I would assume battlefield 2042 will be the flagship title later in the year but could be wrong
BF2042 is an Nvidia title that uses RTX Ray Tracing and DLSS. But DICE is open, so I'd expect FSR and sharpening will get added too
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I would assume battlefield 2042 will be the flagship title later in the year but could be wrong
It's a shame they didn't add FSR to CP2077 since the 6900XT is dropping below 20FPS.
Yeah true, that might be a reasonable use case for 6900 XT
Todays amd solutions are already better than dlss1, lol.
FSR takes it to a next upgraded evolution
You won't hear a reviewer talking about how the DLSS ( and FSR ) will in fact make the RT effects to look very close to those on consoles. "Look how low res they are on consoles, look how high res they are on native PC, consoles are bad, pc is great" but no one is showing you how they look on DLSS PC.
I not sure because each video I have watched that talks about the lower resolution also say that DLSS suffers the same issue when resolution is lower.
I did expect 4k display to produce the better quality overall tbh it makes sense
Does anyone take Digital Foundry seriously? The are a prime example of money grabbing desperado's, trying to stay relevant by taking huge promotional payments from the hardware vendors and being generally useless at staying impartial. ReedPop are an embarrassment as a media outlet company, and could comfortably be compared with the Daily Fail on many occasions.
TBH calling it AI is a bit deceptive - it is basically just training the system over and over with more and more data until you arrive at a model which produces a close enough outcome from lower resolution input. While it doesn't work quite like this but easier to explain this way it basically looks for patterns in the low resolution input then uses the closest reference matches to build intermediate detail which mimics the style of the closest matches - it is generally just nonsense output but close enough mimic of the original no one really notices.
Just like i predicted. All the ‘dlss sucks’ ‘its so blurry’ people etcetc are now praising the inferior ( just the reality ) FSR and claiming ‘cant see any difference vs native’. Just cause it’s AMD branded.
Need a clown emoji for cases like these.
I have a 3080 and hated DLSS 1.0 as it was crap and I defy anyone to claim otherwise. Getting playable RT reflections in Control with DLSS 1.0 was a major compromise in IQ for people at 4K. It was not until DLSS 2.0 that DLSS actually came even close to matching the hype and I think it is an excellent tech right now.
My own posts from weeks ago have already stated that if FSR was just DLSS 1.0 it would be an epic failure. But having tried it I can say it is a very good first attempt for 4K and quality or ultra quality settings. I even tested at 1080p and found that while it has blurring it still has its uses. It is far better than DLSS 1.0 at at 4K UQ it is close to DLSS 2.0.
So a quick question, have you tried it with the free 5GB RiftBreaker demo? If you have a 4K screen test at UQ or Quality (or if you have 1440p test at Ultra Quality) and if you genuinely feel it is as bad as you are making out then fair enough. So I wont claim it is a good as native but then again neither is DLSS 2.0 in my tests on Death Stranding or CP2077 for example but FSR and DLSS 2.0 do come close enough to be very viable.
Neither support DLSS 2.2 :
Nvidia DLSS 2.2 has already been silently released in Rainbow Six Siege | TechRadar
Mind posting some screenshots of each DLL? I would be interested in seeing the difference.
Mu Zero is pretty close. Taught itself to play several games (atari, chess, go, shogi) then taught itself to become super human in most of those games and matched or exceeded the AlphaZero model.
Edit.
So combining FSR with VSR/DSR seems to work pretty well from the limited testing I have seen. Set your VSR to 2x to render a 1080p image at 4k, set FSR to performance to make your 4k image from the native 1080p image and you end up with a 1080p image that is better than native at the similar performance.
Agree with the "AI" comments, working in a tech./dev. team where we have an "AI" area, it is really just machine learning and "training" algorithms.