• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Fidelity Super Resolution 2.0

That's the way I see it, Devs can integrate FSR-which they are at a higher uptake rate than DLSS has seen, therefore it must be easy enough or no one would be adding it to their titles.

Nv don't recommend enabling FSR at all whether Nexus wants to skip past the reason that Nv don't want their users using FSR, anyone over the age of reading knows why-they don't want you to use it, they want them to upgrade to DLSS capable hardware.

Hopefully upscalings going to be integrated into DX at some point (and stops the whole kids writing garbage nonsense) and these threads can be informative instead of unwanted negativity.:)
I’ve not seen the posts, but I can imagine the content.

I think that would be interesting if it was integrated into DX or Vulkan, but currently that could only happen with one of the three technologies available.
 
I haven't insulted anyone, I simply pointed out you have to be a certain vintage of thick to not understand why Nv don't want you to use FSR unless you don't want to say why they won't use it as it goes against your narrative.

100 odd posts of negativity in this thread, about a handful of positive comments, says a lot about the posting tbh, thankfully no one trashes the rtx thread like you do this one.

Don't know if there's enough water to keep me hydrated in Italy reading all this dross so on ignore you go, bye.:)
I’ve not seen the posts, but I can imagine the content.

I think that would be interesting if it was integrated into DX or Vulkan, but currently that could only happen with one of the three technologies available.
His contents dreadful, he's claiming AMD users are complaining about AMD on Reddit about the vid you posted and refuses to acknowledge Nv don't want non/rtx users to use FSR.

So it's bad AMD good Nv-pathetic and not worth my time at this point

Am I correct in saying AMD developed FSR in sponsership with Deathloop therefor was paid for content in an AMD title that also has DLSS?

Maybe the titles only with FSR are only using FSR as it has open hardware coverage and that's what Devs want?
 
Last edited:
I haven't insulted anyone, I simply pointed out you have to be a certain vintage of thick to not understand why Nv don't want you to use it unless you don't want to say why they won't use it as it goes against your narrative.

100 odd posts of negativity in this thread, about a handful of positive comments, says a lot about the posting tbh, thankfully no one trashes the rtx thread like you do this one.

Don't know if there's enough water to keep me hydrated in Italy reading all this dross so on ignore you go, bye.:)

His contents dreadful, he's claiming AMD users are complaining on Reddit about the vid you posted.

Am I correct in saying AMD developed FSR in sponsership with Deathloop therefor was paid for content in an AMD title that also has DLSS?

Maybe the titles only with FSR are only using FSR as it has open hardware coverage and that's what Devs want?
Deathloop is an AMD sponsored title, I think I’ve said this here before somewhere, and there was close collaboration on FSR 2 integration.

Yes it also happens to have DLSS.
 
Deathloop is an AMD sponsored title, I think I’ve said this here before somewhere, and there was close collaboration on FSR 2 integration.

Yes it also happens to have DLSS.
Thought so, blows another made up myth out the window then.
 
Oh look the inner cult has shown up to complain about opinions and facts again, doesn't fit the narrative of said cult :cry:

Also, deathloop is not amd sponsored, there is nothing to prove that it is, it is neither amd nor nvidia sponsored from what I can see (just because amd have an article on their site about FSR 2 does not mean it is amd sponsored, same way nvidia have games on their site but aren't nvidia sponsored), just look at other titles where dlss is not included and fsr 1 is. To my knowledge it is the law that they have to make their customer base aware of it hence why in "sponsored" games you will see said logo at the startup of said game or elsewhere in the game.

Again, go check all the new comments on both the YT video and reddit thread, lots of people calling nick/amd out for the very same points so you 3 all are basically stating that their opinions are wrong too? Look to be in the minority yet again.

Tommy needs to learn nvidia do what's best for nvidia gamers, this has never tried to be hidden by either gamers or nvidia, amd can't do that due to not having the "mindshare" as you lot put it so have gone down the path of making out like they do what's best for the whole gaming industry i.e. the white knight we all need but just so happen to refuse to support practices that would benefit everyone, that is what people are calling out, look up the meaning "contradicting", it's really not hard to see why people are calling it out.... But nope remember "amd good, nvidia bad" :cry:




Seems to be the new thing to do, if you can't debunk the debunker or address perfectly valid points/questions because it goes against the narrative just add to the ignore list instead @TNA :cry: Concede defeat = sweet sweet victory :cool: Well saying that, the moment people can't address any of the points = victory :D Same way I'm still waiting for Tommy to point out the so called RE 2 footage ******** itself on a 3080 ;)

