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Fidelity Super Resolution in 2021

My initial impressions of the FSR tech are quite good. Even with the 'Ultra Quality' preset, which will obviously be the closest to native 4K quality, a 60% uplift in performance isn't something to be sniffed at if the image quality holds up.

As a 6800XT owner, I'm going to reserve judgement on this until I see something that isn't cherry-picked by the company promoting the tech, so I'll wait for the various independent analysis from the likes of DF etc in a few weeks time when it's officially released.

That being said, if it's even half-decent, there's an entire console market out there powered by AMD hardware with game developers and studios that will want to use this tech to develop future games on. That means the uptake in games using it could be far greater than DLSS could ever achieve, with them catering only to one market and a small portion of people within that market. Not to mention this also supposedly works on both older Nvidia and AMD GPU's as well.
 
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The issue with DLSS 1.0 is it required Nvidia to implement on a game by game basis. DLSS 2.0 improved the implemenation it but was still proprietary to Nvidia. So if (big if) this is indeed vendor agnostic then it already makes far more sense than DLSS given the cross platform nature of AAA titles.
 
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DLSS 2 is NOT perfect, its very good when done well but it is not "better than Native" or even as good as native, it doesn't matter so much, as long as a 1440P image up-scaled to 4K looks obviously better than 1440P native it doesn't have to look as good as 4K native, the problem for me comes when people claim it does or even looks better.

Its a good and very worth while technology, but i hate people bigging it up to something its not because Team Green.

A 1440P FSR image up-scalled will not look as good as native 4K, as long as it looks noticeably better than 1440P its all good.
Obviously DLSS is not better than native resolution but what it does better in some instances is smooth edges and clear out shimmering than some other AA methods. That is probably why some people say it’s “better” than native.
 
Obviously DLSS is not better than native resolution but what it does better in some instances is smooth edges and clear out shimmering than some other AA methods. That is probably why some people say it’s “better” than native.

Exactly this.

Seems a lot of people don't watch digital foundry comparisons or read overclock3dnet articles, even hardware unboxed and gamers nexus videos cover this very well with comparisons.

RDR 2 will be a real eye opener for a lot of people I reckon as with that game you can't win, either have jaggies galore even with high msaa or you get a smeary blurry mess from TAA and if you use the TAA sharpening in game, you just end up with aliasing and over sharpening artifacts.

Given that dlss doesn't cost anything for developers to use especially when it is essentially a plugin for unreal and unity... I don't think we'll see dlss die out anytime soon but at the same time, I wouldn't be surprised if the adoption rate slows down once amds fsr is more established.

It is a win win for everyone, probably even more so for nvidia users as they get the best of both worlds now.
 
Taken from AMD 4k uploads

FSR Off Left, FSR ON right

Damn son, that's some strong ass Vaseline!

The rumors were true, FSR's image quality needs some work.
Rumour mill said AMD was delaying FSR till the end of the year to try and improve image quality, not anymore launch it asap was the message.







As I've already said before, anything that lets the RDNA2 cards perform well in RT is a good thing for everyone. You may not notice any issues during play. Just a shame they chose to debut with that title on that store.
 
Why wouldnt there be a reason to go AMD? You already have GPUS like the 3070 struggling with their limited VRAM on games like resident evil and godfall, also easier to grab a 6900 than a 3090 (and they are around 700 quid cheaper), easy to find them selling for 1500 regularly on OCUK, 1500 wouldnt even get you a 3080 nowadays.

I'm talking in the context of a normal market, where MSRP is real and not just a fiction. When cards are selling out at 3-4 times their MSRP within seconds, then all these discussions are meaningless (ofc). If you can find a 3080 for £649 then the performance is so much higher than 6800/XT & 6900XT when taking RTX into account, that the lower vram doesn't become a big enough boon often enough. And if you can't afford that, then the equally fantastical £369 3060Ti is cheap enough and strong enough that the 8 GB of vram isn't a deterrent. Lastly that's only applicable for this generation - nothing stopping Nvidia from adding more vram next round, like they were forced to with the 12GB 3060. Sure, AMD could equalise the RT performance, but they'll forever be behind Nvidia's DLSS and that performance difference (relative to quality) is big enough such that when turned on a cheaper Nvidia GPU can punch above its weight and knock-out AMD's finest which cost 2x more or higher.

And I say that without even going into the full stack of OTHER benefits Nvidia owners get to enjoy (better backward compatibility & older game performance - yes, it still matters; CUDA, any kind of 3d modeling work, better supersampling, better video recording features, ansel etc etc etc). The list is endless. That's why I say - what does AMD have that is its own (and an advantage) besides better open-source drivers for Linux? Wait, remembered the CPU advantage too if you have an old creaky one, and S.A.M. is a bit faster than default rebar, but still won't close the gap by any stretch (and if you care about RT you need a fast CPU regardless else that 60 fps will always be out of reach). I genuinely can't think of any. I'm Radeon biased btw, have only ever bought 3dfx (RIP) as a GPU besides theirs, so not a fan of the green-eyed devil by any means. Nonetheless the facts are the facts.
 
