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Fidelity Super Resolution in 2021

FSR is now live and can be tested

however, interestingly none of the games with FSR also have DLSS. Coincidence? Maybe I can go with that, until I saw the AMD review guidelines

AMD has sent out these guidelines to reviewers to ensure it doesn't get compared to DLSS, hopefully those sites call out AMD for it

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Dunno if this is related to FSR but also with today's driver everything pre GCN4 has been moved to legacy and that means no FSR for those cards because the new driver is unsupported and also Windows 7 is now legacy - that I can understand everyone should be on Windows 10 anyway. Some of those cards aren't that old though, I belive there are some 2016 AMD gpus that are now classed as legacy where Nvidia is still supporting GPUs back to 2012
 
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Yeah true, that might be a reasonable use case for 6900 XT

could try Destiny 2, seems like it's fixed in the new driver - to quote a Reddit user post from 1hr ago "yay they fixed Destiny 2, can now use the controller and also my 6900xt is finally beating the 1080ti it replaced"
 
Todays amd solutions are already better than dlss1, lol.
FSR takes it to a next upgraded evolution

Apparently not in Anno18000 tho. It's the only game I've seen FSR tested in so far - the Ultra FSR setting AMD recommends runs no faster than Native and it's the only one with decent image quality, the other settings run up to 40% faster but degrade fast
 
Watched a few videos

mans the conclusion seems to be that FSR isn't bad and is better tha dlss 1.0. FSR however seems to work best when you get it higher resolution more so than dlss - as in dlss can work with less pixels than FSR can. FSR really want you to output 4k so it can get as many pixels possible, if you use FSR at 1440p,1080p,720p the image quality takes a big hit where as dlss works better at those low resolutions

 
You won't hear a reviewer talking about how the DLSS ( and FSR ) will in fact make the RT effects to look very close to those on consoles. "Look how low res they are on consoles, look how high res they are on native PC, consoles are bad, pc is great" but no one is showing you how they look on DLSS PC.


What? That's not true. Many console games are using RT at 720p and no upscaling, you can use DLSS quality which is 1440p and upscaled to 4k. You telling me 1440p dlss to 4k looks th same as 720p? Aye bro... not only that but RT on consoles and PC don't even use the same settings, as per several digital foundry videos many consoles games are using RT that matches with the PC game's LOW setting
 
I not sure because each video I have watched that talks about the lower resolution also say that DLSS suffers the same issue when resolution is lower.

I did expect 4k display to produce the better quality overall tbh it makes sense

both will degrade the image at low resolution dlss just seems to hold up better. - like in control you can use dlss at 240p upscaled to 2160p and by all rights the game should look like a 1980 8bit NES game at that resolution on the 4k screen yet it's relatively very good and clear
 
Does anyone take Digital Foundry seriously? The are a prime example of money grabbing desperado's, trying to stay relevant by taking huge promotional payments from the hardware vendors and being generally useless at staying impartial. ReedPop are an embarrassment as a media outlet company, and could comfortably be compared with the Daily Fail on many occasions.

Digital Foundry are the best in the business
 
TBH calling it AI is a bit deceptive - it is basically just training the system over and over with more and more data until you arrive at a model which produces a close enough outcome from lower resolution input. While it doesn't work quite like this but easier to explain this way it basically looks for patterns in the low resolution input then uses the closest reference matches to build intermediate detail which mimics the style of the closest matches - it is generally just nonsense output but close enough mimic of the original no one really notices.


everything gets called AI today when in fact AI does not exist and never has
 
Just like i predicted. All the ‘dlss sucks’ ‘its so blurry’ people etcetc are now praising the inferior ( just the reality ) FSR and claiming ‘cant see any difference vs native’. Just cause it’s AMD branded.

Need a clown emoji for cases like these.