The other reason Matt added me on the ignore list is because I called out for his antics of accusing me of making up the issue where AMD had/have issues rendering RT properly as attested to by several different people and even showed in Matts own footage for FC 6: "Unless you are doing it to purposely mislead people, I'd politely ask you to exercise a bit more caution before throwing these unverified claims around and then passing them off as fact." in a PM and then he proceeds to upload a video "showing off how great RT is" (when it wasn't RT but rasterization), speaking of which, see he still hasn't corrected the title/info.... AMD have picked wisely :cry:




Once again, if people want some good discussion on this streamline stuff, check amd reddit post, variety of good explanations on why they should and shouldn't support it:

 
Last edited:
  • Haha
Reactions: TNA
@LtMatt with FSR 2.0, I presume that this is something that will be used on console too? If so, any idea if is it one of those things which can be toggled (like performance/quality mode on certain xbox 1 games) or more likely forced on in someway to let a console achieve its intended performance targets?

Also, presumably it needs to be added on a game by game basis rather than globally on a console, even thought they are all AMD powered. If it is as simple as switching a file, is there any reason it couldn't be retrospectively added, as far as you're aware?
 
@LtMatt with FSR 2.0, I presume that this is something that will be used on console too? If so, any idea if is it one of those things which can be toggled (like performance/quality mode on certain xbox 1 games) or more likely forced on in someway to let a console achieve its intended performance targets?

Also, presumably it needs to be added on a game by game basis rather than globally on a console, even thought they are all AMD powered. If it is as simple as switching a file, is there any reason it couldn't be retrospectively added, as far as you're aware?

Any temporal upscaling technique needs the game to have motion vectors etc. This is something imo that will never be possible of forcing via a driver control panel etc. without the game supporting it. AMDs timeline shows what is required:

sZP0ito.png

FSR 1, RIS, NIS can do what you are describing though since they are spatial upscalers.
 
@LtMatt with FSR 2.0, I presume that this is something that will be used on console too? If so, any idea if is it one of those things which can be toggled (like performance/quality mode on certain xbox 1 games) or more likely forced on in someway to let a console achieve its intended performance targets?

Also, presumably it needs to be added on a game by game basis rather than globally on a console, even thought they are all AMD powered. If it is as simple as switching a file, is there any reason it couldn't be retrospectively added, as far as you're aware?
FSR 2 is available for Xbox devs, here. Not seen mention of PS yet though. I would imagine it to be a togglable option in the video menu similar to what we see now.

Yes It would be added on a game by game basis. I don't think the same modding we've seen on PC would work on Xbox. Don't quote me on that though as I'm not a console user so not that familiar with the ins and outs of how it would work.

I certainly didn't expect FSR 2 to start appearing in so many titles due to these mods floating around, so that was a pleasant surprise. I don't play all those games, but I will say it worked very well in Dying Light 2 and increased the FPS on the 6950XT by 5-6 FPS at 4K, which was very welcome. Comparing it to DLSS on my 3090 TI, I couldn't notice any differences whilst playing in the quality of the image which was encouraging for an unofficial implementation.

What will be interesting is when an official FSR 2 implementation comes out for a game that has already been modded by the community to work with FSR 2. When that happens that comparison will be interesting to see.
 
No worries - Is Deathloop not AMD sponsored then? I'd be surprsied if not, it's advertised pretty heavily on AMDs own website.

Also cheers for the timescale graph - If it takes a few weeks to implement in games that aren't prepared for it from the word go, I can't see it being retrospectively added in any but the largest games, if it's done at all tbh. Though console limitation may force it to be required further down the life cycle.
 
No worries - Is Deathloop not AMD sponsored then? I'd be surprsied if not, it's advertised pretty heavily on AMDs own website.

Also cheers for the timescale graph - If it takes a few weeks to implement in games that aren't prepared for it from the word go, I can't see it being retrospectively added in any but the largest games, if it's done at all tbh. Though console limitation may force it to be required further down the life cycle.
Yup, there was a reason FSR 2 was showcased on Deathloop.

