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Far Cry 6 GPU performance not bad at all but is severely bottlenecked by CPU

Yeah most fun I have had is exploring. Been killed few times in the busy camps and forced firefights but got the gist of how to beat it, like you say if you make it too easy the game becomes less interesting (need regular weapons, no cheat items).

Im not one for plying through again unless its using a different character which most of these don't offer. Says I am 39% through now, its ideal for picking up for short hour plays, not one that I would sit through in marathon sessions must say.
 
when textures go get destroyed to ps2 levels, that speed-o-meter is also destroyed. do you see speedometer getting destroyed like it does on 3080?

i strongly remember the texture downgrade in that specific scene with a 3080, speedo meter becomes like its ps2. i dont see any ps2 textures in your xbox/ps5 screenshots however. speedometer is crisp and looks how it supposed to look like

i think it was grimm or someone like that that pointed out to the ps2 speedometer textures on a 3080 screenshot. if they canbring that picture back and compare it against xbox ps5 i'd be glad
 
when textures go get destroyed to ps2 levels, that speed-o-meter is also destroyed. do you see speedometer getting destroyed like it does on 3080?

i strongly remember the texture downgrade in that specific scene with a 3080, speedo meter becomes like its ps2. i dont see any ps2 textures in your xbox/ps5 screenshots however. speedometer is crisp and looks how it supposed to look like

i think it was grimm or someone like that that pointed out to the ps2 speedometer textures on a 3080 screenshot. if they canbring that picture back and compare it against xbox ps5 i'd be glad

Look at the hat...
 
both footage is not synced, the weather condition and lighting is completely different

thats up to debate again but other than hat, everything looks exactly the same. ps2 3080 textuers however downgrades everything

maybe xbox texture streaming is more smart
 
both footage is not synced, the weather condition and lighting is completely different

thats up to debate again but other than hat, everything looks exactly the same. ps2 3080 textuers however downgrades everything

maybe xbox texture streaming is more smart

Timing etc. looks about as good and fair as you are going to get, we're not talking about comparing a bright clear sky vs heavily over clouded difference here.... Location wise, it's nigh on the exact same spot.

You really think lighting etc. is going to make that much of a difference

JLV0eo8.png

5sbB77z.png

Either way, this is not the only spot where texture pop in/issues happen, watch DF video and you'll see them say the same (it's most obvious when driving around on consoles and even happens on amd gpu based systems if you go looking for it...)


And nope, ps 3080 textures doesn't downgrade "everything". Some textures are fine, the most affected ones are rocks, guns, your hands, explosive backpack, crocodile and some fences as well as the odd explosion with the trees/leaves in places looking awful.

Xbox streaming more smart? Do you mean ps 5? As PS 5 texture looks far superior and regardless of that, they are much the same underneath.
 
both footage is not synced, the weather condition and lighting is completely different

thats up to debate again but other than hat, everything looks exactly the same. ps2 3080 textuers however downgrades everything

maybe xbox texture streaming is more smart
VXNTPjV.jpg
Noticed the same, at least this scene is somewhat synced.

That said, if you thought that was bad, wait till you get a load of this from the same outlet. :D

Can you spot any issues there?

Deserves an Oscar when somehow a 3080 is faster than a 6800 XT in this game.

Never mind the fact that my 6900 XT is 20% ahead of overclocked 3090s. Glorious stuff. :p
 
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Oh would you look at that, thanks for proving my point matt :cry:

Xbox also has the same hat texture as the nvidia gpu :D

But nope, it's not the game at fault here.....

Glorious stuff indeed :D
 
It’s not though for those that meet the minimum spec if using the HD textures, is it.

They haven't optimized for Intel and NVIDIA at all. I pushed my 9900k to 5.0ghz and gained miniscule FPS. Disabled Hyperthreading and FPS shot up by almost 10 indicating no QA was done on Intel. Can't remember the last game where I had to do that. On the NVIDIA side, the game's VRAM allocation is extremely shoddy. I am sitting at just 6GB utilization without the pack and textures don't look good at all. Turning on the pack, the game just starts acting up when VRAM usage exceeds 10.8GB and it refuses to use anything beyond that. I think the engine is just inefficient as Cyberpunk uses approx. 8GB of VRAM and the textures in that game are night and day compared to FC6 stock textures.

I am just thankful, the optimization isn't as bad as Watchdogs Legion. Frame rate just gets shot to **** when I get in a car and drive around the city with RTX ultra. I get more FPS with Cyberpunk 2077 maxed out with RT Shadows, RT Lighting and RT Reflections then WD Legion with just RT Reflections.

Ubisoft are just terrible at PC ports.
 
