Soldato
- Joined
- 6 Aug 2009
- Posts
- 4,504
- Location
- Wales
And how did clear sky implement it?
Remember that Clear sky had a bigger performance hit than Fallout 4 does when it comes to God Rays though, so maybe tessellation would've helpped with God Rays. I'm not sure a 50% performance hit is the implementation I'd choose. Also remember that clear sky had it implemented in-engine (I believe?) where as Nvidia had to do it via a generic library that I'm guessing won't use engine specific optimisations. That's something Bethesda would've needed to do. And even then it's dependant on the fallout 4 engine.
I suspect there are something that probably require tessellation (and something that probably don't). I believe based on The Witcher 3 and the slider that was added the amount of tessellation used is decided/controlled by the developer using the library.
It's all crap anyway, you'd have to have your tongue rammed up nvidia's arse to think tessellated Godrays is what we need.
I'd say the same bloody thing if it was AMD too.