Forza 2: No AA in final version

dirtydog said:
Although yes, it does look like Forza 2 is below what it should be, in a number of respects. Graphics is one of them.

Lol, but not everybody is saying that. People are just as equally saying that the graphics are great and the demo feels brilliant.

There is such a spread of opinion, yet you seem to automatically go with the negative comments? Why?
 
PaulStat said:
So you think it should be possible to get full AA and 60fps with the current gen?


I think the problem is Microsoft, the people who know the hardware better than anyone, said the AA would be on all titles and "free" in terms of performance.

We know 60fps should be possible as it was last gen.

So I think what dirtydog is saying is if we had 60fps last gen, and AA is supposed to be free, why have we not seen a single game with both, yet.



rp2000
 
The problem is, what was 1 texture file back then on the PS1 (often at a resolution between 8x8 and 16x16) is not atleast 3-4 texture files (at 1024x1024).

It's impossible to compare the differences, purely because so much has changed technically.

Then on top of that there is audio, video, polygon counts, environmental effects.
 
Teletraan-82 said:
Lol, but not everybody is saying that. People are just as equally saying that the graphics are great and the demo feels brilliant?

There is such a spread of opinion, yet you seem to automatically go with the negative comments? Why?
I form my own opinions; sometimes others will agree, sometimes they won't. It is nice to see that everyone can see how much better 60fps is than 30, particularly in Forza 2 due to the difference in gameplay and replay speeds. Yet when I previously said 30 was substandard in the past here (for PGR 3 for example) I was flamed by almost everyone who said that there was no difference, or your eyes couldn't notice, or TVs can't display it blah blah...

I always thought that the graphics in Forza 2 would be mediocre, and every single actual gameplay screenshot or video I saw (which wasn't many because the devs were obviously afraid to reveal the truth) reinforced my view. People pleased with the graphics have low aspirations and need to see games like the GT or the PGR series to see what proper realistic lighting and graphics look like.
 
NokkonWud said:
The problem is, what was 1 texture file back then on the PS1 (often at a resolution between 8x8 and 16x16) is not atleast 3-4 texture files (at 1024x1024).

It's impossible to compare the differences, purely because so much has changed technically.

Then on top of that there is audio, video, polygon counts, environmental effects.
But the hardware has increased in performance by around 1000% in that time. In fact that's just clock speeds; actual performance per clock cycle might even have increased more.
 
dirtydog said:
People pleased with the graphics have low aspirations and need to see games like the GT or the PGR series to see what proper realistic lighting and graphics look like.

I've seen and played both - what's your point?

You're saying I have low aspirations? I say yours are too high, and seeing as we always seem to get games on this gen that don't meet your approval, unrealistic.
 
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dirtydog said:
I do not know about the 360's hardware capabilities but if a PS1 or DC can push out 60fps games, then surely to god a 3.2GHz Xbox 360 in 2007 can do the same, but add some AA to it :rolleyes:

It's not just about adding AA though is it, sure if you took a DC game converted it to the 360. It should be able to run 4xAA at 60fps in 1080i with no probs what so ever.

However factor in all the other 'stuff' that gets added (such as the more advanced physics engine for example) then it's not such an easy task.

Sure perhaps in theory the 360 should be able to cope. But like I always say

In theory, theory and practice are the same. In practice they never are.
 
Teletraan-82 said:
I've seen and played both - what's your point?

You're saying I have low aspirations? I say yours are too high, and seeing as we always seem to get games on this gen that don't meet your approval, unrealistic.
Of course you do :) You are happy to embrace mediocrity.
 
PaulStat said:
It's not just about adding AA though is it, sure if you took a DC game converted it to the 360. It should be able to run 4xAA at 60fps in 1080i with no probs what so ever.

However factor in all the other 'stuff' that gets added (such as the more advanced physics engine for example) then it's not such an easy task.

Sure perhaps in theory the 360 should be able to cope. But like I always say

In theory, theory and practice are the same. In practice they never are.
This is just being an apologist for lazy and/or incompetent developers I'm afraid.
 
JUMPURS said:
Yet not one Title has it, i was willing to forgive PGR3 cos it was a launch title and the engine may have been too far along to rebuild, but there is no excuse for this. Especially with the amount of times i read Mr Latte say 'But it has 60fps 4xAA............'


