Fallout: New Vegas

Still running around with the vamoint rifle and 10mm pistol, but are there many sniper rifles around? Have found a locked box at a vantage point over looking coral cove (requiring 100 lock-pick to open) and can only assume there might be one in there...

Is the motel room in novac yours forever?

There are a few, there is the vermint rifle and hunting rifle which can both be modded with scopes, the sniper rifle and the anti material rifle. the latter 2 you won't come across till mid/late game respectively, the hunting rifle can first be found in Novac in one of the houses I think, can usually get a scope around Vegas.
 
Still running around with the vamoint rifle and 10mm pistol, but are there many sniper rifles around?

Really enjoying this now.

Mild Spolier'ish alert, possibly. Relatively early in the main quest.. (disclaimer, your definition of relatively may differ from mine) you can get what's possibly the best sniper rifle in the game.. the Ratslayer, simply by wandering off the road and into the right place. You have to be willing to explore slightly. Its a unique Varmint Rifle with scope and silencer. Combine with Hollowpoint or Armor Piercing 5.56mm depending on the target :) with a bit of crouching for the sneak headshot critical. Once your skills are beefed up a bit it's good enough for long distance 2-3hit Deathclaw kills, one to the head to start, followed by 1-2 more to the Deathclaw as it heads straght for you.

There's also a quest later on that sends you into the relavent location.
 
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Relatively early in the main quest.. (disclaimer, your definition of relatively may differ from mine) you can get what's possibly the best sniper rifle in the game.. the Ratslayer, simply by wandering into the right place. You have to be willing to explore slightly. Its a unique Varmint Rifle with scope and silencer. Combine with Hollowpoint or Armor Piercing 5.56mm depending on the target :) with a bit of crouching for the sneak headshot critical. Once your skills are beefed up a bit it's good enough for long distance 2-3hit Deathclaw kills, one to the head to start, followed by 1-2 more to the Deathclaw as it heads straght for you.

There's also a quest later on that sends you into the relavent location.

Prefer the Anti-Materiel rifle's one shot dead technique :p

Though I'm finding I like my customised Sniper Rifle (lightweight body kit and silencer mods) more than the AM rifle, it sways less and generally can still do one shot kills with sneak critical
 
.. the Ratslayer, simply by wandering off the road and into the right place. You have to be willing to explore slightly. Its a unique Varmint Rifle with scope and silencer. Combine with Hollowpoint or Armor Piercing 5.56mm depending on the target :) with a bit of crouching for the sneak headshot critical. Once your skills are beefed up a bit it's good enough for long distance 2-3hit Deathclaw kills, one to the head to start, followed by 1-2 more to the Deathclaw as it heads straght for you.

Certainly not afraid of exploring, and no idea where I am in the quest storyline (trying to find some bloke, last clue to head north from a bloke in Novac)...so me being me, do a complete U-turn and explored the SW region fully.

Got chased out of the NE bit by a young deathclaw, and haven't gone back since :rolleyes: Have levelled up a bit since, but have been side tracked elsewhere.

Have added a headshot mod (as thought it was silly shooting things in the head multiple times before dying), a binocular one so the viewfinder is bigger, and the civil defence radio. Not aiming to be game changing on 1st play through.

So tonight's plan is to find a hunting rifle or ratslayer, and see where I end up! That's why it takes me ages to do these games 1st time - great stuff!
 
Haven't found the Anti-Material rifle yet.. or any Sniper rifles for that matter. Did find a sort of plasma shotgun thingy though.. that's fun.

Head to the Gun Runners... They're up in the North, just to the West of Vegas. They don't always have it in stock, but it's about 50:50 and they resupply every 3 or 4 days. I think you need to be level 14 or 16 for it to appear, and it costs around 6000 caps. Sniper rifles are a little cheaper and always in stock (from level 12 or 14?).

