Nah. They just don't have enough VRAM, nothing else wrong with the game whatsoever so please stop your crying
Lol Matt, you are doing the same though man. You are making it sound like the game has no issues when even Grim who has 24GB vram has had issues. I am sure there would be plenty others too. Comes off like the pot calling the kettle black. Also only person I can see here that fits the profile you describe is Nexus, he is the only one posting links from what I recall
I am just enjoying watching people defend their agendas as you call it, without even realising they are doing so
Yup it's funny, amd fans/employees are so desperate for a win that they are completely ignoring the majority of sites/user comments reporting issues and keep referring/posting to the same 2 sites, can't blame them tbh, they need a few wins
Funny thing is, I have already said many times, that the game will more than likely "perform" better as in have no micro stutter on higher vram cards (heck I even referenced techpowerup review stating this), it's common sense why that is happening. But having texture issues and stuttering issues across "all" platforms (higher vram gpus not exhibiting the problem as much) indicates that there is a problem and it needs to be looked into.
The fact that ubisoft have said they are looking into it and working on a fix should say it all. I hope for certain peoples sake, they don't fix the issue as had happened with HZD
I also find it rather amusing that these same people who say can't see the difference in RT graphical effects or think it isn't worth the hit in perf. etc. but when it comes to a higher res. kettle.... "zOMG!!!!"
On this I remember all them months ago but as usual the 'evidence' was not there so it was dismissed. Also not many are gaming on 4k (even though Jensen was championing the flagship at the time). I recall resizeable bar being an interesting addition and wondered if this would have either helped in such a situation or proved nvidia had this issue.
Yup pretty much:
- godfall - was "claimed" to have issues, which is supposedly why the ampere cards weren't performing as good and said links were provided, however, upon further investigation, said links didn't have RT turned on and when looking at actual footage on YT etc., turns out when RT was turned on, it wasn't a pretty sight for RDNA2, fps drop galore and lower than ampere, TLDR: no vram issues here
- HZD - some randomer from reddit did a before and after comparison which showed texture pop in issue (iirc, the gpus were an 8gb gpu, 5700xt and a 16gb i.e. the 6800xt), however, after further investigation and people from this very forum posting their footage to show there wasn't an issue, it essentially turned out to be the game had a few patches to address the texture/vram issues, TLDR: no vram issues here
- RE village - was also claimed to have issues with vram, which is supposedly why ampere cards didn't perform as well but once we looked into said provided "evidence", turns out RT wasn't used either and when RT was turned on, surprise surprise, ampere took the lead. TLDR: no vram issues here either
As for the resize bar, we have a good few articles on this now too where a 3090 doesn't gain much, if any extra perf. over lesser vram nvidia cards. In theory, total vram amount shouldn't really make much, if any difference, as the whole point of resize bar/SAM is to remove the middle man/bottleneck i.e. the temporary 256MB buffer/swap file (and iirc uni directional traffic at that) so that cpu can have direct access to the gpus vram and use it as it pleases.
I think AMDs implementation just sees bit more of an uplift due to better optimisation and obviously probably works better when you pair an AMD cpu with a AMD GPU.
Still would like to see some testing of the ones having these texture/stuttering issues in FC 6 do a resize bar on vs off comparison.