Because Mr Latte only copied the press blurb what the title was advertised as having. It was always promoted as 720p 4xAA and can i add at no time was it mentioned the full game wouldnt still offer this.

Im annoyed it hasnt been added, would have cleaned up the graphics a lot making the eye candy that bit sweeter, also wonder why it hasnt been explained as like said above the X360 was supposed to be able to achieve it with little or no performance factors.

Oh well guess we will have to live with it.
 
That guy is unreal.

I'm playing the demo on my projector and the visuals have blown me away.

I guess i don't know what i'm talking about though. :rolleyes:
 
I honestly don't think I could name one game on either the 360 or PS3 that I haven't felt underwelmed in some way, whether it be lack of AA, content, sound, or playability etc.. yet looking back to previous generations there were plenty of games where I felt more satisfied that the game was complete and worthy of it's price tag.

Take for instance GOW2 for the PS2, IMO it's a more complete game than any of the PS3/360 titles with maybe the exception of Oblivion and yet that's last-gen...

Maybe with age I have greater demands from games or perhaps developers are happy to cut corners and expect medals for what they can acheive?

I thought with this generation we were going to be treated to Next-Gen gaming, but as yet I don't feel it has arrived on either platform :(
 
dirtydog said:
This is just being an apologist for lazy and/or incompetent developers I'm afraid.

I'm not apologising for them at all.

What I am saying thought, as you have said yourself, you're a game player not a dev. You have a very high level understanding of what goes on behind the scenes, you automatically presume just because the 360 is "1000% more powerful" that it should be possible to render a game with those high detail textures, high resolution, 4xAA and still maintain 60fps.

I'm afraid it's not that simple.

Perhaps a trip to Turn10 with all your concerns might help :). I'm sure the devs could reel off a load of reasons why you're not seeing that near photo-realism you seem to want.
 
dirtydog said:
Of course you do :) You are happy to embrace mediocrity.

I can normally put up with your opinions, but this time I really cant be arsed with you.

If you think you can label me as having low aspirations, purely because they don't meet your unrealistic ones, that's fine.
 
Edz said:
I honestly don't think I could name one game on either the 360 or PS3 that I haven't felt underwelmed in some way, whether it be lack of AA, content, sound, or playability etc.. yet looking back to previous generations there were plenty of games where I felt more satisfied that the game was complete and worthy of it's price tag.

Take for instance GOW2 for the PS2, IMO it's a more complete game than any of the PS3/360 titles with maybe the exception of Oblivion and yet that's last-gen...

Maybe with age I have greater demands from games or perhaps developers are happy to cut corners and expect medals for what they can acheive?

I thought with this generation we were going to be treated to Next-Gen gaming, but as yet I don't feel it has arrived on either platform :(
Exactly. Yet sadly all too many people are ready to jump on anyone who points out these things and call us 'unrealistic' for not being satsfied with it.
 
Can i point something out.

This is also Turn 10s first game on the system, sure 2 years in development but the console will continue to improve just like any other console before it.
GOW2 came when the PS2 had reached its development peak. You can hardly say that about the X360 just yet.

I also see no reason to argue with someone that doesnt have the system perhaps cant afford it or whatever because as a gamer you go out and buy a X360/ PS3 /Wii yet all we hear is how such n such a game on a PS2 or original Xbox rocked. Theirs something or some reason DD hasnt got one and then looks at every excuse to moan about why he hasnt got one, have you even got a HDTV yet?

The perfect game doesnt exist and ive spent 30 years gaming looking for it.
 
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Mr Latte said:
The perfect game doesnt exist and ive spent 30 years gaming looking for it.
I think it does. There are plenty of games on previous platforms which I've been fully satisfied with (and I am demanding) in all departments. Games with lots of content. Games with great graphics which fully utilise the hardware they are on. Games with a professional sheen and polish.
 
Maybe if you actually owned a 360 and played some of the games youd get a better first hand judgement. Oh but then you already are an expert on the topic.
 
Games you have memories of being perfect no longer are, look at Super Mario Brothers on the NES, then on the Wii VC, it got less marks.
 
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