PC Gamer did some testing: https://www.pcgamer.com/uk/amd-fidelityfx-super-resolution-tested-benchmarks/
So it really is just a linear scaler like bicubic with a sharpening fitler on the end.
Very disappointing.
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PC Gamer did some testing: https://www.pcgamer.com/uk/amd-fidelityfx-super-resolution-tested-benchmarks/
So it really is just a linear scaler like bicubic with a sharpening fitler on the end.
Very disappointing.
And now, the big question—does it work? From a performance standpoint, it most certainly does! Even the "Ultra Quality" preset, which offers the highest image quality, gives you a neat 25-40% increase in frame rates, which will come in very handy when playing on a 4K display with 1440p-capable hardware. While the games we tested today aren't the most demanding, the numbers speak for themselves. A Radeon RX Vega 64 that was a stuttery mess at 4K is now quite playable, especially if you're willing to sacrifice some quality. This also breathes new life into cards like the Radeon RX 580 that can now achieve good framerates at 1440p. This is a big deal for someone still on such older-generation hardware, who probably wanted to upgrade in 2020-21, but was put off by high GPU prices. As you switch between the Balanced, Performance and Quality modes, you more than double your frame rates, which only adds to your freedom.
From a quality standpoint, I have to say I'm very positively surprised by the FSR "Ultra Quality" results. The graphics look almost as good as native. In some cases they even look better than native rendering. What makes the difference is that FSR adds a sharpening pass that helps with texture detail in some games. Unlike Fidelity FX CAS, which is quite aggressive and oversharpens fairly often, the sharpening of FSR is very subtle and almost perfect—and I'm not a fan of post-processing effects. I couldn't spot any ringing artifacts or similar problems.
So it really is just a linear scaler like bicubic with a sharpening fitler on the end.
Very disappointing.
So it really is just a linear scaler like bicubic with a sharpening fitler on the end.
Very disappointing.
It is good enough for what it is: a way to fool people that they play at higher resolution. And with future support for games like Farming Simulator and Dota2, and support for Nvidia cards it is a feature that will not be ignored by too many devs in the future, no matter how big Nvidia's wallet is. It will turn against them if they will play dirty tricks since blocking FSR will also mean blocking at least the 1000 series owners to better performance.
Honestly i am not too impressed but i wasn't impressed by the DLSS either, especially with the claims about AI. I think it is a good thing that AMD didn't make their own AI proprietary feature since that would mean a direct competition with Nvidia that they can't possibly win due to the lack of resources. It was a smart move from AMD. Too bad it came very late.
On ray traced games the performance gains should be huge and even more on Nvidia sponsored titles. These people who think AMD could had used FSR in games like CP 2077 but choosed not to have no idea what they are talking about, it would have doubled the RT performance on ultra settings and every Radeon card owner would have been happy.
I might be in the unpopular side but I see 4k as lots of power required of little benefit.
I game on an old but good 24" from Asus (which was one of the best monitors in 2012) so 1080p is plenty good.
What I noticed on larger screens is that panel quality seems to matter a lot more than pixel density: an 80€ benq 27" looks more pixelated than a 170€ curved Samsung monitor, both at 1080p...
just recently gone from a 24" 1080p to a 27" 1440p and honestly think 1440p is the sweet spot I was reluctant at first to leave 1080p but really happy with my decision
https://imgsli.com/NTg0MTY
3070 + riftbreaker prologue
ultra quality mode at 1080p
not impressed but performance gains are good
downgrade in textures is clearly visible
nice to see it works on any gpu
https://imgsli.com/NTg0MTg
at 4k dsr it provides very good results
I tried the Riftbreaker demo at qHD at the highest settings(Ryzen 7 3700X and a GTX1080). The difference between Ultra Quality FSR and native does seem reasonably small,but performance is very much more blurrier. A quick run through the starter map in both daytime and at night,I saw around a 20% to 30% uplift compared to native settings.
Everyone can test it in the Riftbreaker demo :
https://www.reddit.com/r/Amd/comments/o5ndtn/the_riftbreaker_was_updated_to_support_amd_fsr/
No it isn't
Watch this and learn something
What you want is towards the end.
Just tried it (and I love this game btw!) and am VERY impressed with the performance. On a 6800 all max at 4K, without FSR but with VRS it can't lock 60 fps at all AND uses >200w (chip). With FSR UQ it's 100% rock solid 60 fps and at only 100w... Will have to do more testing esp. at night time, this was just a quick glimpse. Forgot to say, quality wise it's very close to 4K native but you can definitely notice the lack of that "4K sheen" as I call it, but it's not a big loss at all. Without back and forth switching no one would care about the difference.
Saw also that Hello Games pledged to FSR, so look forward to that in No Man's Sky, already played that with "only" 75% reso scaling because of useless pure 4K was there so should be a good candidate for sure.
Back to Riftbreaker now..