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Far Cry 6 GPU performance not bad at all but is severely bottlenecked by CPU

At least with cyberpunk, it was a better approach imo plus it excels in so many other areas that you can forgive/overlook the texture/lod direction.
It can't be the better approach when it has problems with no solutions, vs Far Cry 6 who has a "problem" but with a clear and immediate solution. As for other areas eh, going from FC6 back to CP2077 now the issues are a lot more jarring, and I say that as a Cyberpunk fanboy. The absolute stellar HDR for FC6 is for sure a big factor in that. Wish '77 had such good tone-mapping and lack of banding.

FC 6 textures issue is far more noticeable to the point that is is very game breaking and aside from that and a good dense jungle setting, it doesn't really have a whole load else going for it imo.
Far more noticeable? Lol. Even on a hyper modded version CP2077's LOD management is far more atrocious than any texture streaming (which btw also plagues CP2077, so it's not like you don't get to experience that in the other dystopia), just see below.


Put them side-by-side and the comparison isn't so favourable anymore for Cyberpunk. There's a lot more going on for a game visually than just how many rays are cast and for what effects. ;)

 
Its strange as its as if people want to lauder CP for its potential and promise but in reality its fell short because they never finished off what they intended. Odd reading the defence posts where personal distortion warps a long long way.

Put them side-by-side and the comparison isn't so favourable anymore for Cyberpunk. There's a lot more going on for a game visually than just how many rays are cast and for what effects. ;)

Haha wow that is a good comparison to put it into perspective! :p
 
Each to their own on CP.

Personally CP for me was a breath of fresh air compared to many games and I haven't played anything since which has come close overall. Every other game has been forgettable and just another run of the mill standard game, FC 6 being one. Again, yes there are many problems with CP (although most of them have been addressed now, it still seems to be the ones who fell for the hype/false advertising that are butt hurt and won't let go of that bone)

Looking at "user" reviews, think most would agree too.....

nlvZbHU.png cuxK7uM.png

With regards to HDR, there is something about FC 6, which doesn't look right on my oled, the HDR implementation is fine and activating ok but dark areas don't seem very HDR like, almost like there is a grey cast to it, have tried adjusting brightness etc. but still doesn't look anywhere as good as FC new dawn or assassins creed odyssey HDR. (funnily Valhalla HDR is completely broken)

It can't be the better approach when it has problems with no solutions, vs Far Cry 6 who has a "problem" but with a clear and immediate solution. As for other areas eh, going from FC6 back to CP2077 now the issues are a lot more jarring, and I say that as a Cyberpunk fanboy. The absolute stellar HDR for FC6 is for sure a big factor in that. Wish '77 had such good tone-mapping and lack of banding.


Far more noticeable? Lol. Even on a hyper modded version CP2077's LOD management is far more atrocious than any texture streaming (which btw also plagues CP2077, so it's not like you don't get to experience that in the other dystopia), just see below.


Put them side-by-side and the comparison isn't so favourable anymore for Cyberpunk. There's a lot more going on for a game visually than just how many rays are cast and for what effects. ;)


Guessing you haven't looked at the ubisoft thread either then? Go check out the texture issues that some are seeing and tell me those texture problems aren't worse than CP "minor" texture/LOD issue....

https://discussions.ubisoft.com/top...ng-blurry-in-game-post-here?lang=en-US&page=1

Also, even without any ray tracing (as I played on my vega 56), cyberpunk 2077 looks far superior than FC 6 imo. Literally the only thing better about FC 6 is the textures (when they work) and the jungle/tropical islands scenery, in the city etc. FC 6 falls apart, not only does it not look as good, the density of the city is crap, the lack of NPC etc. etc. makes it feel lifeless.

And story, characters etc., well meh to FC 6, as per all FC games, you don't play them for the story/characters, well FC 3 was very good here tbf.

PS.

If we really wanted to do a like for like comparison in terms of setting/same game type etc., crysis is a much better sample to use:


Then we are not a million miles apart then. I was focusing on the CP being unfair in comparison as it had massive release issues and was partnered by nvidia (which apparently has 80% of the dGPU market mindshare). The game then got some patches and still has flaws but for me I can live with some issues just not at £50. :p

I am gaming on a 4k display and with a 3090. Probably lucky on that one, but then again with FC6 I would not have downloaded the high res texture pack unless I had plenty of VRAM (which is what the instructions state).

If people have these texture issues and have not downloaded the HD pack then its obviously a problem that will be addressed in the patches/drivers. Just seems odd most of the complaining coincides with low amounts of VRAM which all of the nvidia line up except the 3060, 3090 may have when you throw into the mix users customising their settings incorrectly.

