout was only £500,000.

Next race was Canada, the first race with Norris and Alonso coincided with some car updates, spent most of the race with the two battling Verstappen and Perez for in the top 4.

Red flag came out with 4 laps to go, changed onto new softs for both drivers, at the start of the final lap Lando took the lead and had a 1.2 second gap going down the back straight, Verstappen pipped him to the line by 0.010 seconds for the win - raging!
Although Norris 2nd and Alonso 3rd not only was our best result but probably already guarantees 4th in the Constructors Championship.
 
Found out today that tyre wear has no effect on pace.

30% tyre is as quick as 100%

How does a an f1 management game even get released in this state, they got the delta difference between compounds spectacularly wrong as well.

Pretty weak stuff for a developer everyone was telling me make good management games.

The worst thing about the tyre wear issue is that a devs response on Reddit suggested it’s like this by design lol

The more I play the more I realise how completely broken the game is and how half of the stuff doesn’t even work or matter such as tyre overheating not factoring into anything whatsoever.

I could understand wonky strategy related stuff in a full f1 game by codemasters as there is lots of areas to work on such as physics etc but in a management game there is no excuse. This should be the bread and butter of the game but they’ve completely ballsed it up.

Also how do people who review games not notice this stuff ? Bizarre, it’s like everyone who reviews it plays it like a 10 year old would, ie not paying much attention to detail.
 
30% tyre is as quick as 100%
under 30% it does? overheating is a thing though your tyres will wear quicker if they are in the red.
the thing is the driver audio complains the tyres are hot when they only enter the red for 1-2 seconds on a lap so you can just ignore what they say.

if the weather is cool enough you can pretty much go flat out and struggle to hit the red so the tyres aren't sensitive enough

the devs obviously made a lot of weird choices to rush the game out.

the 5 days early access on steam I honestly wonder if it was because it means no one can write a review on steam until the 30th and they feared bad reviews.


it's not even proper early access for preordering anyone who buys it at any point before the 30th can still play.

I honestly enjoy the game enough and find it mostly acceptable but it does have flaws and barebones aspects to it.

If they don't listen to the community and sort this game out then I can see people not buying it next year or the year after.

they should probably just update this game to 2023 for free and sort out all of the mechanics to what people expect from a manager game if they want to stay in peoples good books.
 
someone made a website to help with setups

obviously you need to input 2 different setups before it can try and work out what you should try.
put your actual setup on the left side, then click under each item on the right side and select optimal, bad or whatever.
once you have 2 setups stored on their hitting Find Nearest seems to give good suggestions


I got 100% on driver 1 and 97% on driver 2.
weirdly it ran out of setup options for driver 2 and couldn't find me a 100% but I guess it got close enough and way better than randomly choosing stuff your own each time.

car setup in this game is annoying as hell and looking at it all that it determines is how many bonus attribute points the drivers get anyway so I doubt the setup in reality makes any different outside of the bonus points awarded.
seems the only point of car setup is to be some stupid minigame that can give you at most about 15 attributes point buff spread across control , accuracy cornering, breaking and reactions

so even a fairly poor setup will likely be minimal difference in actual performance.

it probably counts towards the exp your drivers get though.

but shows any bizarre design choice they went with that seems only to keep the "simulation" fairly basic

oddly enough I don't think anyone has picked up on it yet as being an issue


TLDR car setup doesn't actually change the performance of your car it only amplifies your drivers abilities.

The only thing that effects your cars actual performance are the stats of each car part, setup is irrelevant so there's no setting a car up for a wet race etc
 
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