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Fidelity Super Resolution 2.0

rhetoric calmed down a bit on the usual topics since one of the twins upgraded to a mugs edition :cry: ;) @tommybhoy @LtMatt

Or maybe because of all the comparison articles & videos we have available now, they always come to the same conclusion i.e. there is no need for "rhetoric" when it is universally agreed where each upscaling tech stands ;)

e.g.


All in all, DLSS 2 Quality remains the best upscaling technique as it offers the best image quality and performance. On the other hand, Intel’s XeSS offers a better image than FSR 2.0 but is less performant than AMD’s solution!

:p




I'll be giving the walking sim a go once the ray tracing lands and do some of my own comparisons though but like all FSR 2 titles, I personally don't rate it, fsr 2.1 on the other hand..... much better but sadly it's in hardly any games but what do we expect when it's free, right @tommybhoy :D :p
 
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Or maybe because of all the comparison articles & videos we have available now, they always come to the same conclusion i.e. there is no need for "rhetoric" when it is universally agreed where each upscaling tech stands ;)

e.g.




:p




I'll be giving the walking sim a go once the ray tracing lands and do some of my own comparisons though but like all FSR 2 titles, I personally don't rate it, fsr 2.1 on the other hand..... much better but sadly it's in hardly any games but what do we expect when it's free, right @tommybhoy :D :p
Universally agreed then you post a link. Really, download any DLSS/FSR screenshots and compare them. Look at the boxes that guy is carrying and tell me which one does a better job?
Don't trust your eyes, trust what it is " universally agreed". :)
 
Xess is better than FSR. Really? Do i have to accept that just because it is or will become " universally agreed" ?
Truth: FSR in the left, XESS in the right:

It is not even a competition. And it is the first time i see DLSS also loosing badly, at least in screenshots, maybe it looks better while playing.
 
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Apt re-use of topic meme:

FdQl9oEX0AAngtY


Universally agreed by itsagoal
 
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Universally agreed then you post a link. Really, download any DLSS/FSR screenshots and compare them. Look at the boxes that guy is carrying and tell me which one does a better job?
Don't trust your eyes, trust what it is " universally agreed". :)

As said, I'll try for myself since I have gamepass but waiting on ray tracing to come first, might even try it out this weekend for a quick look though and upload some comparisons.

Check youtube and other forums and you'll see people saying the same so yes "universally agreed" ;)

FSR 2 isn't bad in this tbf but it's certainly not a patch on dlss (look at the whole picture and not just specific small bits), obviously if you have an amd gpu, use it but obviously if you have a nvidia gpu, why would you use FSR or xess?
 
As said, I'll try for myself since I have gamepass but waiting on ray tracing to come first, might even try it out this weekend for a quick look though and upload some comparisons.

Check youtube and other forums and you'll see people saying the same so yes "universally agreed" ;)

FSR 2 isn't bad in this tbf but it's certainly not a patch on dlss (look at the whole picture and not just specific small bits), obviously if you have an amd gpu, use it but obviously if you have a nvidia gpu, why would you use FSR or xess?
You don't use it if you are fine with DLSS. That doesn't change the fact that when you compare these screenshots, FSR looks so much better and against the Xess is like best version of DLSS vs first version of DLSS1. :)
 
Check youtube and other forums and you'll see people saying the same so yes "universally agreed" ;)
Check THIS forum - even arguing against someone one who disagrees, so no, not "universally agreed".

At full speed rather than screenshots, I don't notice too much difference now. I never experienced DLSS 1, so unaware how it started, but FSR 1 was not at the same level - FSR 2 does well, however, and I'm happy with either.

The FSR still image is slightly better to my eye, but in motion I wouldn't notice. To say its not a patch on DLSS overall though is a bit disingenuous, you've said yourself you'd be happy with both.

If I have to slow something down to stationary to notice a difference, I simply don't care, as it is having the intended effect.

EDIT - Forgot to say on your last point, if I have an nvidia gpu I'd use DLSS? Must admit, correct, but based on nothing much more than habit now. But to be fair, nvidia is the only one where you have a choice.
 
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Check THIS forum - even arguing against someone one who disagrees, so no, not "universally agreed".

At full speed rather than screenshots, I don't notice too much difference now. I never experienced DLSS 1, so unaware how it started, but FSR 1 was not at the same level - FSR 2 does well, however, and I'm happy with either.

The FSR still image is slightly better to my eye, but in motion I wouldn't notice. To say its not a patch on DLSS overall though is a bit disingenuous, you've said yourself you'd be happy with both.

If I have to slow something down to stationary to notice a difference, I simply don't care, as it is having the intended effect.

EDIT - Forgot to say on your last point, if I have an nvidia gpu I'd use DLSS? Must admit, correct, but based on nothing much more than habit now. But to be fair, nvidia is the only one where you have a choice.

Check my comment again and see this bit:

comparison articles & videos we have available now, they always come to the same conclusion now

As in sites/tech journalists always come to the same conclusion.

Fsr 2 is only ever so slightly better than dlss 1, sharpness/clarity is definitely better (although over sharpened, which people seem to like) but the motion/ghosting is bad, just see my rdr 2 video for example and it's not just a one of, it happens in most of the games, the only game where fsr 2 doesn't ghost as bad is the pr showcase i.e. deathloop. Haven't seen enough of death stranding to comment on motion nor temporal stability though.

I downloaded death stranding on gamepass there to check it out and get some video plus screenshots but sadly seems the normal copy/gamepass version hasn't got the update for fsr or xess so will have to wait for more footage.

If you have the choice, why choose an inferior option? I guarantee you if amd users could use a better option i.e. dlss, they would be, well except for certain individuals, heck just see how many prefer using the mod where fsr is using dlss files/implementation and producing similar quality in terms of temporal stability and overall iq ;) :cry:
 
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Enjoy death stranding! If it's possible... It is a good looking game at least.

