I agree the target users of this card should have no issues running this game. Your stills do look bad that does make the game feel crap.
That being said, where the HD texture pack has to draw its distinction here is on a regular 3080 they advise you not to install the pack. So if 3080 users and below abide by this instruction and run the game in High there should be good visuals and performance. I would like to see some gameplay from a user with this to reflect that. Fully aware there are hundreds of youtube videos out there just not emptying time on that when I have limited time to game as it is through family/work/extra commitments.
I am not being a penis here but if my hardware is running the game native with good settings then I am hardly going to go out of my way and gimp it running 1080p low/medium so you can understand when all I add is it has been playing fine - and I have never said I do not empathise/understand the issues some people have been having out of plain ignorance (just like your CP experience except like in that scenario it was ok for you to be in that position?).
I did check out the ubisoft forums. From PC category, they have what we already know. Eager to see what is up after all the global feedback but its going to take time till some patch notes materialise and they admit anything.
The point of those screenshots/video was to show how dead the game world is But yes, My playthrough at times, looks ps 2 graphics at best
(just like your CP experience except like in that scenario it was ok for you to be in that position?).
Don't think I have ever said that the game was not the issue and it was down to end user???
Obviously it was great for me that I didn't experience the same issues many people had.
isn't this texture pack for 4k? what use do you have for them at 1440p or 1080p?
Maybe I'm not explaining this very well.... but the point is to rule out the lack of vram entirely, as proved by this link:
https://www.tweaktown.com/tweakipedia/90/much-vram-need-1080p-1440p-4k-aa-enabled/index.html
vram depending on the game drops considerably as you move down res. and if running low/medium settings, you are freeing even more vram thus in theory, if this game was coded well with regards to vram management and the HD texture pack, there should be no reason at all why such cards could not run the HD texture pack without issues (just like every other game out there), therefore the only conclusion based on all that which we can come to is that it is a straight hard line requirement that the HD texture pack must have 16GB vram in which case, ubi should just have the option greyed out for cards that don't meet the criteria.
I have tried all resolutions to see the HD texture pack would work without issues but it didn't matter what settings nor what resolution, you still get ps 1/2 like texture issues even though vram was nowhere near its limits.
I will say though from my experimenting that the texture issue was less common when playing at 4k than @ 3440x1440 (everything on max except volumetric fog and FSR set to UQ) so do suspect there is some issues outside of just vram.
A patch will fix the texture bug. The minimum requirements to run the 4K texture pack won't change.
If they do a proper fix, which they won't as it will require a significant amount of development time imo... then the game should load textures without any issue (especially at resolutions lower than 4k) i.e. the speedometer, flamethrower etc. should not be stuck with a ps 1 texture and there will be more micro stuttering on the cards that lack the vram (more so at 4k) because of vram management/allocation working as it should.
That and I suspect nvidia need to provide a driver update from their end given that rolling back 2 drivers reduced the occurrence of the issue or for some, fixed it entirely.