Thing is physx has been around for how long, and that is the list and most of them are poor examples.
Just Cause 2 had better destruction and physical effects, combining items and it used havok, physx just for the water.
Mirror's edge, sorry, looks a joke, it is and was a technical demo for physx, empty world, empty gameplay, empty look to stick in a few pieces of cloth and a few bits of debris, the cloth looks bad, the glass looks awful. It's awful graphics for the era. Batman was buggy and meh, again doing very little other games didn't. In almost every case it's removing effects we have in other games to add them in and the contrast of nothing vs physx is bigger than normal in other games vs physx. Volumetric smoke, missing but there under physx. debris blowing in the wind, little chunks of wall falling out.
Not played Alice, the rest aren't good examples of anything but Nvidia paying to make the difference look bigger than it really is. Ignoring that many of the effects were buggy, the performance loss to use them vs the performance loss using normal versions of the same effects. Borderlands, bullets on the floor, once again a case of fairly simple effects missing as standard and put back in.