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Fidelity Super Resolution in 2021

So DF are either utterly incompetent, or deliberately and willingly testing in a way that makes FSR look worse. Either way it totally and utterly discredits their testing and their conclusions.

EDIT: Does the DoF issue apply to the KitGuru review as well?

No idea to be honest because I don't think they said. I don't have time to rewatch the video and double check right now.
 
And zen you see this:
https://www.reddit.com/r/Amd/comments/o6skjq/digital_foundry_made_a_critical_mistake_with/
How was Alex shilling? He is the best upscaling expert you can find on internet.
they did the same mistake on rdr 2, they said that rdr 2 had higher quality textures on ps4 pro/one x compared to ps4/one x (which is meaningless and not true, they both share the same texture set)

in reality, it was just resolution itself. taa causing texture details to detoriate at lower resolutions. pro/one x having higher resolution meant more texture detail was resolved. but somehow they were sure that a different "higher" set of textures were used on them. LMAO rofl.

they're the most overrated tech channel i've ever seen
 
So after the dust as settled with FSR...

I think its worth while agreeing its a successful launch.
So based on this I am going to predict.

I believe before this year is over 50 games will be supported.
Before 2022 is over 100+ supported games

You will see less DLSS games being released, the reason you only need to look at Freesync for the answer.

Devs will not spend extra time and money to enable DLSS for a small player base when they can add in FSR for FREE and get more players in.

Also allows more players to enjoy higher frame rates than what they could without FSR.

@LtMatt post above about 6700 not classed as a 4k GPU but with FSR enabled it jumps a generation in performance.

Honestly my opinion FSR is more groundbreaking than DLSS because of my points above.
Not because what one is doing the better job, just like Gsync is also regarded the better of the two technologies but yo see open source free to add will always win.

Why pay for little gain.

;)

Whilst I agree largely on most of those points, the whole free/g sync argument is very different, the main thing being that the gsync module cost monitor manufacturers money, dlss doesn't cost anything afaik.

DLSS is also extremely easy to add if the engine has it by default such as unity, unreal and iirc there is another engine with it added??? As per the developers feedback for unreal engine 4 based games, it only took a couple of hours to enable/setup/configure dlss too.

Also valve and nvidia are bringing dlss to linux too.

So I don't think dlss will be gone anytime soon especially if nvidia keep sponsoring games the way they are lately.
 
What I find sad is that AMD have released a tech that benefits so many GPU owners and that is seen by the vast majority as a great first effort. Yet here we are arguing over irrelvant trivia instead of discussing the merits of FSR. I have even seen people declare FSR crap because "Godfall sucks".

It's pathetic and I'm sad I let myself get dragged into a debate I even warned others not to get dranw into.
 
Whilst I agree largely on most of those points, the whole free/g sync argument is very different, the main thing being that the gsync module cost monitor manufacturers money, dlss doesn't cost anything afaik.

DLSS is also extremely easy to add if the engine has it by default such as unity, unreal and iirc there is another engine with it added??? As per the developers feedback for unreal engine 4 based games, it only took a couple of hours to enable/setup/configure dlss too.

Also valve and nvidia are bringing dlss to linux too.

So I don't think dlss will be gone anytime soon especially if nvidia keep sponsoring games the way they are lately.

Of course it costs money or do you think a coders/developers time comes free? You even contradicted yourself by saying (guessing) DLSS doesn't cost anything, before stating that DLSS will go nowhere as long as Nvidia keeps sponsoring games. Sponsoring means paying money, which is the opposite of free.

FSR will have associated costs for the same reason but if what devs and reviewers say is true, it will be a few hours or days of time at most.
 
What I find sad is that AMD have released a tech that benefits so many GPU owners and that is seen by the vast majority as a great first effort. Yet here we are arguing over irrelvant trivia instead of discussing the merits of FSR. I have even seen people declare FSR crap because "Godfall sucks".

It's pathetic and I'm sad I let myself get dragged into a debate I even warned others not to get dranw into.
yup, godfall also sucked when it demolished 8 gb vram even at 1440p and caused very low %1 lows on 10 gb cards with rt enabled at 4k :)

honestly, i kinda have to give it to these people, AMD picked the wrong game... godfall is really terrible... an online-only game with meaningless drivel content in it. they should've picked ac:valhalla to be their rt+fsr showcase. that would be crazy good stuff.
 
yup, godfall also sucked when it demolished 8 gb vram even at 1440p and caused very low %1 lows on 10 gb cards with rt enabled at 4k :)

honestly, i kinda have to give it to these people, AMD picked the wrong game... godfall is really terrible... an online-only game with meaningless drivel content in it. they should've picked ac:valhalla to be their rt+fsr showcase. that would be crazy good stuff.

So you dont like Godfall then, whereas others do /facepalm
 
yup, godfall also sucked when it demolished 8 gb vram even at 1440p and caused very low %1 lows on 10 gb cards with rt enabled at 4k :)

honestly, i kinda have to give it to these people, AMD picked the wrong game... godfall is really terrible... an online-only game with meaningless drivel content in it. they should've picked ac:valhalla to be their rt+fsr showcase. that would be crazy good stuff.
Lol or far cry 6;)
 
let us not forget the times when DF shilled over this crappy game and PS5's ssd (yeah sponsored but you know... you gotta be a shill to praise this game in any form or way)


they go on and on about how vast and rich world it has, how PS5's exquisite SSD and superior CPU allows these things to happen..

then the game is ported to PC and runs fine on 4 core CPUs + HDDs.

couple months later, it is rated for PS4...

lmao. game failed so horrible that i bet it will find its way into xbox too, just for a couple more copies sold
 
Of course it costs money or do you think a coders/developers time comes free? You even contradicted yourself by saying (guessing) DLSS doesn't cost anything, before stating that DLSS will go nowhere as long as Nvidia keeps sponsoring games. Sponsoring means paying money, which is the opposite of free.

