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Fidelity Super Resolution in 2021

Watched a few videos

mans the conclusion seems to be that FSR isn't bad and is better tha dlss 1.0. FSR however seems to work best when you get it higher resolution more so than dlss - as in dlss can work with less pixels than FSR can. FSR really want you to output 4k so it can get as many pixels possible, if you use FSR at 1440p,1080p,720p the image quality takes a big hit where as dlss works better at those low resolutions


I not sure because each video I have watched that talks about the lower resolution also say that DLSS suffers the same issue when resolution is lower.

I did expect 4k display to produce the better quality overall tbh it makes sense
 
You won't hear a reviewer talking about how the DLSS ( and FSR ) will in fact make the RT effects to look very close to those on consoles. "Look how low res they are on consoles, look how high res they are on native PC, consoles are bad, pc is great" but no one is showing you how they look on DLSS PC.


What? That's not true. Many console games are using RT at 720p and no upscaling, you can use DLSS quality which is 1440p and upscaled to 4k. You telling me 1440p dlss to 4k looks th same as 720p? Aye bro... not only that but RT on consoles and PC don't even use the same settings, as per several digital foundry videos many consoles games are using RT that matches with the PC game's LOW setting
 
I not sure because each video I have watched that talks about the lower resolution also say that DLSS suffers the same issue when resolution is lower.

I did expect 4k display to produce the better quality overall tbh it makes sense

both will degrade the image at low resolution dlss just seems to hold up better. - like in control you can use dlss at 240p upscaled to 2160p and by all rights the game should look like a 1980 8bit NES game at that resolution on the 4k screen yet it's relatively very good and clear
 
Does anyone take Digital Foundry seriously? The are a prime example of money grabbing desperado's, trying to stay relevant by taking huge promotional payments from the hardware vendors and being generally useless at staying impartial. ReedPop are an embarrassment as a media outlet company, and could comfortably be compared with the Daily Fail on many occasions.
 
What? That's not true. Many console games are using RT at 720p and no upscaling, you can use DLSS quality which is 1440p and upscaled to 4k. You telling me 1440p dlss to 4k looks th same as 720p? Aye bro... not only that but RT on consoles and PC don't even use the same settings, as per several digital foundry videos many consoles games are using RT that matches with the PC game's LOW setting
1440p DLSS will look like 1440p in a RT reflection. It will not look like 4K, not even close.
Of course DF will tell you that DLSS is great but never show you how RT reflections look like when compared with native. It will show you lower res console RT reflections and high res PC RT reflections but never DLSS balanced or performance RT reflections. Because then you will notice they are not that far from the Xbox X standard.
These upscalers will not upscale the RT reflections as well as they do with the rest of the image. I am not sure they can even do it since there is a much lower sample to begin with.
 
What? That's not true. Many console games are using RT at 720p and no upscaling, you can use DLSS quality which is 1440p and upscaled to 4k. You telling me 1440p dlss to 4k looks th same as 720p? Aye bro... not only that but RT on consoles and PC don't even use the same settings, as per several digital foundry videos many consoles games are using RT that matches with the PC game's LOW setting
in the end, even the 3090 can't push 1440p 60 fps with rt in cyberpunk

https://youtu.be/Yu1IHdr3Dtw?t=126 (be reminded that this is not even rt maxed out, user has disabled rt shadows to extract some performance)

drops below 50 fps are common and most likely be the case in combat

don't act as if any rtx gpu can handle 4k dlss quality+rt at 60 fps in Cyberpunk (the flagship ray tracing game in these kind of discussions). that kind of performance level is reserved for next generation nvidia gpus (and amd gpus). just the other day i saw a 3080 user sharing his dlss 2.2 findings and was using dlss performance mode (internal 1080p) at 4k and still get frames along the 55-65, nowhere near close to a rock solid 60 [the fact that he had to resort to dlss performance at 4k proves that 3080 is not capable of pushing out 60+ smooth frames at dlss quality mode at 4k resolution)

don't act as if rtx gpus can handle 1440p internal render+heavy rt effects at the same time: spoiler alert; they can't.

only instances where they handle it, the amd cards also happen to be handling it, like in re village, where the RT effects are lighter on the GPU
 
Example, exactly from Alex :

Native 4k
4k.jpg


XboxX:
xbox.jpg

DLSS perf:
dlss.jpg


But in the video you will only see the XboxX compared with the native PC, never with the DLSS.
 
Does anyone take Digital Foundry seriously? The are a prime example of money grabbing desperado's, trying to stay relevant by taking huge promotional payments from the hardware vendors and being generally useless at staying impartial. ReedPop are an embarrassment as a media outlet company, and could comfortably be compared with the Daily Fail on many occasions.

They were waxing lyrical about DLSS1.0 and RT even when Turing launched,and didn't they do some sponsored content too? In the end as with anything reading more than one review,gives you a ton of data points. Even websites like TPU which have been hard on AMD in the past seem to be be positive about FSR,as are some reputed websites like Computerbase.de and PCGH. So generally the view seems positive,and many have highlighted the good and bad aspects of it.
 
