dirtydog said:Apologies, I didn't realise there were less online than offline![]()
PiKe said:a 40 player grid is just asking for trouble though, first corner must be fun.
No, there's still a host on xbox live games.dirtydog said:Is it because Xbox live is peer to peer, whereas PC racers use a central server?
It's just down to framerate.dirtydog said:Seems odd then![]()
PiKe said:No, there's still a host on xbox live games.
Wouldn't matter, the clients still couldnt render more than 8 cars without a fps drop, and seeing as 60fps is their aim, they cannot technically do it.PaulStat said:Just not a dedicated host
It might be down to the information passed over the connection too, we don't know what, other than positional data, is being sent.dirtydog said:If that were true then why does Toca 3 on the Xbox have more cars offline than online. In fact it would make more sense to me if it was the other way round, because no CPU is used to calculate the opponent AI for online races.
PiKe said:So to summarise, having a dedicated host on FM2 wouldn't gain you anything.
If the Xbox can render 21 cars offline with a Celeron 733 then I'm sure the Xbox360 with a 3GHz CPU should be able to render more than 8, no?PiKe said:Wouldn't matter, the clients still couldnt render more than 8 cars without a fps drop, and seeing as 60fps is their aim, they cannot technically do it.
So to summarise, having a dedicated host on FM2 wouldn't gain you anything.
It's not peer to peer, that would be an insanely unoptimised way of doing things.dirtydog said:From googling it seems that Xbox live *is* peer to peer for online gaming and this would explain why the number of cars is limited.
AT 60FPS?!11ONEONEONEdirtydog said:If the Xbox can render 21 cars offline with a Celeron 733 then I'm sure the Xbox360 with a 3GHz CPU should be able to render more than 8, no?![]()
dirtydog said:If the Xbox can render 21 cars offline with a Celeron 733 then I'm sure the Xbox360 with a 3GHz CPU should be able to render more than 8, no?![]()
http://forum.teamxbox.com/showthread.php?t=516206PiKe said:It's not peer to peer, that would be an insanely unoptimised way of doing things.
It's based on hosts.