I really wish I'd gone to the gun runners earlier... I was doing a lot of wasteland exploration early on, and I was always running out of ammo (buying up all I could from Novac, Primm, Goodsprings etc). I always had to keep one weapon for every ammo type on hand, and save the "good" ammo for the tough enemies. Anyway, the gun runners have insane amounts of ammo available (even the .50 cal for the anti-materiel rifle), and a fantastic supply of top-notch weapons. It really is the one-stop shop for weapons.


try getting the YCS/186 or alien blaster (in the same place, but it's one or the other) might change your mind

Okay, I found the YCS/186 - damn good weapon. Does the same job as the Gauss rifle but does a lot more damage and uses less microfusion cells with each shot. I still find that the anti-materiel rifle is more effective in most cases though, since it can fire much more rapidly. The YCS does chew through robots though :) Perhaps I didn't totally waste the XP I put into energy weapons!



edit - I took two action boy perks, and I can now fire two shots with the anti-materiel rifle in VATS :D Very handy against groups of deathclaws. Take out one from a distance manually (sneak critical attack), then one as they're coming towards me. When they get close enough for VATS I can take them out in two headshots... Can take out at least 3 without them doing any damage to me. Any that get closer can say hello to the riot shotgun :p
 
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Pulse gun > Robots

Not had many encounters with robots though, with a few notable exceptions. Certainly not as many as in FO3. I've found a couple of shots with the pulse gun takes care of even the hardest ones.
 
Not had many encounters with robots though, with a few notable exceptions.

I had an unfortunate encounter with three robo-brains, a couple of protectrons, and a load of turrets in a room with no cover (in one of the vaults... vault 11 maybe). No way I would have survived it without the Gauss rifle and med-x...

I agree though, compared to fallout 3 robots seem very sparse. They make up for it with alsorts of weird and wacky new creatures though :D Like Cazadors... such a pain to kill without VATS, and hard to sneak-snipe since they don't sit still!
 
The Cazadors are by far the hardest foe IME. Once a group of them are on you it's a 50/50 whether you'll survive to tell the tale :p

I usually start by taking out a couple with the Sniper rifle, and then when the group turns to swarm on me, unleash Archimedes II :D
 
I had an unfortunate encounter with three robo-brains, a couple of protectrons, and a load of turrets in a room with no cover (in one of the vaults... vault 11 maybe). No way I would have survived it without the Gauss rifle and med-x...

Ha yeah, that was tough situation! made me laugh though once you read whats on the computer!
 
Which companions do you have with you. I have Boone and he usually kills most things before they even get close. I have the anti-material rifle too, so we make a good team. Also have Ed-e spotting the enemies for us.
 
Which companions do you have with you. I have Boone and he usually kills most things before they even get close. I have the anti-material rifle too, so we make a good team. Also have Ed-e spotting the enemies for us.

I like to just keep ED-E and no-one else, although I have Veronica towing along at the moment as well. I wanted another pack-mule for a trip to raid Vault 34 (a fun but badly designed map...).

I don't generally like the companions getting in the way, but ED-E is just awesome :D His little musical cue is cool, and he doesn't do enough damage to unbalance things. With Boone I hardly get to kill anything, unless it's a pretty hardcore gang of creatures :(


Ha yeah, that was tough situation! made me laugh though once you read whats on the computer!

Yeah, me too - brilliant :) I kind of saw it coming though - typical Vault-Tec psychological experimentation!
 
I had an unfortunate encounter with three robo-brains, a couple of protectrons, and a load of turrets in a room with no cover (in one of the vaults... vault 11 maybe). No way I would have survived it without the Gauss rifle and med-x...

I lined the walls with about 20 pulse mines before activating the projector then threw pulse grenades like crazy,.

All i could see where big blue electric things then everything was dead :p
 
The Cazadors are by far the hardest foe IME. Once a group of them are on you it's a 50/50 whether you'll survive to tell the tale :p

I usually start by taking out a couple with the Sniper rifle, and then when the group turns to swarm on me, unleash Archimedes II :D

Yeah tell me about it, they are even more annoying in combat than Deathclaws which you can just headshot with AP rounds. It is their random flight pattern which makes them tough to take out at range and then they close the distance pretty quick.
 
The Cazadors are by far the hardest foe IME. Once a group of them are on you it's a 50/50 whether you'll survive to tell the tale :p

I usually start by taking out a couple with the Sniper rifle, and then when the group turns to swarm on me, unleash Archimedes II :D
Marksman Carbine or All-American and they're toast - those and the weapon I keep going on about, the Gobi Campaign Sniper Rifle - pure victory :D
 
Marksman Carbine or All-American and they're toast - those and the weapon I keep going on about, the Gobi Campaign Sniper Rifle - pure victory :D

Depends on the difficulty setting really. Sniper rifles are not very effective against Cazadors due to the speed at which they fly. Sure you may pick off one or two with sneak criticals but after that if there is a large group coming at you it isn't going to be a cake walk.
 
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