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The console market is going to love this if it works well, there are a lot more 4k TVs with consoles than there are gaming PCs with 4k monitors
Obviously DLSS is not better than native resolution but what it does better in some instances is smooth edges and clear out shimmering than some other AA methods. That is probably why some people say it’s “better” than native.DLSS 2 is NOT perfect, its very good when done well but it is not "better than Native" or even as good as native, it doesn't matter so much, as long as a 1440P image up-scaled to 4K looks obviously better than 1440P native it doesn't have to look as good as 4K native, the problem for me comes when people claim it does or even looks better.
Its a good and very worth while technology, but i hate people bigging it up to something its not because Team Green.
A 1440P FSR image up-scalled will not look as good as native 4K, as long as it looks noticeably better than 1440P its all good.
Obviously DLSS is not better than native resolution but what it does better in some instances is smooth edges and clear out shimmering than some other AA methods. That is probably why some people say it’s “better” than native.
Why wouldnt there be a reason to go AMD? You already have GPUS like the 3070 struggling with their limited VRAM on games like resident evil and godfall, also easier to grab a 6900 than a 3090 (and they are around 700 quid cheaper), easy to find them selling for 1500 regularly on OCUK, 1500 wouldnt even get you a 3080 nowadays.
When a game - CP2077, needs to be played at a much lower resolution with DXR enabled, then the hardware isnt up to the job (as HUB says weekly). 1080p upscaling is just that - upscaling. Call it what you will, DLSS/FSR, its just fakery.
When a game - CP2077, needs to be played at a much lower resolution with DXR enabled, then the hardware isnt up to the job (as HUB says weekly). 1080p upscaling is just that - upscaling. Call it what you will, DLSS/FSR, its just fakery.
FSAA - yet another ``thing` which took time. I had a voodoo 5 - FSAA was amazing , but even with the V5 6000 it had a performance drop (Serious Sam with 3dfx vendor stuff enabled was a blast though). GF4 Ti with AA, 50% hit in fps. Taken for granted in 2021.
When a game - CP2077, needs to be played at a much lower resolution with DXR enabled, then the hardware isnt up to the job (as HUB says weekly). 1080p upscaling is just that - upscaling. Call it what you will, DLSS/FSR, its just fakery.
Here's an interesting post I found on Reddit.Yup, that's one thing that gets on my ****. All this circle jerking about ray tracing when a massive crutch is needed to make it usable. What other evidence do we need that it was brought in too early when the hardware has to rely on upscaling gimmicks to make it usable in modern games? You have some examples that are playable that have relatively simplified effects or are older games that have had it shoe horned in.
It's gonna be years to get to a point where upscaling isn't needed, it's similar to the early days of fsaa where it took many years and many iterations of it to get to a point where we essentially got it for free. Of course one person on here who shall remain nameless seems to think that happened overnight and we were all running max fsaa max res max details in all games around 2002. FSAA used to murder gpus, especially super sampling, its gonna take time to where the hardware is built up enough that ray tracing is an afterthought and is how games are made with it as standard.
When a game - CP2077, needs to be played at a much lower resolution with DXR enabled, then the hardware isnt up to the job (as HUB says weekly). 1080p upscaling is just that - upscaling. Call it what you will, DLSS/FSR, its just fakery.
Here's an interesting post I found on Reddit.
It suggest that 90% of owners with RTX capable hardware don't even use Ray Tracing or DLSS.
That shows you how unimportant Ray Tracing is to most gamers right now.