@Bill Turnip The actually implementation typically takes very little time at all, as shown here. However it can vary depending on the game and engine used. Some are easier than others. Ultimately though, it does not take much time at all regardless in developer time. Devs work on engine builds/forks and timelines. So FSR 2 might be ready to go in several big titles, but until that game update comes out in 1/2/3 months time it won't become available. That's just how it works. It's never a case of implementation done in 1 hour - a few days, its patched in and out the door in customers hands the next day. That's a rough explanation, but hopefully makes (somewhat) sense.
 
Last edited:
FSR 2 is available for Xbox devs, here. Not seen mention of PS yet though. I would imagine it to be a togglable option in the video menu similar to what we see now.

Yes It would be added on a game by game basis. I don't think the same modding we've seen on PC would work on Xbox. Don't quote me on that though as I'm not a console user so not that familiar with the ins and outs of how it would work.
I haven't had a playstation since the original, so no idea if they had a performance/quality mode toggle in certain games, but I imagine it must have been there. DLSS won't be coming to console as far as I can see, so getting FSR into as many games as possible would be ideal. More options can only help!
 
I haven't had a playstation since the original, so no idea if they had a performance/quality mode toggle in certain games, but I imagine it must have been there. DLSS won't be coming to console as far as I can see, so getting FSR into as many games as possible would be ideal. More options can only help!
DLSS is closed source and proprietary, so it would never come to console. Nvidia would have to make it open source, or get their hardware in the consoles. Neither looks likely anytime soon IMO.
 
No worries - Is Deathloop not AMD sponsored then? I'd be surprsied if not, it's advertised pretty heavily on AMDs own website.

Also cheers for the timescale graph - If it takes a few weeks to implement in games that aren't prepared for it from the word go, I can't see it being retrospectively added in any but the largest games, if it's done at all tbh. Though console limitation may force it to be required further down the life cycle.
IMO, it's not, as stated in my post above "(just because amd have an article on their site about FSR 2 does not mean it is amd sponsored, same way nvidia have games on their site but aren't nvidia sponsored)"

Look at any other "sponsored" game and you will see an amd logo or nvidia logo somewhere.

Maybe amd paid for deathloop to add in FSR 2 and be the guinea pig so to speak? (which would make more sense given it is another item to add the developers work backlog especially when it was more than likely very much an investigation piece for both the game and amd developers with it being the "first" iteration, this is something that has happened with several of my work projects, if it is going to take up time and become a priority over other product commitments then someone has to fund for that time/feature to be added) i.e. not "sponsored" entirely, you can pay for/adopt features without having to pay to go complete sponsorship route (have also seen similar scenarios with my development projects in work). Or maybe the developers just worked with amd on of their own free accord?



In terms of implementation, I think with any kind of temporal upscaler tech being added, 98% of games are all ok for it to be added as they all mostly use TAA now, essentially the main building block/pre-req for dlss/fsr 2/intel xess to be added. Consoles rely heavily on TAA as well so I can't see their being any reason for fsr 2 to not be added to games on console and in fact would be much more preferable than the current method they are using i.e. adaptive resolution and/or checkerboarding as sony use (although it is very good tbf)
 
DLSS is closed source and proprietary, so it would never come to console. Nvidia would have to make it open source, or get their hardware in the consoles. Neither looks likely anytime soon IMO.
Exactly my point. And if it's happening to consoles, and a lot of bigger PC games are now console ports, it would seem that FSR will come with it, and eventually DLSS will be the tech that requires adding retrospectively.
Maybe amd paid for deathloop to add in FSR 2 and be the guinea pig so to speak?
Is that not exactly sponsorship?
 
Exactly my point. And if it's happening to consoles, and a lot of bigger PC games are now console ports, it would seem that FSR will come with it, and eventually DLSS will be the tech that requires adding retrospectively.

Is that not exactly sponsorship?
Technically it can be classed as a type of "sponsorship" but not the kind of sponsorship that we are used to seeing with likes of amd/nvidia sponsored games where only one brand will sponsor the game and lock out the competing brand, essentially, you can pay to have your features in a product without making it 100% locked to a certain brand/vendor i.e. maybe amd and both nvidia paid the devs hence the game containing all of nvidias closed source tech and amds tech? A better way to put it is said product, in this case, deathloop isn't locked to just 1 sponsorship/brand and have taken "sponsorship" from both nvidia and amd (although given lack of logos anywhere, still not convinced money was exchanged for "sponsorship" from either brand). As mentioned, I've seen this kind of thing with several products in my workplace too (where the product is receiving financial reward as a "sponsorship" from various competing companies in order to contain their technology solutions).
 
Back
Top Bottom