Yup hence why I keep saying it is like me saying CP had no issue because the game ran flawlessly for me on my system.... But reality is the majority of people (including myself) acknowledge that the game was/is at fault but for some reason (well I and most others know the reason, brand wars, one upping the other side etc. etc.) with FC 6, despite there being a 52 page thread on ubisoft forums where people are posting issues when not playing at 4k AND not using the HD texture AND/OR not coming anywhere close to their max vram limit AND ubisoft themselves have acknowledged the issues..... it apparently isn't the game at fault but "PEBCAK"...
 
Will be honest after watching Pony's comparison vid I cant see why people think CP is 'way' better when grenades and effects are terrible in comparison to FC6 there.

Also watch when vehicles insta-stop when you exit and walking in front of vehicles you pass through it or some other janky effect.

The pebkac reference is to people rubbishing games then later admit they were doing something wrong and now suddenly the game plays alright. This spans many PC games and not specific to CP, FC6 but years of frequenting these forums fyi.
 
with FC 6, despite there being a 52 page thread on ubisoft forums where people are posting issues when not playing at 4k AND not using the HD texture AND/OR not coming anywhere close to their max vram limit AND ubisoft themselves have acknowledged the issues..... it apparently isn't the game at fault but "PEBCAK"...

I don't know why you keep banging on about this you have said it too many times already. I bet when CP came out there existed a 99 page thread on the CDP forums... people have acknowledged issues unless you are ignoring the posts in blind rage?
 
Will be honest after watching Pony's comparison vid I cant see why people think CP is 'way' better when grenades and effects are terrible in comparison to FC6 there.

Also watch when vehicles insta-stop when you exit and walking in front of vehicles you pass through it or some other janky effect.

The pebkac reference is to people rubbishing games then later admit they were doing something wrong and now suddenly the game plays alright. This spans many PC games and not specific to CP, FC6 but years of frequenting these forums fyi.

There is a lot more to a game than just graphics and physics, it's the setting, the feel, the atmosphere etc. Same reason why I find most games boring and hard to get immersed in, because they don't feel "lived in", it was why I loved assassins creed unity so much compared to every game back then, some dodgy as **** texture issues/LOD too but overall it was visually stunning and you could actually get immersed into the world.

Until you play yourself, you won't get it. Same way most of the people in the CP thread who were hating on it had never even played it themselves and then they tried it, low and behold, they loved it. Seems it is cool to still hop on the bandwagon in this day and age still.

I don't know why you keep banging on about this you have said it too many times already. I bet when CP came out there existed a 99 page thread on the CDP forums...
Because you keep missing the point :p

You keep saying "PEBKAC" despite failing to see:

- ubisoft have acknowledged the issue is there
- thanks to matt and my screenshots from DF, the issue is there on console too
- people like myself are having issues regardless of settings, res. etc. we play at/with, not remember when I reinstalled the game on a new NVME drive and all of a sudden, textures were perfect, then relaunch the game, oh back to ps 2 textures....

And you seem to be completely missing the point that I am making with regards to cyberpunk and the issues it had/has... :o Just because it works fine on my system does not mean the game is not to blame and is not PEBKAC for the people who are having issues.... same way it is not PEBKAC for FC 6 just because the game plays fine for you on your 3090.....

The pebkac reference is to people rubbishing games then later admit they were doing something wrong and now suddenly the game plays alright. This spans many PC games and not specific to CP, FC6 but years of frequenting these forums fyi.

And see above....

You do realise, like any software/game/project, you have a team of QA/testers, developers etc. etc. to fix issues, hence why we get patches hence the point of ubisoft acknowledging the issue so why still keep saying that the FC 6 texture issue is "PEBKAC" when it clearly is not? It makes no sense to keep the fingers in the ears unless, one of 2 reasons:

- wanting to justify at long last the over spending for said hardware
- have loyalty to amd or/and work for them
 
Where did he mention the "3080" and since when did the 3080 have 12GB VRAM? :confused:

I would imagine he is referring to the likes of the 3080ti here.

Here is the full post from an ubi rep:

Hello there,

I apologise for my delayed response. I'd like to reach out to you all with an update from the investigation. The development team have been able to reproduce this issue during testing, and are investigating what could potentially causing this issue to occur in-game further. Once we have any updates to share with you, they will be posted within this thread or in the News & Announcements forum once they're available.

Thank you to everyone who has taken the time to share their reports with us, and for including all of the requested information. I have shared the reports from the following players: @The_R9X, @AnanasFelice, @Bladerunner4077

If you haven't already, please can you provide us with all of the the information requested below. Please note that without all of the requested information, we are unable to forward your report to the development team. To ensure that we gather all of the requested information, I suggest using the following report template:

  • Do you have FidelityFX Super Resolution on? If yes, with what settings?
  • Do you have FidelityFX CAS on or off?
  • Can you please share images/a video which show your video settings in-game? Ideally, it would be great to see your setting with and without the HD texture pack. I'd recommend uploading any media to a sharing platform, such as Google Drive or One Drive, as this will allow you to post a shareable link within this thread.
  • Can you please open a support ticket and submit your DxDiag for further investigation, as the development team are interested at taking a closer look at these for further investigation. Once you have opened a support ticket, please share your ticket number with us so we can ensure this is included in your report to the development team.