Every decent unbiased review I have read says it is a great tech and that it is a great first effort from AMD depsite some obvious flaws. It does get tiresome reading posts from the resident Nvidia trolls constantly proclaiming something from AMD a fail. Yet we still have people ignoring objective facts and deciding it is a fail, not because it actually is true, but because they just want it to be true. They don't realise they are coming across as moronic trolls.

Just put Rorff, Wrinkly and D.P on ignore, then download the demo I mentioned above and try it for yourself. FSR isn't perfect but it is a damn sight better than DLSS 1.0 was upon release. All I hope for is AMD to get it into some more AAA games and gain more and more developer support.
 
Every decent unbiased review I have read says it is a great tech and that it is a great first effort from AMD depsite some obvious flaws. It does get tiresome reading posts from the resident Nvidia trolls constantly proclaiming something from AMD a fail. Yet we still have people ignoring objective facts and deciding it is a fail, not because it actually is true, but because they just want it to be true. They don't realise they are coming across as moronic trolls.

Just put Rorff, Wrinkly and D.P on ignore, then download the demo I mentioned above and try it for yourself. FSR isn't perfect but it is a damn sight better than DLSS 1.0 was upon release. All I hope for is AMD to get it into some more AAA games and gain more and more developer support.

All hail the king of the luddites :cry:
 
All the reviews are positive but rightfully show that FSR gives a fairly poor image quality as the base resolution is lowered but DF is the only one who have put their negative spin from the get go by putting 'image quality takes a hit' in the video's title.
They practically focused on the negatives all the way through. Certainly seems like a biased agenda.
 
All the reviews are positive but rightfully show that FSR gives a fairly poor image quality as the base resolution is lowered but DF is the only one who have put their negative spin from the get go by putting 'image quality takes a hit' in the video's title.
They practically focused on the negatives all the way through. Certainly seems like a biased agenda.

Yep, tried it on a 1080p monitor and it did have a more noticable blurred effect. Though it would still be playable on a lower end GPU and looked far better than going down to 720p upscaled.
 
All the reviews are positive but still show that FSR gives a fairly poor image quality as the base resolution is lowered but DF is the only one who have put their negative spin in the video title by stating 'image quality takes a hit'. They practically focused on the negatives all the way through. Certainly seems like a biased agenda.

A lot of the top Nvidia GPUs on the Steam Hardware Survey are Pascal based:
https://store.steampowered.com/hwsurvey/videocard/

This will work on Pascal based GPUs,so its actually good for a lot of Nvidia users like me on older generation GPUs. Also unlike a number here,who have shiny new GPUs,many due to the current problems can't easily upgrade either.
 
A lot of the top Nvidia GPUs on the Steam Hardware Survey are Pascal based:
https://store.steampowered.com/hwsurvey/videocard/

This will work on Pascal based GPUs,so its actually good for a lot of Nvidia users like me on older generation GPUs. Also unlike a number here,who have shiny new GPUs,many due to the current problems can't easily upgrade either.

I read your post about testing on a 1080 GPU at QHD. 30% extra performance for a minor IQ drop is something I'm sure you would love to see in most modern games.
 
Does anyone take Digital Foundry seriously? The are a prime example of money grabbing desperado's, trying to stay relevant by taking huge promotional payments from the hardware vendors and being generally useless at staying impartial. ReedPop are an embarrassment as a media outlet company, and could comfortably be compared with the Daily Fail on many occasions.

Digital Foundry are the best in the business
 
Every decent unbiased review I have read says it is a great tech and that it is a great first effort from AMD depsite some obvious flaws. It does get tiresome reading posts from the resident Nvidia trolls constantly proclaiming something from AMD a fail. Yet we still have people ignoring objective facts and deciding it is a fail, not because it actually is true, but because they just want it to be true. They don't realise they are coming across as moronic trolls.

Just put Rorff, Wrinkly and D.P on ignore, then download the demo I mentioned above and try it for yourself. FSR isn't perfect but it is a damn sight better than DLSS 1.0 was upon release. All I hope for is AMD to get it into some more AAA games and gain more and more developer support.

LOLs

RE: Bit in bold I'm on the receiving end of this all the time because people don't actually read my posts then accuse me of what they believe my opinion to be based on their perception of me. Still get accused of being a DLSS fanboy despite that I've never really had a positive thing to say about DLSS and most of my posts on the subject are pointing out its flaws.
 
I read your post about testing on a 1080 GPU at QHD. 30% extra performance for a minor IQ drop is something I'm sure you would love to see in most modern games.

Its something useful to have - if these had been normal times I would have had a new GPU by now,so its useful for something like this for older GPU owners. Pascal performance is now increasingly worse in some newer games - Cyberpunk 2077 has the GTX1080 barely matching a GTX1660TI. For instance I see frequent dips to around 45FPS in Cyberpunk 2077 at 1080P and my FPS at 1440P varies between 25FPS to 35FPS.
 
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