They haven't optimized for Intel and NVIDIA at all. I pushed my 9900k to 5.0ghz and gained miniscule FPS. Disabled Hyperthreading and FPS shot up by almost 10 indicating no QA was done on Intel. Can't remember the last game where I had to do that. On the NVIDIA side, the game's VRAM allocation is extremely shoddy. I am sitting at just 6GB utilization without the pack and textures don't look good at all. Turning on the pack, the game just starts acting up when VRAM usage exceeds 10.8GB and it refuses to use anything beyond that. I think the engine is just inefficient as Cyberpunk uses approx. 8GB of VRAM and the textures in that game are night and day compared to FC6 stock textures.

I am just thankful, the optimization isn't as bad as Watchdogs Legion. Frame rate just gets shot to **** when I get in a car and drive around the city with RTX ultra. I get more FPS with Cyberpunk 2077 maxed out with RT Shadows, RT Lighting and RT Reflections then WD Legion with just RT Reflections.

Ubisoft are just terrible at PC ports.

I find their ports pretty good on the whole tbf. Division 1 and 2 being the main ones.

Far cry 4, primal, 5 and new dawn were pretty good too.
 
Same here, cyberpunk played pretty much flawlessly for me, no crashes at all when I first played through it on my vega 56 nor on my second play through with the 3080 in Jan. Only issue I had with the game was some floating objects. Saying that, I have never really had any issues/crashes with games (on both amd and nvidia) for as long as I can remember, unless it has been one where it was a complete disaster.



Difference is, this game is "broken" for nvidia users, it's not so much a case of performance (well it is if you're getting stuttering or/and fps drops to 5 out of nowhere).


https://discussions.ubisoft.com/top...-for-your-issue-updated-22-10-2021?lang=en-US

I've not had a single issue with stutters, textures anything. Doesn't seem broken.
 
They haven't optimized for Intel and NVIDIA at all. I pushed my 9900k to 5.0ghz and gained miniscule FPS. Disabled Hyperthreading and FPS shot up by almost 10 indicating no QA was done on Intel. Can't remember the last game where I had to do that.
This is not true at all, and in fact Dunia is notoriously favouring Intel CPUs (to no small degree because it's started from a Cryengine base which itself is pretty much an Nvidia/Intel engine). But like that base it's also reliant on the main thread quite heavily, so there's diminishing returns past 8c/8t. Disabling HT (or SMT) and gaining FPS is not a sign of bad QA and is in fact a common thing for more than a handful of games. This isn't Cinebench, you can't expect perfect scaling, and even in the more hyper-CPU optimised titles like Doom: Eternal you don't just see thread scaling into infinity (in fact that also starts petering out after 8c/8t and is a far simpler game than an open world one). Games are simply too complex for things to go that smoothly, and that's not even going into production issues.

On the NVIDIA side, the game's VRAM allocation is extremely shoddy. I am sitting at just 6GB utilization without the pack and textures don't look good at all. Turning on the pack, the game just starts acting up when VRAM usage exceeds 10.8GB and it refuses to use anything beyond that. I think the engine is just inefficient as Cyberpunk uses approx. 8GB of VRAM and the textures in that game are night and day compared to FC6 stock textures.

It's true the game could use more granular approach to vram management ala SFS (Sampler Feedback Streaming) but that's cutting edge tech and this is still a cross-gen tech base. Imo the problem is one of the best ones to have because all you need is more VRAM and you're good to go - which is inevitable as memory only goes up, so for a future re-play or for people buying cards next year (or not the vram-starved ones today) it won't be an issue in the slightest.

On the other hand what you're saying about Cyberpunk is the exact opposite - that game has more granular management of textures & LODs but in turn it means you get LOWER QUALITY because the world arounds you morphs all the time as you get LOD transitions constantly, and tbh if you look at billboards and whatnot you can see significant issues with those textures loading to their highest level, which btw is actually very low res (<480p) AND when you're driving the game puts itself into potato mode so as to alleviate streaming pressure and therefore all LODs and streaming gets nuked.

WLXkBUt.jpg.png


I am just thankful, the optimization isn't as bad as Watchdogs Legion. Frame rate just gets shot to **** when I get in a car and drive around the city with RTX ultra.

Actually Watch Dogs: Legion optimization was quite good, the main issue was again one of ignorance on the part of people because they just cranked up everything and didn't understand what the settings did, so things like shadows (think what Nvidia tried to do with HFTS) had very demanding and advanced forms at ultra, which in conjunction with other settings that are CPU demanding (and the game had plenty on offer) plus its nature as an open world raytraced title meant people expected a certain level of performance which was simply unrealistic for those settings from existing hardware. That's how it's meant to be! Otherwise we'd just have a console version getting brute forced.


I get more FPS with Cyberpunk 2077 maxed out with RT Shadows, RT Lighting and RT Reflections then WD Legion with just RT Reflections.

That's because there's more than meets the eye going on. RT reflections =/= RT reflections. There's many other hidden variables behind that name. Nevermind that WD:L gives Cyberpunk almost as much a spanking as Far Cry 6 as far as LOD & streaming management goes. So yes, WD:L does ask more from the CPU than CP2077 but for good reason.

