Fallout 3 mods

Here is another "Green" mod (a lot of them uploaded recently!) uploaded today

Realout 3 realism edition

This mod truly is what will make dead old ghouls wish they were alive, and Brahmin want to actually eat the grass they see! Not only does it make the world we once new better and more sightly, but it adds key game play mechanics that should have been there in the first place.

What does the mod do? It adds more grass, not just dead old grass, but green pastures and rolling hills, which provide a better and more fun game-play experience for the user, and remember those old dead sticks they call trees? Well, those have shed there old bark and grown new leaves, Ive added a sneak bonus when in grass to provided for sniping and pick pocketing only a true scoundrel would enjoy...

Not only it adds fun but it gives the game-play more since, by analising the AI path finding i have added trails so for those who don't want to get Rad-ticks on them they can stay on path! and whats the fun if you cant sneek up on a enemy?!
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Not my cup of tea, but i will give it a go to see what it's like. You never know unti lyou've tried it

Really it just looks like Oblivion!


There is also this(also uploaded today!)

Ground of Green

Say, for instance that you have a mod that adds trees and plants to the wasteland. Has it ever bothered you that there are trees, yet the ground is still cracked and dry? How could something grow in a salt flat? And yet there they are! This will fix that problem. The wasteland is restored to a lush and beautiful place when the ground has a nice blanket of grass.
Also it doesnt take a genius to figure out that wearing green makes you harder to see in a green environment. Thus the raider armor has been retextured as well to blend them better with their surroundings. And no, I did not make the raider armor a goofy solid green, in my opinion it now looks quite good.
 
Here are a few shots with KDS recovering wasteland on



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I'm not 100% sure. I like the idea, but i don't know about the shade of green tbh. I think it's too vibrant maybe
 
Yeah i saw that the other day. All pretty much covered.

Good vid, but some of the shots don't really show it off particularly well tbh

Most of those mods are included in FOOK2, and some are incompatible too soyou would need to jiggle things about a bit to get it working
 
Pighardia - What is the mod that is showing details in the HUD in the top right of your SS? Or am I missing some option within the game?
 
It is ri primary needs.fallout wanderers edition does also have a needs option as well. Both are linked in here.its a nightmare postong from my phone, trying to load all these pictures!
 
Pighardia - I'm just going to give the recovering Wasteland one a shot. Did you install the recommended extras, i.e Taller grass, Tree plugin? Your top screenshot looks exactly how I'd my game to look, but not wanting it over leafy if the other add-ons will do that.
 
Pighardia - I'm just going to give the recovering Wasteland one a shot. Did you install the recommended extras, i.e Taller grass, Tree plugin? Your top screenshot looks exactly how I'd my game to look, but not wanting it over leafy if the other add-ons will do that.


There is only one file and it is only textures so you don't have to worry about load order or conflicts. It is this mod - http://www.fallout3nexus.com/downloads/file.php?id=16566


It does look much better imo, but the shade of green is just a little too bright for me
 
There is only one file and it is only textures so you don't have to worry about load order or conflicts. It is this mod - http://www.fallout3nexus.com/downloads/file.php?id=16566


It does look much better imo, but the shade of green is just a little too bright for me

Ah, I was asking if you used the recommended mods that the author says in the description. But if it looks like that with just the base mod then I'll stick with that.

Back into Fallout 3 after playing ARMA 2 for a while. Going to break my FOOK2 virginity later.

One of the stand out mods for me in the past was Fellout so glad its included in FOOK2, but I fancy using the Dynamic weather mod that was in the Youtube video a couple of posts up. Anyone know of any compatibility issues between the two?
 
Ah, I was asking if you used the recommended mods that the author says in the description. But if it looks like that with just the base mod then I'll stick with that.

Back into Fallout 3 after playing ARMA 2 for a while. Going to break my FOOK2 virginity later.

One of the stand out mods for me in the past was Fellout so glad its included in FOOK2, but I fancy using the Dynamic weather mod that was in the Youtube video a couple of posts up. Anyone know of any compatibility issues between the two?


They are compatible and recommended to work together. The effects are excellent. Ultradad posted some great screenshots with them on.

I think you need Enahanced weather rain and snow and Dynamic weather. I'm not sure if you need them both but they are designed to work together.


If the shade of green was turned down just a little bit, it would be 100% better imo. I might try and change it myself with the GECK, or contact the author
 
They are compatible and recommended to work together. The effects are excellent. Ultradad posted some great screenshots with them on.

I think you need Enahanced weather rain and snow and Dynamic weather. I'm not sure if you need them both but they are designed to work together.


If the shade of green was turned down just a little bit, it would be 100% better imo. I might try and change it myself with the GECK, or contact the author

Thanks for your help fella :)
 
I just got a new follower. An outcast called Nitro so i thought i would go and clear out the Dunwhich building

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However, i came across a bit of a battle
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Oh well, He lasted a long time:D

Got his armour though

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I'll post up some screen shots once I have a stable game. I'm currently running:

Fook2
Dynamic Weather (including the required enhanced weather bits)
Recovering Wasteland

I'm getting a random freeze when in interior areas, can be in any building for less than a minute and the game freezes and becomes unresponsive, I had to use an alternative start just to get out of the Vault. I've been exploring outside for about 40 mins and no freeze. Not sure what's causing it, I just used BOSS to sort my load order so may have a look at the **** recommended one later and see if that helps.

Now that I think about I seem to remember having this same crash a while back and it turned out it was related to Fellout. Is there a way to disable Fellout in ****? I had a look in the ingame Fose menu but couldn't see anything.
 
I hve downloaded and installed NMC's high res textures mod including maxbumpmaps, but for some strangre reason it is not working... I followed all the instructions and the textures are appearing correctly in the data folder, but I don't notice the improvements on screen!

Has anybody else had this? Or are the improvements just really subtle?
 
Curiosity got the better of me and I installed the recommended add-ons for Restoring Wasteland. It's definitely too leafy in places for my liking, but in some places it looks superb:

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