Soldato
Aye, it's gonna take some time. I doubt anyone is arguing against ray tracing as its the way forward, but having to use upscaling says it all in terms of was it introduced a few years too early or not.
Whats hilarious is the history of SSAA - 3dfx went the other way, they upsampled the image resolution, to reduce jaggies but improved quality, then downsampled to the output res (game set to 1080p - game would be rendered internally at 1440p, then displayed at 1080p). Nv have gone the other way......