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Never said you do.
How can it be larger since they are very close to the initial res? You get 100 FPS at 1440p and you get around 100 FPS at 4k upscaled from 1440p with DLSS and FSR. Will it render 1440p faster if you enable DLSS? I guess not, otherwise it will do that at native res too.Also another factor that needs to be looked at in terms of performance gain is that whilst these aim to have the same outcome i.e. retaining close to native res. with a performance uplift.... they are still rather different in the sense that dlss is also essentially doing AA work (which is arguably superior than the majority of current AA methods/implementations) so if dlss was to be purely just upscaling and nothing else, I suspect the performance uplift from dlss would be even larger.
You know you may be right. I think the ultraFSR is bigger than 1440p at 4k so if DLSS quality is 1440p then it should be compared with qualityFSR ( at least most of the time, i think the quality FSR is upscaled from 1440p). So the performance gains on average should be those from FSR quality.
Yeah i checked now and Ultra fsr is 1.3 and Quality FSR is 1.5. Pretty bad quality tbh but still decent for a chinese piece of tech.
But i think you are wrong, the perf uplifts are pretty much the same when upscaled from the same res.
Also another factor that needs to be looked at in terms of performance gain is that whilst these aim to have the same outcome i.e. retaining close to native res. with a performance uplift.... they are still rather different in the sense that dlss is also essentially doing AA work (which is arguably superior than the majority of current AA methods/implementations) so if dlss was to be purely just upscaling and nothing else, I suspect the performance uplift from dlss would be even larger.
Actually idk what that video I linked shows, it doesn't show 50% gain from DLSS quality at all. Go to the actual DLSS part and its the same fps for every mode.
Hang on, that appears to be normal, DLSS changes nothing for a 3080 in watchdogs legion at 1440p.
So not sure why Rroff name dropped watchdogs for a 76-80% uplift. Even if we add in RT it's nowhere near that kind of uplift.
More comparable data needed still.
Better pray that games won't start to support both soon, especially esports games. Not even the 3090 owners won't use DLSS anymore.Thing is though, ignoring that FSR doesn't currently have an output quality compared to DLSS quality, you need a higher input resolution to match the same output resolution/quality as DLSS as things stand - without some difference analysis though it would be only a guess how they stack up on that front currently albeit with experience it would be a close enough guess. It is easier just to look at the best efforts of each in a more general light - that isn't going to magically change if/when games support both.
I just tried WD: L on my RTX 3080 with 4K mostly ultra settings. DoF and Motion blur off, RT Ultra, TAA and Shadows High. Now this was a quick look at the FPS in a static position to get an idea of performance in each setting.
DLSS off 28 FPS
DLSS Quality (highest setting) 40 FPS - ~43% uplift
DLSS Balanced 46 FPS ~64% uplift.
On Godfall it has 34% on UltraQual and 53% on Qual. This is without RT and any driver support, probably will get more if Nvidia makes some drivers.
You can do it but the games you mentioned aren't equivalent. The DLSS games have much more heavy RT effects & overall demands on a system. Best we can do now is raster vs raster in something like Godfall. That's why I said what you said makes sense only from a DLSS P vs FSR UQ perspective, but I didn't think you'd make the error of using RT-heavier titles with DLSS for a conclusion.Don't make me actually round up and break down all the numbers because it won't look pretty...
You can do it but the games you mentioned aren't equivalent. The DLSS games have much more heavy RT effects & overall demands on a system. Best we can do now is raster vs raster in something like Godfall. That's why I said what you said makes sense only from a DLSS P vs FSR UQ perspective, but I didn't think you'd make the error of using RT-heavier titles with DLSS for a conclusion.
In Godfall (RT off), at 4K, on a 6800 XT, you get +42% performance with FSR UQ vs native.
In what I would call a similar title also on UE4, Mortal Shell, you can find a +40% improvement on a 3080 with DLSS quality at 4K (RT off).
Even granting you that DLSS Q looks better than FSR UQ (which in reality is still de gustibus), that difference cannot amount to what you claimed yesterday that DLSS will give you 2-3x more performance than FSR. At least not if we compare quality presets.
I dunno about FSR, but with DLSS the uplift is roughly proportional to th base framerate.
so the lower the framerate is at native, the higher the dlss uplift will be
I suspect FSR's uplift is more on a fixed level
Like others you are focussing on the wrong part of my point. Though I agree that nVidia should be making more of an effort to make DLSS widely available (well sort of - at the same time I'm not really a fan of DLSS).
Better pray that games won't start to support both soon, especially esports games. Not even the 3090 owners won't use DLSS anymore.![]()
Thing is though, ignoring that FSR doesn't currently have an output quality compared to DLSS quality, you need a higher input resolution to match the same output resolution/quality as DLSS as things stand - without some difference analysis though it would be only a guess how they stack up on that front currently albeit with experience it would be a close enough guess. It is easier just to look at the best efforts of each in a more general light - that isn't going to magically change if/when games support both.
If they put FSR in Battlefield 2042 there will be no reason to use DLSS most people dont care about the quality they just want frames and turn most of the junk of and just raise textures
RT who cares shadows nahh film gain nahh motion blur nahh eveything turned of
also DLSS has some latency issues in first person shooters but we do have no way of knowing if FSR will have the same issues yet
I did use to play Quake 3 and Battlefield 2 and 4
Most of these resolution scaling systems are less than ideal if you want ultra-precise aiming for competitive situations as well due to lower input resolution.
Though both Quake 2 RTX and CP2077 I didn't find it too bad except under very specific circumstances though things like long range sniping can suffer more.