Please note that if you are using a GPU with anything under 12GB VRAM, you will not be able to use the pack correctly. This is part of our minimum requirements. If you have less that 12GB of VRAM available, we would recommend uninstalling the HD texture pack. You can do this by checking the "Owned DLC" section for an uninstall button. If this option isn't there, you will need to upload your save file to the Cloud in New Game, then uninstall the game. Afterwards, reinstall the game, making sure not to select the HD Texture Pack, and then download yourr game save from the Cloud.

If you have over 12 but under 16GB VRAM, please lower your graphics settings to 'High'.

Some player have also shared that rolling back their Nvidia drivers to an earlier version resolved the issue for them.

If they come back and say you "must have 16GB" to be able to use the texture pack regardless of your res. and settings then that just outright points to lazy/poor/intentional optimisation/implementation.... why can people not play at 1080P/1440P with the HD texture pack turned on and other settings reduced? Not like vram will be the issue here so essentially they haven't catered the HD texture pack at all for cards with less than 16GB vram (shock horror.....), especially when you read some of the posts in that thread where people have done proper full on vram testing in terms of allocation etc.

They would have been better of just disabling the option entirely for people with less than 16GB vram regardless of what res., settings they play at.

But alas, lets see what they come up with.
 
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The TL DR is, mostly people that don't meet the minimum requirements. :p

ubi rep said:
Please note that if you are using a GPU with anything under 12GB VRAM, you will not be able to use the pack correctly. This is part of our minimum requirements. If you have less that 12GB of VRAM available, we would recommend uninstalling the HD texture pack.

Waiting for what they find with the popping, textures and other bugs for people without the pack. Release game will have lots of bugs and broken code us beta testers will eek out for them! :p

Like I said earlier, most of the nvidia lineup hasn't enough VRAM. Fingers in ears time! It makes no sense to keep the fingers in the ears unless reasons...
 
Waiting for what they find with the popping, textures and other bugs for people without the pack. Release game will have lots of bugs and broken code us beta testers will eek out for them! :p

Like I said earlier, most of the nvidia lineup hasn't enough VRAM. Fingers in ears time! It makes no sense to keep the fingers in the ears unless reasons...

Can you explain why 3080/3080 ti users can't use the HD texture pack @ 1080P with low/medium settings then? Surely these cards should be able to use the HD texture pack at those settings unless lazy/poor/intentional optimisation/implementation, take your pick....

PS.

Still waiting on a response as to why the xbox is also suffering texture problems??? Seems like most perfectly good arguments are just ignored for said reasons/narrative ;)
 
Can you explain why 3080/3080 ti users can't use the HD texture pack @ 1080P with low/medium settings then?

Probably not to be honest, but whatever I say will be thrown back in my face like PEBKAC eh? You have to rule out the obvious issues first but there will be a ton of users that mindlessly downloaded the texture pack and lack the spec (as per @LtMatt post - as per PEBKAC observation). This is what you latched onto like it was some sort of personal attack, which it wasn't. From my standpoint, if people did this schoolboy error then yes it is pebkac! Now that we can move on from that..

It will be interesting if we can dig up any other feedback so far from these reps. My guess will be lots of users will tinker heavily with the user settings and not know what is currently applied - which forms poor basis for investigating hence why the reps ask for video etc. for better concrete evidence.

We already found if you turn on the FSR setting it doesn't stick so I would not be surprised if more clangers like that will get ousted on the way to getting further.

Regarding the 3080/ti user question, I am not sure why people with strong cards like that would be running 1080p on low/medium. Are you after 200+ fps or something? Jensen said these were 4k cards, or were these specific settings @ that res to benchmark the cpu?
 
Probably not to be honest, but whatever I say will be thrown back in my face like PEBKAC eh? You have to rule out the obvious issues first but there will be a ton of users that mindlessly downloaded the texture pack and lack the spec (as per @LtMatt post - as per PEBKAC observation). This is what you latched onto like it was some sort of personal attack, which it wasn't. From my standpoint, if people did this schoolboy error then yes it is pebkac! Now that we can move on from that..

It will be interesting if we can dig up any other feedback so far from these reps. My guess will be lots of users will tinker heavily with the user settings and not know what is currently applied - which forms poor basis for investigating hence why the reps ask for video etc. for better concrete evidence.

We already found if you turn on the FSR setting it doesn't stick so I would not be surprised if more clangers like that will get ousted on the way to getting further.