FSR will have associated costs for the same reason but if what devs and reviewers say is true, it will be a few hours or days of time at most.

So as per your last point, it's the exact same case for FSR since it also costs developers time to implement it..... What if a game is sponsored by amd? Do you think that is free???

I'm talking about a set price to actually be allowed/able to use dlss in the first place. With gsync, monitor manufacturers have to pay a set price for the physical module. You don't have that for dlss, feel free to prove me wrong though as genuinely curious if this is the case.

Also, I'm pretty sure there are games which aren't sponsored by nvidia which have dlss, of the top of my head, I "think" no mans sky, avengers aren't sponsored by nvidia. I am simply referring to that if nvidia keep sponsoring as many games as they are and also games that people care about, dlss will always be around regardless of FSR being free/easier to implement...

And again, have you missed developers comments on adding dlss for unreal engine etc. games? The developer of that fabled woods game, which is one developer/indie....

https://www.reddit.com/r/nvidia/comments/m72gld/hey_rnvidia_im_joe_the_developer_of_the_fabled/

Thanks =) DLSS was just simply enabling the plug and clicking a button!

The plugin does require 4.26 to run, but I was already on 4.26.1 by that time so no issues there. I will speak on the upgrade process as I have done it before. For The Fabled Woods going from 4.24-4.25-4.26 was pretty pain free. There were some bugs initially with 4.26 that cause some memory leaks, but those are all fixed up now in the .1 release.

It's hard to say how easy or hard it would be to upgrade for other games. I tend to use the latest tech that usually gets better with a release, rather than replacing a tech I was using, so that made the process much simpler.

If a dev can get to UE4 4.26 then implementing DLSS is just a button push away!

CBA looking for the other developer who stated similar, iirc, was 4a enhanced.
 
This all assumes that Nvidia dont do anything to combat FSR. I thought DLSS 3.0 was supposed to work across a much wider population of games and be easier to implement.

I am not sure why NV users are salty about this though - they get to use both technologies.
DLSS 3.0 working in all games was a rumour, it may be a false one but who knows?
 
What I find sad is that AMD have released a tech that benefits so many GPU owners and that is seen by the vast majority as a great first effort. Yet here we are arguing over irrelvant trivia instead of discussing the merits of FSR. I have even seen people declare FSR crap because "Godfall sucks".

It's pathetic and I'm sad I let myself get dragged into a debate I even warned others not to get dranw into.


And that is why Nvidia PR and their "reviewer guidelines" work so well at muddying the waters in the hands of their access media.
 
I suspect this is pretty much what happens, they have an editorial created by Nvidia to follow, which has been deliberately engineered to produce a desired result and DF are either too stupid to see it or they do it anyway hoping everyone who sees it is doesn't look at it too critically.

The problem for them is they are already not trusted, that 3080 review Nvidia paid them for was a provable hack job to result in line with Nvidia's exaggerated marketing.

Just like what is happening now the internet proved what they did and how they did it, DF are a target now for scrutiny and they did this to themselves by taking Nvidia's money for that hack job of a review in the first place.
Here is Nvidia's narrative under 'DLSS vs Upscaling and Sharpening': https://www.nvidia.com/en-us/geforce/news/june-2021-rtx-dlss-game-update/
 
What we have is competition.

On the one side you have a technology that doesn't care what brand your GPU is and with in reason how old it is.

On the other a technology that is slightly better but only works if you have the latest mid to high end GPU's from Nvidia.

Its Free Sync vs G-Sync all over again, DLSS will go on for some years yet as Nvidia will fight FSR tooth and nail to keep FSR out of it by paying for its "exclusive use" Nvidia will pay handsomely for that exclusivity in AAA titles, but in the end paying that way is the only way to keep FSR down and that will not make financial sense, but not before they spent an absolute fortune.

Other than Maintaining and developing FSR AMD don't have to do anything, just sit and watch Nvidia burn tonnes of money and wait it out.
 
So as per your last point, it's the exact same case for FSR since it also costs developers time to implement it..... What if a game is sponsored by amd? Do you think that is free???

I'm talking about a set price to actually be allowed/able to use dlss in the first place. With gsync, monitor manufacturers have to pay a set price for the physical module. You don't have that for dlss, feel free to prove me wrong though as genuinely curious if this is the case.

Also, I'm pretty sure there are games which aren't sponsored by nvidia which have dlss, of the top of my head, I "think" no mans sky, avengers aren't sponsored by nvidia. I am simply referring to that if nvidia keep sponsoring as many games as they are and also games that people care about, dlss will always be around regardless of FSR being free/easier to implement...

And again, have you missed developers comments on adding dlss for unreal engine etc. games? The developer of that fabled woods game, which is one developer/indie....

https://www.reddit.com/r/nvidia/comments/m72gld/hey_rnvidia_im_joe_the_developer_of_the_fabled/



CBA looking for the other developer who stated similar, iirc, was 4a enhanced.

We are talking about the costs in time/hours it takes implementing FSR or DLSS from a blank slate. Stating DLSS is just a switch is disingenuous when you know it took time and effort to implement in the base game engine in the first place. The concensus among developers and the tech press is that implementing FSR from scratch takes less time and work than implementing DLSS.

FSR is open source, available to a much wider user base, cross platform, easier (and cheaper) to implement from scratch. So I will predict it will overtake DLSS in number of games supported over the coming years. Probably much sooner.

EDIT: DLSS will of course till exists but FSR is here and here to stay.
 
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