• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Fidelity Super Resolution in 2021

Bah, was hoping GCN would be supported based on some prior rumours but seems they are only going back to Polaris. Just downgraded my son's PC from RX480 to 7950 so it would really benefit from upscaling.
 
You could give people free gold and they'd start moaning about the weight, People on this forum moan harder and louder than pornstars faking it in the latest Brazzers video.

I say very similar things, give everyone a £1000 and some would complain they deserved more or that others deserved less. You can't please everyone all of the time or even any of the time!
 
FSR appears to just be a resolution slider, ya know that feature that many games have already. It doesn't use any motion vector or info from other frames, it simple adjusts the input resolution like a resolution slider and probably throws a sharpening filter over it. I'm surprised it doesn't just work at the driver for every game out of the box. It's therefore impossible for FSR to be comparable to native, it doesn't replace TAA or any anti aliasing, it just reduces your image quality and sharpens it, you're left with less pixel detail and same TAA
i agree tbh. probably better psychologically, since users won't be seeing a solid lower resolution scale in their graphical menu (this is how console games work, people are happy as long as they don't know what's behind it. same for dlss, but at least it does some actual work besides lowering the res and applying a sharpen filter)
 
Same here.

Good to see AMD have made this a feature open to all modern gfx cards. How good it is remains to be seen but if it is reasonable then it will provide a nice boost to those using older hardware for whatever reason (I imagine very many are stuck with it, either unwilling to upgrade at current prices or unable to find stock). I'll definitely be trying it out once released. And if it isn't to your liking? Then just carry on as you are, no need to use it.

even if it only adds say 10-20 fps on the lowest setting with no visual noise that will be a win for most people every little helps
 
When Nvidia released DLSS v1 it looked utterly horrible and was in a small number of games, so it was a pretty pointless tech back then. I trully felt it was pointless for the fact it looked like crap but mainly because it was Nvidia only and required Nvidia to implement on a game by game basis. So I never felt it was going to gain much tracion. Fast forward a few years and while DLSS v2 looks much better it is still only in a small number of games and getting it implemented is not easy according to developers. So yeah, my fears came true that while it looks good it has a very limited adoption rate.

So now AMD have finally given us a release date for their version and as usual it is open source/vendor neutral and is far easier to implement. So even if it looks poor I would expect it to improve with future updates and as devs get to grips with it. By far the biggest and most important message we can take from this is the fact it is open source and will be easier to implement and should gain traction far better than DLSS ever could.

It's funny reading some of the comments because they seem upset that AMD are bringing out a vendor neutral feature that will help everyone. Not because it looks worse (allegedly) but because it looks like it's a better solution to Nvidia's typical proprietary nonense.
 
When Nvidia released DLSS v1 it looked utterly horrible and was in a small number of games, so it was a pretty pointless tech back then. I trully felt it was pointless for the fact it looked like crap but mainly because it was Nvidia only and required Nvidia to implement on a game by game basis. So I never felt it was going to gain much tracion. Fast forward a few years and while DLSS v2 looks much better it is still only in a small number of games and getting it implemented is not easy according to developers. So yeah, my fears came true that while it looks good it has a very limited adoption rate.

So now AMD have finally given us a release date for their version and as usual it is open source/vendor neutral and is far easier to implement. So even if it looks poor I would expect it to improve with future updates and as devs get to grips with it. By far the biggest and most important message we can take from this is the fact it is open source and will be easier to implement and should gain traction far better than DLSS ever could.

It's funny reading some of the comments because they seem upset that AMD are bringing out a vendor neutral feature that will help everyone. Not because it looks worse (allegedly) but because it looks like it's a better solution to Nvidia's typical proprietary nonense.

Which developers are you talking about?

Not wrong back when it was first released but nowadays, it is a very different story, loads of games have dlss enabled/added now and even more have just been announced so you could say the adoption rate is far quicker now. We also have it officially supported/added to the game engines such as unreal 4, 5 and unity, which according to "developers", makes it a lot easier to enable i.e. the developer of the indie game fabled woods:

https://www.reddit.com/r/nvidia/comments/m72gld/hey_rnvidia_im_joe_the_developer_of_the_fabled/

Thank you! With the new plugin available through Unreal Marketplace, it's as simple as downloading and enabling =D I ran into 0 issues with implementation.

