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Some performance improvements while increasing the image quality.
Some performance improvements while increasing the image quality.
I'm not saying he chose maliciously, just that what he chose doesn't expose the severe problems it does have and which you will definitely run into as you play the game. As for a video I can't do it because I don't have it installed anymore & I cba to re-download it given its size. I tested it, was underwhelmed and decided to make space as I won't replay it for years probably.If you've seen this ghosting why not make a video and show it compared to DLSS? Pretty sure the guy who did the video didn't 'pick and choose' the scene since he does the same scene in every video.. As it stands FSR 2.1 is getting close to DLSS without Tensor cores and works on all gpu's. That's a win for AMD.
Check 27 seconds in the tree in FSR 2.1 is holding up better than DLSS.
52 seconds in and FSR 2.1 is clearly glitching out in the background. I do wonder if this was added into the game by the devs instead of the mod would they have more control in limiting this?
2.20 car in FSR 2.1 is clearly ghosting
Yeah, I can see it on the power lines, the trees and the birds. I did not see any in actual gameplay though when I played it and I was specifically looking out for it. However, I did not sit on a train.
Yeah, I can see it on the power lines, the trees and the birds. I did not see any in actual gameplay though when I played it and I was specifically looking out for it. However, I did not sit on a train.
Does it reproduce anywhere on a train or just that specific location? Also, can you mark a spot on the map where that location is so I can try it on my end?
I think I'm using the FSR 2.1 mod so curious to see if it helps.
Nah, didn't bother. Actually can't fault the original FSR implementation here (besides train scenario) so figured what's the point. Still some obvious ghosting around shoes while walking tho, +- depending on the surface, but that's a minor issue.That matches my findings then which is good.
Have you managed to get FSR 2.1 working in RDR2?
There does not seem to be any files to overwrite (like with other mods, Dying Light 2, etc) so it does not seem to be working as far as I can tell and is just FSR 2.
You need a 6950 XT or similar for 4K max settings, I get around 71 FPS at Ultra settings (0x MSAA) and 73-74 FPS without Relive recording perf hit.Nah, didn't bother. Actually can't fault the original FSR implementation here (besides train scenario) so figured what's the point. Still some obvious ghosting around shoes while walking tho, +- depending on the surface, but that's a minor issue.
Interesting to see how much scaling there is between settings for RDR 2 but also a bit peculiar in terms of gpu usage & gpu power usage. Ultra settings really making my 6800 cry, had to turn on my OC and ramp up the fans, even with FSR Performance but can't quite cap 60 fps in St Denis. Going to X1X settings reduces the strain, but strangely even though gpu usage goes down a lot (50%ish) & downclocks <1800mhz the card still hovers around ~150w or more (chip alone). Funnily enough I kind of prefer keeping the card cooler than maxing out the visuals here, but then again this is just taking another look rather than a serious playthrough.
I don't know why I thought the card would trivialise the game, it's still 4K, but it's definitely making me re-consider the plan to not jump to upgrade the GPU on launch day. Better get my wallet ready I guess.
@PonerosYou need a 6950 XT or similar for 4K max settings, I get around 71 FPS at Ultra settings (0x MSAA) and 73-74 FPS without Relive recording perf hit.
Also, just benched DX12 vs Vulkan with FSR2 at the same settings, 4K Ultra settings. Just 1 FPS in it in favour of DX12, 89 vs 90 FPS.
Videos should be ready for viewing tomorrow.
I see it too, @Poneros. I can even notice it with FSR 2 off tbf.
Also, it looks like FSR 2.1 is not working for me in RDR2, as there are no files to replace like with the Dying Light 2 FSR 2 mod which I have working.
I would like to see if 2.1 helps this at all.
No, I didn't, just FSR 2. But it's had an official implementation now. However, the FSR 2 mod still works and it basically enables you to use DLSS instead. Or at least you select DLSS in the menu, can't say for sure that you are truly using it as I cannot see any differences in IQ between them. Regardless, in Dying Light 2 DLSS is a few FPS faster (i tested this a few pages back) so I'd use that until/if Techland implement FSR2.1.Have you got FSR 2.1 to work with Dying Light 2 as there are no dll's to replace I can find.
Interesting found mention of cyberpunk 2077 in one of the nvidia ini files too in the DL2 folder.