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Far Cry 6 GPU performance not bad at all but is severely bottlenecked by CPU

I agree the target users of this card should have no issues running this game. Your stills do look bad that does make the game feel crap.

That being said, where the HD texture pack has to draw its distinction here is on a regular 3080 they advise you not to install the pack. So if 3080 users and below abide by this instruction and run the game in High there should be good visuals and performance. I would like to see some gameplay from a user with this to reflect that. Fully aware there are hundreds of youtube videos out there just not emptying time on that when I have limited time to game as it is through family/work/extra commitments.

I am not being a penis here but if my hardware is running the game native with good settings then I am hardly going to go out of my way and gimp it running 1080p low/medium so you can understand when all I add is it has been playing fine - and I have never said I do not empathise/understand the issues some people have been having out of plain ignorance (just like your CP experience except like in that scenario it was ok for you to be in that position?).

I did check out the ubisoft forums. From PC category, they have what we already know. Eager to see what is up after all the global feedback but its going to take time till some patch notes materialise and they admit anything.

The point of those screenshots/video was to show how dead the game world is :p But yes, My playthrough at times, looks ps 2 graphics at best :D

(just like your CP experience except like in that scenario it was ok for you to be in that position?).

Don't think I have ever said that the game was not the issue and it was down to end user??? :confused:

Obviously it was great for me that I didn't experience the same issues many people had.

isn't this texture pack for 4k? what use do you have for them at 1440p or 1080p?

Maybe I'm not explaining this very well.... but the point is to rule out the lack of vram entirely, as proved by this link:

https://www.tweaktown.com/tweakipedia/90/much-vram-need-1080p-1440p-4k-aa-enabled/index.html

vram depending on the game drops considerably as you move down res. and if running low/medium settings, you are freeing even more vram thus in theory, if this game was coded well with regards to vram management and the HD texture pack, there should be no reason at all why such cards could not run the HD texture pack without issues (just like every other game out there), therefore the only conclusion based on all that which we can come to is that it is a straight hard line requirement that the HD texture pack must have 16GB vram in which case, ubi should just have the option greyed out for cards that don't meet the criteria.

I have tried all resolutions to see the HD texture pack would work without issues but it didn't matter what settings nor what resolution, you still get ps 1/2 like texture issues even though vram was nowhere near its limits.

I will say though from my experimenting that the texture issue was less common when playing at 4k than @ 3440x1440 (everything on max except volumetric fog and FSR set to UQ) so do suspect there is some issues outside of just vram.

A patch will fix the texture bug. The minimum requirements to run the 4K texture pack won't change.

If they do a proper fix, which they won't as it will require a significant amount of development time imo... then the game should load textures without any issue (especially at resolutions lower than 4k) i.e. the speedometer, flamethrower etc. should not be stuck with a ps 1 texture and there will be more micro stuttering on the cards that lack the vram (more so at 4k) because of vram management/allocation working as it should.

That and I suspect nvidia need to provide a driver update from their end given that rolling back 2 drivers reduced the occurrence of the issue or for some, fixed it entirely.
 
I hope Ubisoft got paid well by AMD for this game and Assassin's Creed Valhalla ... It really is obvious what has been done, it gives both companies a bad name.. but again no surprise Ubisoft is part of it.. AMD well shame on them really if these were planned moves by them too.

It's really clear what is going on and these companies only hurt the consumers and Ubisoft well not a lot of pity for them and well their loss, they know as any software company knows the first few weeks of release sales is where it counts for sales as the timer is ticking before the crackers make their software available for free. So far they are trying to lose Nvidia GPU users sales and anyone that wants to use the 4k texture pack and doesn't have a 16GB+ VRAM card. Their loss ...

Nvidia are just as bad I know but in recent games they have toned down their rubbish with all their game works rubbish tricks they pulled too. AMD seems sour about their RT performance so using VRAM as the war as they made sure to add more VRAM than Nvidia and only one Nvidia new gen card can play at 4k textures the 3090 and previous gen RTX Titan card with 24GB.:rolleyes:


Soon we will have Intel doing the same rubbish, something to look forward too... Intel sponored games with special features.

I agree. It really seems like AMD/NVIDIA just pay off the developers to do stuff like this. Look at Guardians of the Galaxy. Only 10GB needed for high res textures at 4k and we all know why. Watch as the RT Reflections in this game will be high resolution and AMD would be reduced to the low 30s in ray tracing performance to advertise NVIDIA GPUs.

The PS5 runs Far Cry 6 at high settings at around 1800p average with the HD Texture Pack while my 3080 Ti cannot do it even at 1440p. The XSX goes even high higher at 1928p. If this is not fixed, I can only conclude they had malicious intent behind this pack.
 
Who knew an optional texture pack could cause so much tin foil hat talk and libel. :cry:

If 16GB is actually needed, I'm fine with that. I don't think it should be necessary, but if it is, fine - It's not hidden but mentioned up front, if you choose to not believe it it and carry on anyway, it's at your own risk.

If it's all about shady business, how long will it be until we see games with an optional ray tracing addition? What is quite interesting is that we have ALWAYS had optional high quality texture packs in a large number of games.

Called "Settings", I think....
 
If 16GB is actually needed, I'm fine with that. I don't think it should be necessary, but if it is, fine - It's not hidden but mentioned up front, if you choose to not believe it it and carry on anyway, it's at your own risk.

If it's all about shady business, how long will it be until we see games with an optional ray tracing addition? What is quite interesting is that we have ALWAYS had optional high quality texture packs in a large number of games.

Called "Settings", I think....
I don’t really have an issue with optional settings that improve image quality, as long as you can disable it and it’s not forced on. I don’t see an issue.

