Caporegime
- Joined
- 18 Oct 2002
- Posts
- 29,868
Have to agree. Whilst this news is of great gain to gamers on both sides it's sure going to shake the bush and all those fanboi's are gonna drop out with their negativityAnd so the defence starts
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Have to agree. Whilst this news is of great gain to gamers on both sides it's sure going to shake the bush and all those fanboi's are gonna drop out with their negativityAnd so the defence starts
While forum warriors (on the web in general) will argue how this one pixel over here looks better with DLSS if you zoom 5000% in and don't play the game, the reality of it is that for 99.99% of people the visuals are pretty much indistinguishable during normal gameplay & with the open-source nature of the tech and that it doesn't required dedicated silicon to make use of it, it's definitely making DLSS seem superfluous now particularly as the most important part is console-compatibility. I don't think DLSS will really disappear, because it's already plugged into most major engines so it's just gonna carry over & afterall it still has an advantage, just a smaller one now. Though I'd say the already high availability of DLSS in existing titles is an even bigger advantage, particularly some would-be classics like RDR 2 etc, unless AMD really hustles to gain some ground on those fronts (which seems unlikely as they're almost entirely forward-focused when dropping new tech). Plus I'd not bet against Nvidia working on revitalising it (in whatever new way) for the next-launch so that it maintains its status as a "must-have" feature.
Amusingly I think this is actually worse for XeSS as the compatibility for that is more restrictive & they got beaten to the punch even though they've been showcasing it since way before FSR 2.0 got talked about, and from everything they're saying the actual cross-compatible version will come later (2023?) and so will when they open source it. Congrats to Intel for succeeding to fail yet again.
And so the defence starts
The big win here is all gamers sooner that sinks in to people the better for us all.
You never want to be locked into anything! FSR 2.0 now gives almost every pc gamer that quality and performance boost!
That's a lot of gamers just got an upgrade.
I think it's more to do with the fact that it's completely open and open-source too rather than its performance.Not sure why people still say dlss killer too
I know, I am just referring to the uptake/adoption in games for both upscaling techs. To me a DLSS killer will be when dlss is no longer getting added to games in the same capacity.I think it's more to do with the fact that it's completely open and open-source too rather than its performance.
Few years down the line and everything will have FSR, with DLSS in a select few Nvidia sponsored titles as always. I imagine one day they'll both fall under the same umbrella.I know, I am just referring to the uptake/adoption in games for both upscaling techs. To me a DLSS killer will be when dlss is no longer getting added to games in the same capacity.
Thing is, dlss is in loads of non nvidia sponsored games too. Given it is a simple plugin that is literally click and enable now for most commonly used game engines, there is no reason for developers to not add it. From the looks of it, it seems FSR 2 requires more work/time at the moment unless dlss is already added then fsr can piggy back of it.Few years down the line and everything will have FSR, with DLSS in a select few Nvidia sponsored titles as always. I imagine one day they'll both fall under the same umbrella.
Few years down the line and everything will have FSR, with DLSS in a select few Nvidia sponsored titles as always. I imagine one day they'll both fall under the same umbrella.
I don't think deathloop is sponsored by either. There are no logos nor mention of it being amd sponsored.@Nexus18 DLSS is in Deathloop which is an AMD Sponsored game.
I know it is AMD sponsored. https://www.amd.com/en/gaming/deathloopI don't think deathloop is sponsored by either. There are no logos nor mention of it being amd sponsored.
it's just the way ecosystem works and Nvidia aren't stopping fsr and other solutions from being implemented into their sponsored games meanwhile amd sponsored games don't have dlss....
Jury is still out on that bit...It won't be a DLSS killer unless Jensen gives up on DLSS and tells everyone that the AI/tensor cores thing was a marketing trick, DLSS and FSR are similar and there is no reason for any dev to add the same feature twice.
If anything FSR 2.0 will be a good indicator for which dev is taking money from AMD / Nvidia . If a game gets FSR but no DLSS then the developer of that game had a deal with AMD and if it's getting DLSS but no FSR then the dev had a deal with Nvidia. These games should cost less since they are used to promote hardware products.
I know it is AMD sponsored. https://www.amd.com/en/gaming/deathloop
Not quite, one difference is game developers don't have access to the source code for DLSS. Maybe that's why you don't see it in many sponsored games.We have videos and developers own testaments showing how easy it is to enable/add DLSS, it is literally a plugin you just download and enable if the engine supports it. FSR 2 will be the same in theory.
Surely you would have it on the start up screen when launching the game like every other amd/nvidia sponsored game? Nvidia also have games listed on their site and youtube channel even if not "sponsored".
If it is a plugin for the game engine there is no need for access to the source code though. That is the whole point of having plugins, to make the developers life easier. I wish in my job, I didn't have to faff with code and scouring stackoverflow for answers or searching through pages of poorly written documentationNot quite, one difference is game developers don't have access to the source code for DLSS. Maybe that's why you don't see it in many sponsored games.
FSR 2.0 will be available on GPU open and developers will have full access to the source code.
No, not always the case. Forza Horizon 4 was AMD sponsored and had no AMD logo on the intro screens. A logo on an intro screen is not a deal breaker in these kind of things.