https://www.reddit.com/r/Amd/comments/ocknpl/edge_of_eternity_tech_qa_midgar_ceo_on_amd_fsr_vs/
First game with dlss and fsr, a interview with the devs about having both techs etc. Might be interesting read for some of you.
Interesting answers - says he likes fsr more because dlss requires more work, but it also sounds like he's using an outdated version of unity engine and an outdated version of dlss - says he likes FSR cause it was quick to implement but later he also said he had to replace the game's anti aliasing with a different type all together because fsr was losing too much quality.
Then when he compares the consoles he says he likes the Xbox because it will do AI images like dlss