If it's good enough I doubt most people will care or even notice the difference.DLSS learns
FidelityFX is another scalar.
https://www.guru3d.com/articles_pages/amd_fidelityfx_super_resolution_preview,5.html
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If it's good enough I doubt most people will care or even notice the difference.DLSS learns
FidelityFX is another scalar.
https://www.guru3d.com/articles_pages/amd_fidelityfx_super_resolution_preview,5.html
HUB say that the ghosting is still present, just reduced a bit from 2.1.DLSS 2.2 has pretty much addressed the main and only complaint which was the ghosting/motion issues.
So did it learn that its first iteration was **** and so started again??
Well I got all this popcorn for nothing.
HUB say that the ghosting is still present, just reduced a bit from 2.1.
It seemed obvious in the HUB video even with the improvement. Maybe a video shows it more.Yup it's still there ever so slightly but unless really pixel peeping, you'll be hard pressed to notice. The ghosting was very obvious in cyberpunk for me but with dlss 2.2, it's a complete non issue now imo.
And it's still a far better alternative than any game using taa.
Yep, looking forward to another evening of disappointment Lol.I'll keep mine for the footie later.
So those saying it was all Vaseline looking from computex reveal, have they changed their minds?
Funny you mention that. Game developer feedback on FSR.FSR looks pretty decent and if it's true what Antony on LTT said about it taking 1 coder 2 hours to implement in a game then I could see this being in most games going forward and even going some into older games and that to me makes it a more useful tech than DLSS although I'd still use DLSS over FSR in the titles where both are implemented.
@ ICDP
Yea its best not to get bogged down by how this or that works, if ultra preset looks pretty good and gives a nice boost and ur happy playing it like that then thats all that matters.
pretty much known people to buy a new gpu for a 10-20% peformance increase
darkness definetely changes everything, that i agree you wholeheartedlyIt's funny how quickly Digital "Sponsored by Nvidia" Foundry finds reasons to hate on AMD's efforts. Even though I've been harping on about things like a game's darkness showcasing DLSS better than it is (Control when it came out), or the added sharpening fooling people for how much of the gain is from the ML (which they added heavily for DLSS 2.0's launch, and some other things that boost perceptual improvements), or how The Division 2's "dumb" TAA reconstruction is at least on par with DLSS 2.0+, or... on and on it goes. And yet did we hear DF mention those things even once in their dozens of videos on DLSS? Of course not. Even worse Alex is a german and is well aware of computerbase & PCGH and they clearly showed DLSS 2.0 rendering some RT effects like reflections without reconstructing them - so how come this "RT aficionado" doesn't mention these things? Right, there's another Nvidia sponsorship on the horizon. What a pathetic channel.