See: https://www.pcgameshardware.de/Rayt...acing-CPU-Cost-Benchmarks-Frametimes-1371787/

Ubisoft are just terrible at PC ports.

This is generally untrue. Yes sometimes they just give you essentially the console version (last 3 AC games) but they've been on the forefront of pushing quality HDR on PC, adding all sorts of PC QOL settings, as well as some advanced tech for PC (raytracing, great LODs, 4K texture packs, early with temporal reconstruction, etc.) plus various niceties such as Freesync Premium Pro (it helps with tone-mapping a fair bit). They actually do a good job with their PC versions overall, more so than any other big publisher, and they also put out PC specific videos to help people navigate the differences.
 
On the other hand what you're saying about Cyberpunk is the exact opposite - that game has more granular management of textures & LODs but in turn it means you get LOWER QUALITY
...
Actually Watch Dogs: Legion optimization was quite good, the main issue was again one of ignorance on the part of people because they just cranked up everything and didn't understand what the settings did

Yeah it is strange but interesting how people interpret their experience then blame shotgun approach. :)
 
At least with cyberpunk, it was a better approach imo plus it excels in so many other areas that you can forgive/overlook the texture/lod direction. FC 6 textures issue is far more noticeable to the point that is is very game breaking and aside from that and a good dense jungle setting, it doesn't really have a whole load else going for it imo.

I've not had a single issue with stutters, textures anything. Doesn't seem broken.

Again, not disputing that there are nvidia owners who can play the game issue free but given you have multiple threads on ubi forums, the main one being 46 pages long now and ubi have also acknowledged it as an issue, it shows there is a wide spread issue with the game or/and nvidia drivers, however, as proven, the issue is also there on consoles and I've seen some saying amd gpus are also suffering but to a much lesser extent (apparently when you hit 2+ hours mark, the issue manifest itself more), this suggests the issue lies more with ubi than anyone else.

As mentioned, it's like me saying cyberpunk was issue free just because I didn't have any issues but as we all know, the game was bugged....
 
The difference being Cyberpunk was major touted and overhyped, dragged on would be my guess. When you promise too much and release in a bad state it was inevitable. I only recall FC6 having a few months of hype and it never promised as much as CP did. Forgive/overlook that all you like its rather dismissive to give them (CDP/RED) some bye ball like that.
 
The difference being Cyberpunk was major touted and overhyped, dragged on would be my guess. When you promise too much and release in a bad state it was inevitable. I only recall FC6 having a few months of hype and it never promised as much as CP did. Forgive/overlook that all you like its rather dismissive to give them (CDP/RED) some bye ball like that.

Yup cdpr did lie about certain features but it was the consumers who as usual overhyped it for themselves (especially when cdpr have a cult like following after the Witcher series) and largely only have themselves to blame (time and time again, numerous games have been downgraded or/and released in a broken state and people still don't learn....)

Either way, the point I'm making is that just because certain people don't have issues doesn't mean that the game is not at fault.



With regards to textures, been doing some experimenting between my 4k and 3440x1440 displays, it's funny, the textures issue seems less common on my 4k display than it does on my 3440x1440 monitor (using same settings, fsr uq, cas off and everything maxed except volumetric fog on high).
 
Either way, the point I'm making is that just because certain people don't have issues doesn't mean that the game is not at fault.

With regards to textures, been doing some experimenting between my 4k and 3440x1440 displays, it's funny, the textures issue seems less common on my 4k display than it does on my 3440x1440 monitor (using same settings, fsr uq, cas off and everything maxed except volumetric fog on high).

Then we are not a million miles apart then. I was focusing on the CP being unfair in comparison as it had massive release issues and was partnered by nvidia (which apparently has 80% of the dGPU market mindshare). The game then got some patches and still has flaws but for me I can live with some issues just not at £50. :p

I am gaming on a 4k display and with a 3090. Probably lucky on that one, but then again with FC6 I would not have downloaded the high res texture pack unless I had plenty of VRAM (which is what the instructions state).

If people have these texture issues and have not downloaded the HD pack then its obviously a problem that will be addressed in the patches/drivers. Just seems odd most of the complaining coincides with low amounts of VRAM which all of the nvidia line up except the 3060, 3090 may have when you throw into the mix users customising their settings incorrectly.
 
Yeah most fun I have had is exploring. Been killed few times in the busy camps and forced firefights but got the gist of how to beat it, like you say if you make it too easy the game becomes less interesting (need regular weapons, no cheat items).

Im not one for plying through again unless its using a different character which most of these don't offer. Says I am 39% through now, its ideal for picking up for short hour plays, not one that I would sit through in marathon sessions must say.

Thats one of the problems with the Farcry games little in the way of replay value.
 
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