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NathanE said:A cockpit view doesn't need to be modelled for each car surely? LFS certainly doesn't and it doesn't detract from the gameplay
The steering wheel on screen would be valuable for gamepad players because it lets you see how much turn you are putting on the wheels and how much opposite lock you have put on to counter oversteer. A gamepad with just a joystick thing doesn't give you any information about where the wheels are pointing at any given time. In fact looking at the replays I am sometimes surprised at the positions of my wheels considering how forcefully I moved the joystick.
They probably wouldn't get the car licences if they didn't have the correct interior modelled. Forza 2 appears to have gone for relativly low poly models compared to PGR3, and interiors would up the poly count quite a bit, as well as the time needed to research and model them. Then there's a lot more texture use on the interior of a car, compared to the exterior which can mostly use shaders, although there is all the painting you can do to the car, maybe they needed the texture resources for that.