yeah i wasn't sure how quickly the bigadv units would run with one or two cores tied up with 8 gpu clients, if you could pull 25kppd on the cpu then the rig may be able to breach 100k ppd![]()
When optimising graphics cards for Folding@Home, what's important? Core clock speed, shader clock speed, or memory clock speed? Since I'm only running mine at ~60% due to artefacting, I just thought I might as well try underclocking and seeing if I can get them stable at 100%, but need to know what speed I should focus on keeping highest!
Cheers
Shader first and then core, memory doesn't really do anything.
it does if you have less that 500mb
Why not just go the whole hog and whack 7 x GTX295's in?
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yeah i wasn't sure how quickly the bigadv units would run with one or two cores tied up with 8 gpu clients, if you could pull 25kppd on the cpu then the rig may be able to breach 100k ppd![]()