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It's a Bethesda game, it won't be playable at launch anyway xD
Well PHSYX was a failure so I guess they feel they need something else to entice customers.
PhysX's problem was nVidia though.
Any issues with performance are down to the Dev not Nvidia.
Indeed. Pure coincidence that poor performance follows GameWorks around like a bad smell. It's just that the developers of every game that's used it were incompetent. One day we'll find the magical, mythical studio that can implement it without crippling their game and finally be able to say that GameWorks did nothing wrong.Any issues with performance are down to the Dev not Nvidia.
Except that in every(?) instance of Gameworks use, there are issues. The question mark is because there may be a few where GW hasn't killed the game entirely
Occam's razor there, all the different devs using it are unlikely to ALL be at fault so the problem must lie elsewhere.
Ideally, GameWorks would be a vendor agnostic open source library.
However Nvidia should not be condemned for taking the initiative to develop a library of effects that devs can draw on to improve the IQ of their games.
I'm happy, that the major AAA games are mostly Game Works titles. It means Nvidia are doing the right things.
Any issues with performance are down to the Dev not Nvidia.
I'm now even more excited for Fall Out 4.
If there truly was a big issue with it, developer after developer of the biggest AAA titles would not be using it time after time.
It's clearly a fantastic resource for improving the IQ and immersion in game development.
If the game comes out broken like Batman AK, it's not exactly Nvidia's fault. It's the studios for not releasing a bug tested optimised game.
The problem is Nvidia's name and reputation is connected to these awful games. People have bought them.
I got Batman when it came out. Tried to play it on my rig and it was an absolute bloody mess.
Nvidia need to do more work with the devs to get this sorted. Otherwise it just ends up making them look bad, rather than good.
True, Just look at the Physx smoke implementation in AC: Black Flag that was tacked on 6 months after release, Nearly halved FPS while only giving a minor graphical effect and in most cases did nothing whilst cutting FPS nearly in half, Example below -
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I can't even see the "minor graphical effect" in that ^^^^ where is it?
Me neither lol. Must be *extremely* minor![]()
But it's halved the FPS right? So its gotta be doing something graphically? Surely?![]()
I read an article that claims...
I can't even see the "minor graphical effect" in that ^^^^ where is it?