Regarding the 3080/ti user question, I am not sure why people with strong cards like that would be running 1080p on low/medium. Are you after 200+ fps or something? Jensen said these were 4k cards, or were these specific settings @ that res to benchmark the cpu?

The point I'm trying to make is that if the game was designed well with regards to the texture pack and vram management, there should be no reason at all why 3080/3080ti users couldn't run it without texture issues even if settings were at low/off @ 1080p i.e. to eliminate the whole "not enough vram" argument because if running at 1080P with low/medium settings, vram should no longer be the reason for not being able to use the HD texture pack (of course this is completely pointless given what the cards are designed for)

https://www.tweaktown.com/tweakipedia/90/much-vram-need-1080p-1440p-4k-aa-enabled/index.html

Which is why I said,

They would have been better of just disabling the option entirely for people with less than 16GB vram regardless of what res., settings they play at.

Hence this:

lazy/poor/intentional optimisation/implementation



And this is exactly why this game does nothing for me other than being a pretty jungle/tropical getaway setting:

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At first I thought it must just be down to me not being in a bigger/more important city then had a look on youtube and nope, seems the game is pretty dead everywhere....

https://youtu.be/00pVe1eiAVk?t=827

Where as CP2077:

https://www.youtube.com/watch?v=Gp7M0UtVhUI&t

Yet people go on about CP 2077 being lifeless/shallow....
 
i mean if they suggest 12-16 gb cards to go high, surely they would also incentivize 10 gb users to go high as well

tbh if u ask me ?? we need a spokeperson that can readily speak with any dev and voice people's concern. why? u know about fifa 22 and series s ? the resolution is 720p-like and devs do not care and it has been 1 months, hundreds of comments, countless threads , to no avail.

clearly, there's a lack of miscommunication between "gamers" and "devs". that person in topic keep asking if people have fsr enabled or not and such when it is irrevelant to the issue xd
 
The point I'm trying to make is that if the game was designed well with regards to the texture pack and vram management, there should be no reason at all why 3080/3080ti users couldn't run it without texture issues even if settings were at low/off @ 1080p i.e. to eliminate the whole "not enough vram" argument because if running at 1080P with low/medium settings, vram should no longer be the reason for not being able to use the HD texture pack (of course this is completely pointless given what the cards are designed for)
...
And this is exactly why this game does nothing for me other than being a pretty jungle/tropical getaway setting:

I agree the target users of this card should have no issues running this game. Your stills do look bad that does make the game feel crap.

That being said, where the HD texture pack has to draw its distinction here is on a regular 3080 they advise you not to install the pack. So if 3080 users and below abide by this instruction and run the game in High there should be good visuals and performance. I would like to see some gameplay from a user with this to reflect that. Fully aware there are hundreds of youtube videos out there just not emptying time on that when I have limited time to game as it is through family/work/extra commitments.

I am not being a penis here but if my hardware is running the game native with good settings then I am hardly going to go out of my way and gimp it running 1080p low/medium so you can understand when all I add is it has been playing fine - and I have never said I do not empathise/understand the issues some people have been having out of plain ignorance (just like your CP experience except like in that scenario it was ok for you to be in that position?).

I did check out the ubisoft forums. From PC category, they have what we already know. Eager to see what is up after all the global feedback but its going to take time till some patch notes materialise and they admit anything.
 
Can you explain why 3080/3080 ti users can't use the HD texture pack @ 1080P with low/medium settings then? Surely these cards should be able to use the HD texture pack at those settings unless lazy/poor/intentional optimisation/implementation, take your pick....

PS.

Still waiting on a response as to why the xbox is also suffering texture problems??? Seems like most perfectly good arguments are just ignored for said reasons/narrative ;)
isn't this texture pack for 4k? what use do you have for them at 1440p or 1080p?
 
I hope Ubisoft got paid well by AMD for this game and Assassin's Creed Valhalla ... It really is obvious what has been done, it gives both companies a bad name.. but again no surprise Ubisoft is part of it.. AMD well shame on them really if these were planned moves by them too.

It's really clear what is going on and these companies only hurt the consumers and Ubisoft well not a lot of pity for them and well their loss, they know as any software company knows the first few weeks of release sales is where it counts for sales as the timer is ticking before the crackers make their software available for free. So far they are trying to lose Nvidia GPU users sales and anyone that wants to use the 4k texture pack and doesn't have a 16GB+ VRAM card. Their loss ...

Nvidia are just as bad I know but in recent games they have toned down their rubbish with all their game works rubbish tricks they pulled too. AMD seems sour about their RT performance so using VRAM as the war as they made sure to add more VRAM than Nvidia and only one Nvidia new gen card can play at 4k textures the 3090 and previous gen RTX Titan card with 24GB.:rolleyes:


Soon we will have Intel doing the same rubbish, something to look forward too... Intel sponored games with special features.
 
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