It's not so much about CPUs running at 100% but rather that the load isn't spread across all the cores and is just utilising a handful which is limiting the latest GPUs as more CPU power is required to feed them, maybe this is the legacy of quad cores being used for so long that devs just optimise the games to run on 4 cores as that's what most of the target audience have.I don't understand why that's a problem, it means your cpu well exceeds the minimum required spec. If your CPU was locked at 100% then it would be like your cpu is running a benchmark, and you'd more likely end up with stutters lock ups and lag. The CPU is there to deal with general game code, inputs, physics and networking audio, and whatever else. Packing all that so it somehow uses 100 percent of the CPU at all times is nigh on impossible. It's not something I'd personally want and in my opinion if a game is using 100% of your cpu the majority of the time then its doing something wrong somewhere(or your cpu isn't very good).
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