As can be seen above,People get overly emotional about these things, I’m not sure why.

If I had to guess it would be because they have to turn down a setting or two on their graphics card, it’s not like all of us don’t have to do that sometimes on various games for different reasons is it. :cry:
 
Indeed. They would probably breach their contract with AMD if it did :p:cry::D

Plenty have wondered when AMD would take the gloves off and fight nvidia more aggressively... Maybe people should think extra hard before wishing for certain things :p. Must sting having to boot that oversized and overpriced antiquated hardware up after being beaten down continuesly by a superior amount of Vram and a smaller more efficient die.

giphy.gif.2460b28845f7ab984cf66a3ceb6f14aa.gif


PS: I have no idea if this is what AMD is actually doing though. This is all just fun and giggles. So chill keyboard warriors.
 
I understand if there is an issue when you are within the recommended requirements for something, I don't doubt that there are bugs within the game because sadly that is pretty much par for the course these days. If you're getting failed textures without the add-on within the VRAM limit, that is a separate matter.

Having not played it, I can't comment, but I know that if/when I was to play it, I won't be installing the HD pack. Or at least I won't be doing it expecting perfection.
 
I don’t really have an issue with optional settings that improve image quality, as long as you can disable it and it’s not forced on. I don’t see an issue.

As can be seen above,People get overly emotional about these things, I’m not sure why.

If I had to guess it would be because they have to turn down a setting or two on their graphics card, it’s not like all of us don’t have to do that sometimes on various games for different reasons is it. :cry:


You think I have to turn down settings ? :- https://forums.overclockers.co.uk/posts/34846430/ :p

Come on some of us are sick of the games these companies are playing at, they should be called out for it...
 
If 16GB is actually needed, I'm fine with that. I don't think it should be necessary, but if it is, fine - It's not hidden but mentioned up front, if you choose to not believe it it and carry on anyway, it's at your own risk.

If it's all about shady business, how long will it be until we see games with an optional ray tracing addition? What is quite interesting is that we have ALWAYS had optional high quality texture packs in a large number of games.

Called "Settings", I think....
There are some users on the Ubisoft forum with RTX 3080 Mobile which has 16GB of VRAM and should be able to run this pack yet see stuttering when its enabled. This is similar to what I see when I enable FSR UQ and VRAM usage declines below 10GB and the game constantly deletes and reloads textures. I noticed this stuttering increases on older CPUs. See below user with an RTX 3090 and a 3900X. The frame time graph looks horrible. Disabling the HD Pack fixes it.


For me the game runs smooth when I load the HD Pack but there are low resolution textures everywhere. Turn on FSR and this is fixed but then stuttering starts. I think they will fix the low res textures bug but there will now be complaints about stuttering. No one has brought this up yet as the 3080 VRAM is still inadequate after FSR is enabled so no chance of that GPU running this pack but 3080 Ti barely manages to scrape by with FSR but there aren't too many 3080 Ti/3080 Mobile/3090 users so Ubisoft isn't taking this stutter bug seriously.
 
There are some users on the Ubisoft forum with RTX 3080 Mobile which has 16GB of VRAM and should be able to run this pack yet see stuttering when its enabled. This is similar to what I see when I enable FSR UQ and VRAM usage declines below 10GB and the game constantly deletes and reloads textures. I noticed this stuttering increases on older CPUs. See below user with an RTX 3090 and a 3900X. The frame time graph looks horrible. Disabling the HD Pack fixes it.


For me the game runs smooth when I load the HD Pack but there are low resolution textures everywhere. Turn on FSR and this is fixed but then stuttering starts. I think they will fix the low res textures bug but there will now be complaints about stuttering. No one has brought this up yet as the 3080 VRAM is still inadequate after FSR is enabled so no chance of that GPU running this pack but 3080 Ti barely manages to scrape by with FSR but there aren't too many 3080 Ti/3080 Mobile/3090 users so Ubisoft isn't taking this stutter bug seriously.

Ubisoft will only take it seriously when people start asking for a refund as they should be doing. Then stops these silly games they are playing with AMD on all recent games they are sponsored by.
 
Hah, I expect the settings screen is worth visiting just for a chuckle, at least?

MFRMIR6.jpg


I would think @LtMatt would be annoyed by this too as he's now running a 6700XT and that has 12GB VRAM and I better not forget the 96MB of infinity cache too as that's RAM too..
oOqwhk5.gif

Soon there will be memes saying "Can it run FarCry6" but guessing Ubisoft would like that.
 
Who knew an optional texture pack could cause so much tin foil hat talk and libel. :cry:

If 16GB is actually needed, I'm fine with that. I don't think it should be necessary, but if it is, fine - It's not hidden but mentioned up front, if you choose to not believe it it and carry on anyway, it's at your own risk.
...
What is quite interesting is that we have ALWAYS had optional high quality texture packs in a large number of games. Called "Settings", I think....

Plenty have wondered when AMD would take the gloves off and fight nvidia more aggressively... Maybe people should think extra hard before wishing for certain things :p.

PS: I have no idea if this is what AMD is actually doing though. This is all just fun and giggles. So chill keyboard warriors.

Yes it would have to be spanning multiple titles till you could tarnish them with that brush. As said regarding the 80% mindshare it rarely happens the other way which is why it seems to have narked plenty. Could be shenanigans but quite a premature judgement given people have not given ubisoft a chance to patch it, nor nvidia another driver iteration to see.

Games are very personalised and what one person champions another man thinks is boring. Quite why people staple the brand favourites to their masts is crazy.
 
The stuttering happens regardless of platform or specs, so that's an engine-level issue and I don't think will be fixed (similar to how it plagues UE4 titles). But as far as texture streaming issues go you can probably expect relief with regards to that.
 
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