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Fidelity Super Resolution in 2021

Why though? Is there something stopping developers from using the plugin/easy way of implementing dlss??? If the hard part has been done for them then why would they go and try to do it from scratch when they can just do the easy way???

Not disputing that FSR is easy from the get go but to completely blank out that dlss is also just as easy, if not easier to enable/add in unreal engine, unity based games is silly when that is not the case as per developers comments.

And again, don't disagree that FSR will eventually take the lead in the amount of games it is in but as it is right now, dlss is in more games and in games which need all the perf. they can get.

Its Marketing speak, it is easy to implement but getting the quality out of it is a lot more involved. You're asking a valid question and the answer is not something along the lines of "yeah its just a case of installing it and then pushing buttons, but we cannot be bothered"

 
There are a huge range of scenarios based on resolution, GPU and game, etc. but taking an average the performance uplift from DLSS quality mode is substantially higher than FSR.
That is because the games you use have a bigger impact on performance. One thing is to run Dota2 at 1440p vs 4k and another thing is to run CP 2077 or WD Legion with RT ultra at 1440p vs 4k. Why is it so hard to understand?
 
That is because the games you use have a bigger impact on performance. One thing is to run Dota2 at 1440p vs 4k and another thing is to run CP 2077 or WD Legion with RT ultra at 1440p vs 4k. Why is it so hard to understand?

Look at the link I provided - it has a range of games benchmarked with FSR - you can then find and compare to a comparable game with DLSS.
 
Look at the link I provided - it has a range of games benchmarked with FSR - you can then find and compare to a comparable game with DLSS.
I think it makes sense to wait for a game to feature both technologies to try and draw a performance comparison.
 
Look at the link I provided - it has a range of games benchmarked with FSR - you can then find and compare to a comparable game with DLSS.
Apples and Oranges.

You cannot compare one game to another, cite the result and make the argument they are both RPG's so they are the same. Who do you think is fooled by that?
 
I think it makes sense to wait for a game to feature both technologies to try and draw a performance comparison.

Sure gives a more accurate comparison for that game - but I'm not sure why it is so hard to look at a range of similar games and see how both stack up - the odd outlier aside where one might do better than the other in a given game isn't going to change the overall story.

This thread is making me facepalm so hard... the amount of selective memories, etc. on show is incredible. Amazing how much people have conveniently forgotten when it doesn't suit what they want to see.
 
Sure gives a more accurate comparison for that game - but I'm not sure why it is so hard to look at a range of similar games and see how both stack up - the odd outlier aside where one might do better than the other in a given game isn't going to change the overall story.

This thread is making me facepalm so hard... the amount of selective memories, etc. on show is incredible. Amazing how much people have conveniently forgotten when it doesn't suit what they want to see.
Okay Rroff, I think that's enough internet for you today. :p
 
Sure gives a more accurate comparison for that game - but I'm not sure why it is so hard to look at a range of similar games and see how both stack up - the odd outlier aside where one might do better than the other in a given game isn't going to change the overall story.

This thread is making me facepalm so hard... the amount of selective memories, etc. on show is incredible. Amazing how much people have conveniently forgotten when it doesn't suit what they want to see.

Because you're comparing Apples to Oranges.
 
Lets wait for FSR to land in Unreal Engine, then i'll have an Orange to compare to another Orange.

Edit: DLSS is as easy as plug in and play, right? Nvidia??? :D
 
For instance https://www.techpowerup.com/review/...per-resolution-quality-performance-benchmark/ at 1440p FSR UQ is giving around 28% average uplift over native for a ~3070 class card - look at benchmarks for DLSS Quality in CP2077, NMS or Watchdogs Legion, etc. it is around a 76-80% uplift over native and that is assuming that FSR UQ was as good as DLSS Quality mode which overall it isn't though some people might find the DLSS artefacts subjectively detract more from the experience.

Even stuff like the 3080 in CP2077 gets around 40-50% performance uplift at 1440p with DLSS Quality mode.

So at 1440p

I can see watchdogs with ~50% increase in fps from dlss quality: https://www.youtube.com/watch?v=kcenJv0Gr0k

And we can see Godfall having 25% in ultra and 40% in quality increase with FSR: https://www.techpowerup.com/review/...solution-quality-performance-benchmark/5.html

It's not a good comparison. Image manipulation method and the result is different and not even the same game. More data is needed which will arrive as FSR is stuffed into games which also support DLSS.
 
Don't make me actually round up and break down all the numbers because it won't look pretty...
Tell me which game should i compare with CP since running native 4k on that game will ruin even the 3090? Which game that supports FSR hits the performance so hard?
https://www.dsogaming.com/pc-perfor...anced-edition-dlss-ray-tracing-pc-benchmarks/
"
At 2560×1440, the RTX3080 was averaging between 50-60fps (depending on the RT setting). And as for 4K, the RTX3080 was pushing 30fps (with some drops to mid-20s). Again, keep in mind that this is a stress test.

Now the good news here is that Metro Exodus Enhanced Edition supports DLSS 2.0. Thanks to DLSS, NVIDIA owners can enjoy really high framerates at higher resolutions. For instance, we saw a 35% performance increase at 2560×1440 and a 54% increase in 4K. As always, we strongly suggest using DLSS Quality Mode as this mode offers the best image quality."

See you don't always get 90% perf uplift.
 
So at 1440p

I can see watchdogs with ~50% increase in fps from dlss quality: https://www.youtube.com/watch?v=kcenJv0Gr0k

And we can see Godfall having 25% in ultra and 40% in quality increase with FSR: https://www.techpowerup.com/review/...solution-quality-performance-benchmark/5.html

It's not a good comparison. Image manipulation method and the result is different and not even the same game. More data is needed which will arrive as FSR is stuffed into games which also support DLSS.
It depends on the settings. Does Godfall have the RT enabled and does it have the same level of RT that WD Legion has? You will see a much higher performance gain with FSR. It is exactly the same with DLSS.
 
I assume that's what you were getting at

Plain English, and not really trying to get at anything.

Just gets very difficult when the same old constructs get thrown in to increase commercial value at the expense of free understanding.

At this point in time, true general intelligence has not been achieved. It's unclear whether it ever will be.

Veering off topic here, but that's the age old question of the soul.
 
Actually idk what that video I linked shows, it doesn't show 50% gain from DLSS quality at all. Go to the actual DLSS part and its the same fps for every mode.

Hang on, that appears to be normal, DLSS changes nothing for a 3080 in watchdogs legion at 1440p.

So not sure why Rroff name dropped watchdogs for a 76-80% uplift. Even if we add in RT it's nowhere near that kind of uplift.

More comparable data needed still.
 
See you don't always get 90% perf uplift.

Never said you do. But if you look at a broad range of games at the same resolution and compare DLSS Quality performance VS FSR UQ the uplift is usually very much in DLSS's favour. People will get very caught up in individual tests rather than looking at the bigger picture. There are a few games of different types with FSR support and plenty of games of different types with DLSS support so if you step back a bit to eliminate the effect of the variables and differences and look at the broader strokes it paints a definite picture and it isn't going to magically change when a variety of games support both.

Hang on, that appears to be normal, DLSS changes nothing for a 3080 in watchdogs legion at 1440p.

It will vary a lot on resolution, GPU and game - you need to look at a variety of results and step back a bit to look at the bigger picture so as to eliminate some of the variances. In CP2077 for instance the 3070 gains more from DLSS at the same resolution than the 3080 and in some cases the higher end cards hardly gain anything in other cases the gains are a lot.
 
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