And from having a watch on youtube, it does look rather easy and straight forward.....

So lets see these developers posts on dlss that are relevant today please as genuinely curious.


I do hope AMD push to have this added to a lot of games forward but lets wait and see as we all know what happened in the past when they did a throw over the fence approach i.e. their tech. got used in 2-3 games and that was it despite also being "open source". It does seem different with their fidelityfx etc. stuff though so really hope developers will adopt it without needing amds help as it is good news for everything especially nvidia 10xx users.
 
Last edited:
FSR appears to just be a resolution slider, ya know that feature that many games have already. It doesn't use any motion vector or info from other frames, it simple adjusts the input resolution like a resolution slider and probably throws a sharpening filter over it. I'm surprised it doesn't just work at the driver for every game out of the box. It's therefore impossible for FSR to be comparable to native, it doesn't replace TAA or any anti aliasing, it just reduces your image quality and sharpens it, you're left with less pixel detail and same TAA

I didn't ask what you thought FSR was. It's answering a demand from people who demonstrably want more fps at their modern resolutions and are happy to take an image hit. In some cases its the customer like those 1060 owners, in others its the console makers wanting to hit fps and resolution targets for sales points which I suppose is customer demand in the end.

We can whinge forever that the image quality suffers. Obviously it suffers but as long as its not game breaking the compromise will be accepted because having fps too low really is game breaking.

I'm not a big fan of it but at the same time I've sacked image quality for decades for more fps in games so maybe I'm a hypocrite to say anything against modern forms of image quality loss to gain a better playable experience.
 
Zen 4 with 192MB 3D Stacked SRam L3. Over 2TB/s of Bandwidth :eek:

To put that into perspective.

11900K, 16MB L3: 250GB/s
5950X, 64MB L3: 650GB/s
6950X, 192MB L3: 2,000GB/s

Its going to be an absolute monster.

QLGL16C.png
 
FSR appears to just be a resolution slider, ya know that feature that many games have already. It doesn't use any motion vector or info from other frames, it simple adjusts the input resolution like a resolution slider and probably throws a sharpening filter over it. I'm surprised it doesn't just work at the driver for every game out of the box. It's therefore impossible for FSR to be comparable to native, it doesn't replace TAA or any anti aliasing, it just reduces your image quality and sharpens it, you're left with less pixel detail and same TAA

What a load of baloney. If it was a simple resolution slider then no dev worth their salt would be on board with AMD and would not waste time implementing it. Also AMD would be stupid to not be able to do a resolution upscale in their driver since Sapphire's Trixx Boost does it for all games without issues. You are trying to downplay FSR as if it's nothing new but you are totally wrong. Stop shilling for Nvidia with your nonsense.
 
Why @Grim5? You have been banging on about how AMD are missing a DLSS equivalent, well here it is.

What are you afraid of that you have to poor scorn on it before anyone has even seen it, you don't know how good or bad its going to be, you're attacking it for simply existing, why?
 
Because he's an obvious shill, flat out lies and spreading bs. He couldn't make it more obvious if he tried.

DLSS 2 is NOT perfect, its very good when done well but it is not "better than Native" or even as good as native, it doesn't matter so much, as long as a 1440P image up-scaled to 4K looks obviously better than 1440P native it doesn't have to look as good as 4K native, the problem for me comes when people claim it does or even looks better.

Its a good and very worth while technology, but i hate people bigging it up to something its not because Team Green.

A 1440P FSR image up-scalled will not look as good as native 4K, as long as it looks noticeably better than 1440P its all good.
 
Yeah because he's never been caught out flat out lying in the past or anything, then when he gets called out on it he ignores the responses and returns a page or 2 later.

Yup, a lot of the obvious fanbois/shills on here are bull**** artists, who go awol for a while when they get called out and can't back up what they spout.
 
Back
Top Bottom