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Fidelity Super Resolution in 2021

just tried the demo on 1440p and couldnt tell the difference between native and ultra quality but it did gain me about 20-30 fps

quality looked good as well and was a massive jump in frames

rx6700xt

only a quick test will play with it later when my daughters are not moaning about wanting to use the computer
 
So the reviews I have seen are all stating FSR is better than normal scaling and gives excellent resulting at Ultra Quality and Qaulity at 4K. The fact FSR does not rely on AI or hardware specific lockdown features is a great thing and why I feel is far more benificial for the PC gaming community than DLSS. FSR is better than I hoped it would be, better than DLSS 1.0 and very close to DLSS 2.0 at 4K.

This is a great result for AMD and all they need now is a wider games support.
 
DLSS 2.0 is better at retaining fine detail like text and logos than it has any right to be, this has been extensively tested on DLSS articles a year ago. For FSR on e.g. that Tom's hardware test you can see vertical lines disappearing on processed image as the low-rez original simply doesn't have it prominent enough. On DLSS that kind of thing gets retained by whatever technique.

In any case, the bottom line is that FSR 1080p => 4k looks better than feeding the 4k display native 1080p..
 
HUB say that the ghosting is still present, just reduced a bit from 2.1.

Yup it's still there ever so slightly but unless really pixel peeping, you'll be hard pressed to notice. The ghosting was very obvious in cyberpunk for me but with dlss 2.2, it's a complete non issue now imo.

And it's still a far better alternative than any game using taa.
 
Yup it's still there ever so slightly but unless really pixel peeping, you'll be hard pressed to notice. The ghosting was very obvious in cyberpunk for me but with dlss 2.2, it's a complete non issue now imo.

And it's still a far better alternative than any game using taa.
It seemed obvious in the HUB video even with the improvement. Maybe a video shows it more.

Once you mentioned the ghosting in Days Gone it's all I can see now Lol. Thankfully it was a bad ass game though.

I'll keep mine for the footie later. :p
Yep, looking forward to another evening of disappointment Lol.
 
FSR looks pretty decent and if it's true what Antony on LTT said about it taking 1 coder 2 hours to implement in a game then I could see this being in most games going forward and even going some into older games and that to me makes it a more useful tech than DLSS although I'd still use DLSS over FSR in the titles where both are implemented.
 
So those saying it was all Vaseline looking from computex reveal, have they changed their minds?

Some have to be fair, though most wont and have one has already already decided it's crap because it doesn't use AI and is just upscaled and sharpened. This is despite multiple reviews that show FSR is far better than a simply upscaling and sharpening filter. I have said all along that most people don't give a crap how it is done, just that it works and for most people it does just work.
 
FSR looks pretty decent and if it's true what Antony on LTT said about it taking 1 coder 2 hours to implement in a game then I could see this being in most games going forward and even going some into older games and that to me makes it a more useful tech than DLSS although I'd still use DLSS over FSR in the titles where both are implemented.
Funny you mention that. Game developer feedback on FSR.

TL : DW for thelazy:
  • Very easy to implement
  • Very easy to tweak
  • Can deliver the same image quality and performance to multiple vendors without additional dev work
  • Does not change the way the game is rendered
  • Smaller game studios want to use something that is easy to implement and provides obvious benefits for all
  • Open source support and documentation
From the horses mouth.







 
@ ICDP

Yea its best not to get bogged down by how this or that works, if ultra preset looks pretty good and gives a nice boost and ur happy playing it like that then thats all that matters.
 
@ ICDP

Yea its best not to get bogged down by how this or that works, if ultra preset looks pretty good and gives a nice boost and ur happy playing it like that then thats all that matters.

pretty much known people to buy a new gpu for a 10-20% peformance increase
 
pretty much known people to buy a new gpu for a 10-20% peformance increase

I used to do this before Freesync monitors. Ironically I took a 20% performance drop from a 980Ti to an AMD Fury non X to get 4K Freesync. Honestly playing 4K Freesync and 35 FPS was better than playing at 45 FPS on the 980Ti.

So with FSR to get a ~30% performance increase for minimal IQ loss is a great thing. I was happy when DLSS 2.0 was released and just as happy that FSR is better than I was hoping. I will also be happier when FSR gets a much wider adoption rate.

Though it is funny to see that Nvidia Foundry are of course saying it is worse than upscaling. Their shilling for Nvidia knows no bounds because every other review I read so far has shown the opposite. The HUB review went to great lengths to show how better than simple upscaling FSR looked.
 

It's funny how quickly Digital "Sponsored by Nvidia" Foundry finds reasons to hate on AMD's efforts. Even though I've been harping on about things like a game's darkness showcasing DLSS better than it is (Control when it came out), or the added sharpening fooling people for how much of the gain is from the ML (which they added heavily for DLSS 2.0's launch, and some other things that boost perceptual improvements), or how The Division 2's "dumb" TAA reconstruction is at least on par with DLSS 2.0+, or... on and on it goes. And yet did we hear DF mention those things even once in their dozens of videos on DLSS? Of course not. Even worse Alex is a german and is well aware of computerbase & PCGH and they clearly showed DLSS 2.0 rendering some RT effects like reflections without reconstructing them - so how come this "RT aficionado" doesn't mention these things? Right, there's another Nvidia sponsorship on the horizon. What a pathetic channel.
 
It's funny how quickly Digital "Sponsored by Nvidia" Foundry finds reasons to hate on AMD's efforts. Even though I've been harping on about things like a game's darkness showcasing DLSS better than it is (Control when it came out), or the added sharpening fooling people for how much of the gain is from the ML (which they added heavily for DLSS 2.0's launch, and some other things that boost perceptual improvements), or how The Division 2's "dumb" TAA reconstruction is at least on par with DLSS 2.0+, or... on and on it goes. And yet did we hear DF mention those things even once in their dozens of videos on DLSS? Of course not. Even worse Alex is a german and is well aware of computerbase & PCGH and they clearly showed DLSS 2.0 rendering some RT effects like reflections without reconstructing them - so how come this "RT aficionado" doesn't mention these things? Right, there's another Nvidia sponsorship on the horizon. What a pathetic channel.
darkness definetely changes everything, that i agree you wholeheartedly


its that much of a difference. night and day difference, so to speak...

darker colors/themes/times seem to cover upscaling defects or low resolution

we saw how the medium run below 1080p on sx and below 720p on series s, but people were not that discontent, because the game mostly takes place in darker areas where it is harder to notice resolution drops/lower resolutions
 
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