how not to be emotional, when they're blinded to a point where they think this studio, https://en.wikipedia.org/wiki/Streum_On_Studio, is better at freaking Rockstar Games when it comes to TAA implementation
TAA implementation in RDR 2 is perfect. It cleans up the image and produces a smooth looking image overall. Even PS4 somewhat looks okay. It looks blurry, because that's a cost players and Rockstar had to pay, there's no perfect solution. Most of TAA games released in past 3 years are looking blurry. Name a single game that can rival RDR 2's graphics and uses TAA in a way that image looks sharp/clean/good or name a single game that can rival RDR 2's graphics without any TAA at all. You can't.
Those who are not blurry are engines that were inherited from forward rendered era, so their developers only used TAA as a soft pass to clear up jaggies here and there. In such games, you can practically disable TAA and the engine will run fine.
Once you pack in more details like in Avengers, RDR 2, Horizon Zero Dawn, Battlefield 5, Battlefront 2, Doom Eternal and such, you can't simply have the sharp looking TAA that "Necromunda" game has. Its literally impossible. You can't have perfect solutions, you have to pay some costs here and there. And cost for TAA in these games results a blurry output for the majority of mainstream resolutions. Only at 4K these games truly do shine, due to raw pixel information fed to the monstrous TAA they use.
TAA implementation in RDR 2 is perfect. It cleans up the image and produces a smooth looking image overall. Even PS4 somewhat looks okay. It looks blurry, because that's a cost players and Rockstar had to pay, there's no perfect solution. Most of TAA games released in past 3 years are looking blurry. Name a single game that can rival RDR 2's graphics and uses TAA in a way that image looks sharp/clean/good or name a single game that can rival RDR 2's graphics without any TAA at all. You can't.
Those who are not blurry are engines that were inherited from forward rendered era, so their developers only used TAA as a soft pass to clear up jaggies here and there. In such games, you can practically disable TAA and the engine will run fine.
Once you pack in more details like in Avengers, RDR 2, Horizon Zero Dawn, Battlefield 5, Battlefront 2, Doom Eternal and such, you can't simply have the sharp looking TAA that "Necromunda" game has. Its literally impossible. You can't have perfect solutions, you have to pay some costs here and there. And cost for TAA in these games results a blurry output for the majority of mainstream resolutions. Only at 4K these games truly do shine, due to raw pixel information fed to the monstrous TAA they use.