:cry:


Indeed it was super predictable
 
I have a 3080 and hated DLSS 1.0 as it was crap and I defy anyone to claim otherwise. Getting playable RT reflections in Control with DLSS 1.0 was a major compromise in IQ for people at 4K. It was not until DLSS 2.0 that DLSS actually came even close to matching the hype and I think it is an excellent tech right now.

My own posts from weeks ago have already stated that if FSR was just DLSS 1.0 it would be an epic failure. But having tried it I can say it is a very good first attempt for 4K and quality or ultra quality settings. I even tested at 1080p and found that while it has blurring it still has its uses. It is far better than DLSS 1.0 at at 4K UQ it is close to DLSS 2.0.

So a quick question, have you tried it with the free 5GB RiftBreaker demo? If you have a 4K screen test at UQ or Quality (or if you have 1440p test at Ultra Quality) and if you genuinely feel it is as bad as you are making out then fair enough. So I wont claim it is a good as native but then again neither is DLSS 2.0 in my tests on Death Stranding or CP2077 for example but FSR and DLSS 2.0 do come close enough to be very viable.


You should try dlss2.2 in both cyberpunk and death stranding it's majorly improved
 

The DLSS .DLL files are interchangeable, just take the DLSS 2.2 .DLL file and copy paste into Cyberpunk and Death Stranding directory and boom instant image quality improved.

That's one thing thats cool about DLSS, the AI/DL model is stored as a .DLL file and that file can be applied to most other DLSS games without the game needing to be patched - so as long as the game supports DLSS, then whenever Nvidia releases a new version you can just update the game yourself
 
Just tried the Riftbreaker demo.

The game doesn't have great graphics even at native which wasn't the greatest for comparison but never the less I roughly went through the various FSR presets.

Everything other than Ultra Quality looks noticeably blurry, however Ultra Quality didn't look too bad - it's still noticeable but it's not far away from Native and I'd use it on my TV - at TV viewing distance its impossible to notice the reduction in texture quality with the Ultra Quality setting but is noticeable on a PC monitor sitting at my desk.

The only other thing I could pick up on was that shimmering on the main character and on shadows was worse when FSR was enabled, where as they were there but nearly invisible on Native - I dont think FSR is introducing new shimmering, it's just making that existing shimmering more noticeable

So in summary, based on this brief test in one game - my thoughts on FSR is that the Ultra Quality setting is really good for TV gaming and I will definetly use it in games that support it when Im playing on my TV but I won't ever use it at my desk on my monitor. I think FSR for consoles will work great as most gamers use a TV
 
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Mu Zero is pretty close. Taught itself to play several games (atari, chess, go, shogi) then taught itself to become super human in most of those games and matched or exceeded the AlphaZero model.

Edit.

So combining FSR with VSR/DSR seems to work pretty well from the limited testing I have seen. Set your VSR to 2x to render a 1080p image at 4k, set FSR to performance to make your 4k image from the native 1080p image and you end up with a 1080p image that is better than native at the similar performance.

I guess though a true AI would be able to not only teach itself but to do so on the fly and making reasonable decision that can match or beat those of a human without knowing the rules or having easily definable rules - like chess as a game and like most games have very simple and easily defined rules, so you might be able to teach a smart gorilla to play chess at some rudimentary level - but Tesla no matter how hard they try can't get a car to self drive off road and make reasonable decision over changing terrain and with no rules that are easily defined.

If I give a robot a pile of bricks, not telling it what it is or what to do, will it learn to build a house for shelter? I think to do this the AI needs to have an understanding of what it is, what the world is and what it's place is in the world
 
Agree with the "AI" comments, working in a tech./dev. team where we have an "AI" area, it is really just machine learning and "training" algorithms.


Same here and we call them "AI" or machine learning but the reality is that we're just making a prediction model based on historical data, the software isn't intelligent, it has no technical or emotional IQ that I can measure, it's just getting more accurate and predicting an outcome the more historical data it gets - if we don't give it historical data it's useless and a human will beat it
 
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