Alex on Control DLSS 1.9:
"Yeah it looks a lot better than native res in this game and is pretty cheap"
Alex on Control DLSS 2.0:
"Of course, this isn't the first DLSS implementation we've seen in Control. The game shipped with a decent enough rendition of the technology that didn't actually use the machine learning Tensor core component of the Nvidia Turing architecture, relying on the standard CUDA cores instead. It still provided a huge performance boost, and generally looked better the higher up the resolution chain you went, but the new 2.0 revision offers a profound improvement.Temporal ghosting is massively cut back, while break-up on sub-pixel detail and transparent textures are reduced to a minimum. Impressively, we were able to find examples of the new DLSS 2.0 at 1080p delivering improved visual quality over the older version running at 1440p"![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
"Yeah it looks a lot better than native res in this game and is pretty cheap"
Alex on Control DLSS 2.0:
"Of course, this isn't the first DLSS implementation we've seen in Control. The game shipped with a decent enough rendition of the technology that didn't actually use the machine learning Tensor core component of the Nvidia Turing architecture, relying on the standard CUDA cores instead. It still provided a huge performance boost, and generally looked better the higher up the resolution chain you went, but the new 2.0 revision offers a profound improvement.Temporal ghosting is massively cut back, while break-up on sub-pixel detail and transparent textures are reduced to a minimum. Impressively, we were able to find examples of the new DLSS 2.0 at 1080p delivering improved visual quality over the older version running at 1440p"
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)