When a game - CP2077, needs to be played at a much lower resolution with DXR enabled, then the hardware isnt up to the job (as HUB says weekly). 1080p upscaling is just that - upscaling. Call it what you will, DLSS/FSR, its just fakery.



Yup, that's one thing that gets on my ****. All this circle jerking about ray tracing when a massive crutch is needed to make it usable. What other evidence do we need that it was brought in too early when the hardware has to rely on upscaling gimmicks to make it usable in modern games? You have some examples that are playable that have relatively simplified effects or are older games that have had it shoe horned in.

It's gonna be years to get to a point where upscaling isn't needed, it's similar to the early days of fsaa where it took many years and many iterations of it to get to a point where we essentially got it for free. Of course one person on here who shall remain nameless seems to think that happened overnight and we were all running max fsaa max res max details in all games around 2002. :rolleyes: FSAA used to murder gpus, especially super sampling, its gonna take time to where the hardware is built up enough that ray tracing is an afterthought and is how games are made with it as standard.
 
When a game - CP2077, needs to be played at a much lower resolution with DXR enabled, then the hardware isnt up to the job (as HUB says weekly). 1080p upscaling is just that - upscaling. Call it what you will, DLSS/FSR, its just fakery.

In the way that they are market yes, its fakery, 4K DLSS / FSR is not 4K, the render image is 1440P, a more accurate description would be to say 1440P enhanced.

But they want you to believe you're playing at 4K with 1440P level Frame Rates, you're not, you're playing 1440P with 1440P level Frame Rates with some good and worthwhile image quality enhancements.
 
FSAA - yet another ``thing` which took time. I had a voodoo 5 - FSAA was amazing , but even with the V5 6000 it had a performance drop (Serious Sam with 3dfx vendor stuff enabled was a blast though). GF4 Ti with AA, 50% hit in fps. Taken for granted in 2021.
 
FSAA - yet another ``thing` which took time. I had a voodoo 5 - FSAA was amazing , but even with the V5 6000 it had a performance drop (Serious Sam with 3dfx vendor stuff enabled was a blast though). GF4 Ti with AA, 50% hit in fps. Taken for granted in 2021.


Aye, it's gonna take some time. I doubt anyone is arguing against ray tracing as its the way forward, but having to use upscaling says it all in terms of was it introduced a few years too early or not.
 
When a game - CP2077, needs to be played at a much lower resolution with DXR enabled, then the hardware isnt up to the job (as HUB says weekly). 1080p upscaling is just that - upscaling. Call it what you will, DLSS/FSR, its just fakery.
Yup, that's one thing that gets on my ****. All this circle jerking about ray tracing when a massive crutch is needed to make it usable. What other evidence do we need that it was brought in too early when the hardware has to rely on upscaling gimmicks to make it usable in modern games? You have some examples that are playable that have relatively simplified effects or are older games that have had it shoe horned in.

It's gonna be years to get to a point where upscaling isn't needed, it's similar to the early days of fsaa where it took many years and many iterations of it to get to a point where we essentially got it for free. Of course one person on here who shall remain nameless seems to think that happened overnight and we were all running max fsaa max res max details in all games around 2002. :rolleyes: FSAA used to murder gpus, especially super sampling, its gonna take time to where the hardware is built up enough that ray tracing is an afterthought and is how games are made with it as standard.
Here's an interesting post I found on Reddit.

It suggest that 90% of owners with RTX capable hardware don't even use Ray Tracing or DLSS.

That shows you how unimportant Ray Tracing is to gamers right now.
lipQOua.png
 
When a game - CP2077, needs to be played at a much lower resolution with DXR enabled, then the hardware isnt up to the job (as HUB says weekly). 1080p upscaling is just that - upscaling. Call it what you will, DLSS/FSR, its just fakery.

Well technically fakery describes all graphics. I posted a few screenshots in the CP2077 discussion taken at 1440p with RT Psycho, SSR off meaning reflections would all be raytraced and DLSS Quality. People asked if DLSS was on or off even though the source resolution for 1440p is 960p. My point being If you have to ask then it doesn't matter. I was getting 45-capped 60FPS on an old Ivy Bridge 3770k with DDR3, 30-55 I think without DLSS.

I think HUB just like the drama as it gains more views.
 
Here's an interesting post I found on Reddit.

It suggest that 90% of owners with RTX capable hardware don't even use Ray Tracing or DLSS.

That shows you how unimportant Ray Tracing is to most gamers right now.
lipQOua.png

I can see more people using it for single player, but for multi? Not a chance. That's all about the fps, not having 64 players gathered around a Bush arguing wether the ray traced shadow is more aesthetically pleasing than the rasterized shadow.
 
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