Forza 2 latest Update and Demo Discussion Thread

dirtydog said:
Apologies, I didn't realise there were less online than offline :)

yeah Toca 2 used to do 12 at a stretch, but its still a shame that games like this are so limited in numbers that can play online.
 
If that were true then why does Toca 3 on the Xbox have more cars offline than online. In fact it would make more sense to me if it was the other way round, because no CPU is used to calculate the opponent AI for online races.
 
PaulStat said:
Just not a dedicated host
Wouldn't matter, the clients still couldnt render more than 8 cars without a fps drop, and seeing as 60fps is their aim, they cannot technically do it.

So to summarise, having a dedicated host on FM2 wouldn't gain you anything.
 
From googling it seems that Xbox live *is* peer to peer for online gaming and this would explain why the number of cars is limited.
 
dirtydog said:
If that were true then why does Toca 3 on the Xbox have more cars offline than online. In fact it would make more sense to me if it was the other way round, because no CPU is used to calculate the opponent AI for online races.
It might be down to the information passed over the connection too, we don't know what, other than positional data, is being sent.
 
PiKe said:
Wouldn't matter, the clients still couldnt render more than 8 cars without a fps drop, and seeing as 60fps is their aim, they cannot technically do it.

So to summarise, having a dedicated host on FM2 wouldn't gain you anything.
If the Xbox can render 21 cars offline with a Celeron 733 then I'm sure the Xbox360 with a 3GHz CPU should be able to render more than 8, no? :)
 
dirtydog said:
From googling it seems that Xbox live *is* peer to peer for online gaming and this would explain why the number of cars is limited.
It's not peer to peer, that would be an insanely unoptimised way of doing things.

It's based on hosts.
 
I'm not sure the peer to peer is the reason, if I host a room on the PC then 10 cars is pretty much the max my connection can take anyway, XBL is just limited by home users connections, which is why I would like to see them offer the chance to rent dedi servers.
 
dirtydog said:
If the Xbox can render 21 cars offline with a Celeron 733 then I'm sure the Xbox360 with a 3GHz CPU should be able to render more than 8, no? :)
AT 60FPS?!11ONEONEONE

:p
 
dirtydog said:
If the Xbox can render 21 cars offline with a Celeron 733 then I'm sure the Xbox360 with a 3GHz CPU should be able to render more than 8, no? :)

Yes if they kept the same number of polygons, same texture sizes, same level of lod's same number of trackside objects etc etc then the 360 would do it easy, but Forza 2 is not TRD3, thankfully :)
 
Just to clear up the peer to peer vs host argument.

I play Rainbow 6 Vegas and can happily host 14 players on my 832kbit upstream, people on 256kbit upload cannot. Therefore if your statement of peer to peer rang true, everyone who joined would lag, as they would have to send data to 13 other players, which is simply not the case.
 
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