It's perfectly possible I'm simply not as sensitive to the issues it generates. Also, to qualify what I said about them being on par? I'm referring to the high quality versions of both up scalers. I agree that on the lower levels, DLSS does seem to be more effective.

FSR 2 is still a fine alternative, however. If both brands were otherwise exactly equal, I wouldn't pay extra for DLSS.
 
I only talked about screenshots, idk about in game experience, i tried DS in the past and i have no intention to go to the game again and i will only be able to use FSR anyway. :)
It could be the case that DLSS is looking much better in the game like it does on other games. Maybe even Xess is better. But on those screenshots, FSR is looking better than both of them.
Why would an website provide screenshots when it is obvious from them that at least Xess is looking much worse than they claim? :)
 
And btw, before people jump on the usual crap of "Nvidia fanboy" or whatever utter nonsense will come up, I don't rate fsr 1 or 2 but I do rate fsr 2.1 as being on par with dlss and it's because fsr 2 got battered for its issues such as the terrible ghosting hence why amd made a comparison trailer showing the improvements...

Indeed! FSR 2.1 is looking very good now, the temporal stability and lack of shimmering is pretty much matching dlss now, I imagine the fizzle/disocclusion issues will also be fixed too :cool: Hoping SE 3 gets FSR 2.1 very soon as I had to put that game on hold due to the awful aliasing/shimmering.

Problem is the slow uptake of fsr 2.1 though, I'm sure the updates will come, hopefully before the next gen consoles arrive though..... :p
 
Enjoy death stranding! If it's possible... It is a good looking game at least.

It's perfectly possible I'm simply not as sensitive to the issues it generates. Also, to qualify what I said about them being on par? I'm referring to the high quality versions of both up scalers. I agree that on the lower levels, DLSS does seem to be more effective.

FSR 2 is still a fine alternative, however. If both brands were otherwise exactly equal, I wouldn't pay extra for DLSS.

Must admit I was shocked at how good it looked! Intro was quite gripping too I must say but want to hold of for RT, can't see myself completing the game though.

Yup like I have always said, it's a case of pick your poison, personally for me shimmering, aliasing and temporal stability issues is far more immersion breaking than slight ghosting (within reason) and a softer image.

There is that too, dlss definitely considerably ahead for presets lower than quality but I haven't seen enough of fsr 2.1 lower presets yet.

I only talked about screenshots, idk about in game experience, i tried DS in the past and i have no intention to go to the game again and i will only be able to use FSR anyway. :)
It could be the case that DLSS is looking much better in the game like it does on other games. Maybe even Xess is better. But on those screenshots, FSR is looking better than both of them.
Why would an website provide screenshots when it is obvious from them that at least Xess is looking much worse than they claim? :)

That's the problem with some of these still screenshot comparisons, they don't always represent the overall experiencs especially in motion, like my example with rdr 2, in some areas fsr 2 looks better than dlss but on the whole dlss 2 is better especially in motion as you can see in my video comparison.
 



With a recent update for Marvel's Spider-Man Remastered on PC, the developers have added the long awaited DLSS and FSR 2.0 sharpening filter slider in the settings menu. Native TAA image also got a separate sharpening slider in the settings menu. Unfortunately, the XeSS implementation does not support a separate sharpening filter slider and does not use any sharpening filter in its render path. Also, XeSS does not support the dynamic resolution scaling feature in this game. To keep it fair in our testing, we disabled all sharpening for all available upscaling and anti-aliasing solutions.

Speaking of image quality, there are a few important issues of note. Marvel's Spider-Man Remastered is a fast paced action game, so when using any temporal upscaling solutions, the temporal stability of the image is key to enjoyable gameplay. When using DLSS, the image was stable in motion, the level of detail rendered in vegetation and tree leaves is improved in comparison to the in-game TAA solution, and small details in the distance, such as wires or thin steel objects, are rendered more correctly and completely. The XeSS implementation comes with noticeable compromises in image quality—in favor of performance in most sequences of the game. We spotted excessive shimmering and flickering on thin objects and especially steel objects; they are shimmering even when standing still. Overall, the XeSS implementation has similar issues to what we've seen on AMD's FSR 2.0, but with a few differences in temporal stability and anti-aliasing. One of the most noticeable differences in image quality between XeSS and FSR 2.0 is the quality of the built-in anti-aliasing. In the XeSS image, most of the edges of the game geometry are smoothed well, where in the FSR 2.0 image they have a more pixelated look. The second-most-noticeable difference is how XeSS deals with ghosting. In comparison to FSR 2.0, XeSS has even more ghosting issues on every moving object, especially on the main character when swinging through the world—you can clearly see red ghosting behind him. Also, FSR 2.0 has better performance uplifts in comparison to XeSS on any NVIDIA or AMD GPU.

Interestingly, when using XeSS, there are some major differences in performance gains, compared to DLSS or FSR 2.0, which essentially had equal performance gains in most games. As we are testing XeSS with an RTX 3080 GPU, which does not have the XMX instruction set, which is designed to accelerate XeSS workloads on Intel's Arc GPUs, the performance gains are less than what we can expect on Arc GPUs, so keep that in mind. That said, the actual performance increase difference between XeSS and DLSS or FSR 2.0 is about 10% at 4K Quality mode, in favor of DLSS or FSR 2.0. However, compared to native 4K resolution, XeSS manages to deliver up to 40% more performance while using the DP4a instruction set compatible with all GPU architectures, which is still a quite decent performance uplift.

I wonder if TPU still consider FSR 2 to be the DLSS killer they once claimed.... :p
 
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