My post was in response to oguzsosoo incorrect statements with regards to singling out about how bad dlss is at motion and how it can't render details or be as clear when HU video shows the complete opposite (not to mention as per mine and the vast majority of peoples experience and evidence to back up why TAA is considerably worse for motion than dlss in RDR 2). When it comes to native/TAA VS DLSS, there is no question that dlss is a far better alternative on the whole, take your pick, TAA being awful or DLSS just being a "superior" method of AA... Important point to remember, TAA is in the vast majority of games these days...
Did you even watch the video? And if you did, surely you would understand that you can't just come to a conclusion about the overall picture/motion after a 10 line tweet.... HU video shows the motion issues/advantages of both dlss and FSR perfectly well and in avengers, it is clear that DLSS is better in that game with "evidence" to show why.... Unless of course HU are considered to be nvidia shills now
And if people keep insisting on dlss being so bad at motion, then I guess we can also paint FSR motion capability with the same brush too then???? After all, HU stated it in a 4 line tweet....
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