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Fidelity Super Resolution in 2021

Red gaming tech is hit trying to copy MLID. Also his videos are impossible to watch because he has the most annoying voice I've ever heard
I always thought he was adding some kind of audio filter to make his voice deeper, really hard to listen to from the few videos I've seen of his.
 
The thing that gets me with that red bloke is that he is suggesting he knows people and always saying his sources and contacts which tbh i question big time as to why anyone would talk to this guy about secret stuff when he blabs it on his channel.

I think id rather see ltmatt have a utube channel for my amd news, least he would know more than most as he had worked with em in the past.
He was the first to know about Radeon 7 and the 'Infinity Cache' in RDNA 2 so his sources are top notch.
 
Those numbers are extremely impressive, I'm getting excited even though I currently have an Nvidia card. I can't wait to see how good the quality will be when compared to DLSS.
 
Those numbers are extremely impressive, I'm getting excited even though I currently have an Nvidia card. I can't wait to see how good the quality will be when compared to DLSS.

I find Quake 2 RTX's temporal upscaling pretty impressive seeing as it uses no AI, etc. while it can't compete with DLSS quality you get pretty much double the framerate at 70% render scale with fairly minimal quality loss - though if you know where to look there is some blurring and/or loss of sharpness. It holds up fairly well under motion as well.

https://imgsli.com/NTYxNDg
 
I find Quake 2 RTX's temporal upscaling pretty impressive seeing as it uses no AI, etc. while it can't compete with DLSS quality you get pretty much double the framerate at 70% render scale with fairly minimal quality loss - though if you know where to look there is some blurring and/or loss of sharpness. It holds up fairly well under motion as well.

https://imgsli.com/NTYxNDg

Yea, that looks almost identical, i agree there is some blurring but its so slight you would never see it unless you took a screenshot and looked hard at it.

Good stuff.
 
June 22nd.
https://explore.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution/survey
https://www.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution
https://gpuopen.com/fsr-announce/ according to info in this fsr shouldnt have blur or ghosting that dlss might have when games are in motion.

AMD FidelityFX Super Resolution is supported on the following AMD products: AMD Radeon™ RX 6000, RX 5000, RX 500, RX Vega Series graphics cards & all AMD Ryzen™ Processors with Radeon™ Graphics. AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on other vendor's graphics cards.

SU8CyXJ.jpg
 
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June 22nd.
https://explore.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution/survey
https://www.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution
https://gpuopen.com/fsr-announce/ according to info in this fsr shouldnt have blur or ghosting that dlss might have when games are in motion.

AMD FidelityFX Super Resolution is supported on the following AMD products: AMD Radeon™ RX 6000, RX 5000, RX 500, RX Vega Series graphics cards & all AMD Ryzen™ Processors with Radeon™ Graphics. AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on other vendor's graphics cards.

SU8CyXJ.jpg

you forgot to mention m, Fidelity Super Resolution also works on GTX1000, RTX2000 and RTX3000 GPUs
 
That demo was quite funny. AMD put a 6800xt against a GTx1060 and said "look we have higher fps", I mean like yea you do weird flex.

need more details, but on that godfall comparison anything under the Ultra setting is quite blurry, it's about what I estimated where Ultra is 1440p upscaled and then it goes down steps to 540p - but is anyone gonna play 540p upscale to 4k, like really?
 
In simple terms, if you target 60FPS and FSR gets you 180FPS, you are getting up to 2/3rds of your GPU back to do RT.

Ampere on the other hand doesn't care in that respect as it can run both RT and Tensor in parallel with CUDA.

The reason I call RDNA2 a console chip is that AMD chose their route for both power and cost budgets associated with the console/mobile markets, while Nvidia went all out brute force. I'm looking forward to RDNA3, hopefully free of console constraints where they will hopefully move RT outside of the compute core.
In RT games the increase in FPS is even bigger with fake resolution. Think about the cost of RT to 1080p vs 4k for example, it is much greater than the cost of rendering. You get less FPS gains with DLSS/FSR if there is no RT.
 
In RT games the increase in FPS is even bigger with fake resolution. Think about the cost of RT to 1080p vs 4k for example, it is much greater than the cost of rendering. You get less FPS gains with DLSS/FSR if there is no RT.

That's cause RT is done by bouncing a certain number of rays per pixel, therefore higher resolution = more rays to bounce.

And of course, RT in general runs slower than rasterization so at high resolution there is enough rays being cast that it overwhelms the majority of the framebuffer, so cutting resolution has a large impact on performance
 
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