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You could give people free gold and they'd start moaning about the weight, People on this forum moan harder and louder than pornstars faking it in the latest Brazzers video.
i agree tbh. probably better psychologically, since users won't be seeing a solid lower resolution scale in their graphical menu (this is how console games work, people are happy as long as they don't know what's behind it. same for dlss, but at least it does some actual work besides lowering the res and applying a sharpen filter)FSR appears to just be a resolution slider, ya know that feature that many games have already. It doesn't use any motion vector or info from other frames, it simple adjusts the input resolution like a resolution slider and probably throws a sharpening filter over it. I'm surprised it doesn't just work at the driver for every game out of the box. It's therefore impossible for FSR to be comparable to native, it doesn't replace TAA or any anti aliasing, it just reduces your image quality and sharpens it, you're left with less pixel detail and same TAA
Same here.
Good to see AMD have made this a feature open to all modern gfx cards. How good it is remains to be seen but if it is reasonable then it will provide a nice boost to those using older hardware for whatever reason (I imagine very many are stuck with it, either unwilling to upgrade at current prices or unable to find stock). I'll definitely be trying it out once released. And if it isn't to your liking? Then just carry on as you are, no need to use it.
When Nvidia released DLSS v1 it looked utterly horrible and was in a small number of games, so it was a pretty pointless tech back then. I trully felt it was pointless for the fact it looked like crap but mainly because it was Nvidia only and required Nvidia to implement on a game by game basis. So I never felt it was going to gain much tracion. Fast forward a few years and while DLSS v2 looks much better it is still only in a small number of games and getting it implemented is not easy according to developers. So yeah, my fears came true that while it looks good it has a very limited adoption rate.
So now AMD have finally given us a release date for their version and as usual it is open source/vendor neutral and is far easier to implement. So even if it looks poor I would expect it to improve with future updates and as devs get to grips with it. By far the biggest and most important message we can take from this is the fact it is open source and will be easier to implement and should gain traction far better than DLSS ever could.
It's funny reading some of the comments because they seem upset that AMD are bringing out a vendor neutral feature that will help everyone. Not because it looks worse (allegedly) but because it looks like it's a better solution to Nvidia's typical proprietary nonense.
Thank you! With the new plugin available through Unreal Marketplace, it's as simple as downloading and enabling =D I ran into 0 issues with implementation.
That's because they are part of the compute core to save cost/power. Think of a rail track with siding.RDNA 2 does have dedicated RT cores. They just don't run parallel to other processes.
Probably less power. If AMD wanted dedicated RT cores they would have just striped down the existing shader cores found in the CU's which would have made it useless for rasterisation.
FSR appears to just be a resolution slider, ya know that feature that many games have already. It doesn't use any motion vector or info from other frames, it simple adjusts the input resolution like a resolution slider and probably throws a sharpening filter over it. I'm surprised it doesn't just work at the driver for every game out of the box. It's therefore impossible for FSR to be comparable to native, it doesn't replace TAA or any anti aliasing, it just reduces your image quality and sharpens it, you're left with less pixel detail and same TAA
That demo was quite funny. AMD put a 6800xt against a GTx1060 and said "look we have higher fps", I mean like yea you do weird flex.
FSR appears to just be a resolution slider, ya know that feature that many games have already. It doesn't use any motion vector or info from other frames, it simple adjusts the input resolution like a resolution slider and probably throws a sharpening filter over it. I'm surprised it doesn't just work at the driver for every game out of the box. It's therefore impossible for FSR to be comparable to native, it doesn't replace TAA or any anti aliasing, it just reduces your image quality and sharpens it, you're left with less pixel detail and same TAA
Because he's an obvious shill, flat out lies and spreading bs. He couldn't make it more obvious if he tried.
Biggest AMD shills calling grim shill.
Hilarious.
Yeah because he's never been caught out flat out lying in the past or anything, then when he gets called out on it he ignores the responses and returns a page or 2 later.