Division 2 is also very bad, it's crying out for DLSS/FSR 2.0.
It's one of the better implementations I found. As above, it is in the works but tbh, I couldn't really care less as I no longer play it
Future's definitely looking bright for FSR 2.
IMO it'll go the way of FSR 1 with widespread adoption by game developers.
Was it ever expected to not pick up widespread adoption? The problem amd have right now with fsr 2 "official" implementations is speed but it will eventually pick up as had happened with FSR 1.
It's a shame amd won't get involved with nvidias solution of being able to integrate all 3 at the same time though, are you aware of any reason why amd aren't wanting to? As it would save the developers a lot of time and faff if they could integrate all 3 solutions in one go, after all isn't this what AMD want i.e. to help developers and the industry as much as possible? And given the recent efforts by modders piggy backing on dlss, in theory, it should be very easy for amd to integrate with this solution.
Streamline
developer.nvidia.com
GitHub - NVIDIAGameWorks/Streamline: Streamline Integration Framework
Streamline Integration Framework. Contribute to NVIDIAGameWorks/Streamline development by creating an account on GitHub.
github.com
The PC scene is where its at these days thanks a lot to modding community.
Think of all the games that set standards that come from modding.
Csgo, league of legends just to name a few theses then create spin offs and you get more games from similar ideas.
Open source software is massive, it's this what sets PC gaming apart from consoles.
FSR 2.0 being open allows for this to happen.
Edit
For some reason I replied to the wrong comment.
Was aimed towards @LtMatt
Being a big modder in the day so to speak.... I've found the modding scene pretty poor lately, developers/launchers are locking games down more and more and it is also more difficult to mod games these days.
I'm still expecting modders to be able to fix the ghosting issues with this FSR 2 hack though, even though the guy has already said he can't do much and it is up to amd/game developers with their official implementation, I suspect there will be something somewhere that can be done.